Diferencia entre revisiones de «La Multiguerra»

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{{quote|What some are calling a ‘simple quelling of rebel factions’ could easily spin into another Manywar. Do you want that? Thousands upon thousands dead? Kingdoms falling to never rise again?|[[Bebid]], a priest of [[Brightvision]]{{ref|b|warbreaker|c|5}}}}
 
The '''Manywar''' was a global conflict on [[Nalthis]] that involved the nations of [[Hanald]], [[Kuth]], [[Huth]], [[Pahn Kahl]], [[Tedradel]], and [[Gys]]. It occurred about three hundred years before the [[Pahn Kahl rebellion]].
 
The process of [[Awakening]] [[Lifeless]] had already been developed before the Manywar. However, the [[Command]]s that had been known previously required fifty [[Breath]]s to create a single Lifeless.{{ref|b|warbreaker|c|32}} This arrested the ability for large amounts of Lifeless troops to be used in combat, it was simply too costly.
 
However, one of the [[Five Scholars]], [[Shashara]], was spurred by [[Yesteel|Yesteel's]] development of [[ichor-alcohol]] into making a new discovery.{{ref|b|warbreaker|c|51}} She invented a [[Command]] that allowed for the creation of a Lifeless with a single Breath.{{ref|b|warbreaker|c|32}} ThisTogether these discoveries allowed rulers to effectively double the size of their armies;{{ref|b|warbreaker|c|33}} along with the fact that the new troops did not eat, take pay, or feel pain and fear.{{ref|b|warbreaker|c|32}} Larger standing armies could be created. This made the Manywar the first conflict on Nalthis to utilize Lifeless in great numbers.{{ref|b|warbreaker|c|26}} Powerful Awakeners and siege engines such as ropes Awakened to throw boulders would also be used in combat.{{ref|annotation|warbreaker|chapter=51}}{{ref|b|warbreaker|c|51}} The power disparity between those with the new Lifeless Command and those without was another cause of the Manywar.{{ref|b|warbreaker|c|46}}
 
New Commands were also being discovered rapidly, a golden age of Awakening took place, due in part to the Five Scholars.{{ref|b|warbreaker|c|32}} These new discoveries helped further learning and knowledge, but they also provided dangerous weapons. The House of Idris, ruling family of Hanald, were particularly interested in Awakening, and gained powerful Awakeners and Lifeless.
== Resolution ==
=== Return of Kalad's Phantoms ===
At some point during the war, Vasher grew sick of battle and war, possibly due to what he saw Nightblood do in battle. He decided to end the Manywar by returning his Phantoms from battle to Hallandren. He took control of his own nation in an effort to end the fighting, which ended up being successful.{{ref|b|warbreaker|epilogue}} The threat of his armies was enough to frighten the all of the nations into ending the war.{{ref|b|warbreaker|c|58}} He was then called Peacegiver by the Hallandren who could not understand why he had ended the war.{{ref|b|warbreaker|epilogue}} Vasher then Commanded the Lifeless to stay put like statues, a gift for the city,{{ref|b|warbreaker|c|58}} leaving them Invested with enough Breath to hold their shape, but not to move.{{ref|?|680|27|Vasher left the Phantoms Invested with enough Breath to hold them together but not to move.}} While the end of the war came soon enough to save most of the nations involved, Kuth and Huth, main enemies of Hanald in the Manywar,{{ref|b|warbreaker|epilogue}} were not so lucky and collapsed.{{ref|b|warbreaker|c|32}}
 
=== Peacegiver's Treasure ===
''Main article: [[Peacegiver's Treasure]]
 
Vasher also gave up the majority of his Breaths, around fifty thousand or so.{{ref|b|warbreaker|c|40}} that he had collected during the course of the Manywar.{{ref|b|warbreaker|c|15}} Vasher endowed them on a priest, likely of the [[Cult of the Returned]], and told him to keep them safe for him, in the event they should ever be needed.{{ref|b|warbreaker|c|58}} This man became the first God King.{{ref|b|warbreaker|c|32}}
 
=== Shattering of Hanald ===
 
==== Formation of Hallandren ====
In the wake of the Idrian Royal family's departure, and Vasher's step down from military dictatorship, the Cult of the Returned took control of the new nation, naming it Hallandren.{{ref|b|warbreaker|c|32}} Their religion eventually evolved into the [[Iridescent Tones]], became the norm within Hallandren's territory. The only notable exception was in Pahn Kahl, which was absorbed into the new nation of Hallandren as a province.{{ref|b|warbreaker|c|54}} They retained their own religion and culture.{{ref|?|680|25|What do the Pahn Kahl believe in?}} The conclusion of the Manywar was also the foundation for Hallandren's power in the region of the [[Bright Sea]] in the modern post-war era.{{ref|b|warbreaker|c|52}}
 
== Legacy ==
Over time, the specifics of Kalad's Phantoms were forgotten and they became known as the D'Denir,{{ref|b|warbreaker|c|58}} statues that had been a gift from Peacegiver as a memorial to remindthe thousands killed{{ref|b|warbreaker|c|5}} in the Manywar,{{ref|b|warbreaker|c|28}} as well as a reminder them to avoid going to war.{{ref|b|warbreaker|epilogue}} The memory of the monstrous Lifeless remained though, as both a curse{{ref|b|warbreaker|c|50}} and a myth.{{ref|b|warbreaker|c|32}} Sometimes youths would search the jungles trying to find the Phantoms, to no avail.{{ref|b|warbreaker|c|43}}
 
While the war itself was over, the tensions between the nations never fully vanished. Tedradel's hatred of Hallandren, in particular, would remain strong well over three centuries later.{{ref|b|warbreaker|c|1}} Pahn Kahl too hated Hallandren. They wished to regain their status as a autonomous power.{{ref|b|warbreaker|c|54}} They hatched a plan to get Idris and Hallandren to go to war with one another, so Pahn Kahl could declare its independence in the confusion. This obsession with revenge eventually ended up destroying what remained of Pahn Kahl's culture.{{ref|?|680|25}}
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