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Revisión del 23:30 6 ene 2018

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Chapter 14: Squires Can't Capture
Kaladin's Chapters.svg
Resumen de Oathbringer
Datos analíticos
Punto de vista Kaladin
Número de palabras 953

Epigraph

In this record, I hold nothing back. I will try not to shy away from difficult topics, or paint myself in a dishonestly heroic light.

—From Oathbringer, preface

Plot Summary

Kaladin has found some Parshmen and creeps up to the camp, past a single guard, expecting monstrous Voidbringers. Instead he finds them trying to play cards. Their eyes are not red and they have only limited carapace armor. Some are attempting to light a fire under a tarp. Some eat soggy, raw grain from the stolen sacks. Kaladin realizes that their pathetic state is the humans' fault. Suddenly, one calls the alarm as a yellow ribbon of light streaks by. They grab various primitive weapons but are obviously not trained to use them. Kaladin decides to simply surrender.

Characters

  • Kaladin (Point of view)
  • Syl
  • parshman guard
  • male parshman playing cards
  • Khen
mentioned only

Setting

A parshmen camp in the countryside of Alethkar, during the end of Weeping.

Chapter Header

Kaladin's Chapters.svg

See Also

Notes

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