Diferencia entre revisiones de «Usuario:Windrunner/Hoid»

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=== Worldhopping ===
Hoid travels between various planets within the cosmere by making use of [[perpendicularity|perpendicularities]],{{wob ref|1472}} places usually created by the presence of a Shard on a planet where the sheer power of Investiture causes the borders between the realms to be weakened.{{au ref|drominad}} A knowledgeable person such as Hoid is able to transition from the Physical Realm to the Cognitive Realm.{{wob ref|1472}} Hoid can then travel to a different world's subastral, as the distances between worlds in Shadesmar are much smaller than in the Physical Realm.{{wob ref|4132}} Hoid is very proficient at traveling in Shadesmar.{{wob ref|5981}} He can easily travel to any world that has an active [[perpendicularity]], even those worlds where the perpendicularities are dangerous to pass through such as the [[Well of Ascension]].{{msh ref|2|1}} Hoid is known to be aware of perpendicularities on Scadrial,{{msh ref|2|1}} Sel,{{book ref|Elantris|part=postscript}} and Roshar,{{book ref|sa2|46}} and likely knows of Nalthis's perpendicularity as well.{{book ref|wb|32}}{{wob ref|9501}} While Hoid typically makes use of natural perpendicularities in his travels, later in life he may also have access to an ability that essentially allows him to generate his own personal perpendicularity, much like the [[Surge]] of Transportation.{{wob ref|9294}} Later after he has developed his Radiant bond to [[Design]], Hoid may fully slip into the Cognitive Realm using his abilities, but it is unknown if he has some other way to exit Shadesmar himself.{{book ref|sa4|22}}
 
=== Agelessness and Time-Dilation ===
Editors, Keepers, Synod
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