Diferencia entre revisiones de «Usuario:Stargazer/Cosmere»

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→‎Realms: Visions and the Spiritual Realm
m (→‎Planets: More tweaks)
m (→‎Realms: Visions and the Spiritual Realm)
The [[Cognitive Realm]] is closely modeled on the Physical Realm, though there are significant differences. Geography in the Cognitive Realm is influence by people's perceptions of the world. As a result, outer space is significantly compressed in the Cognitive Realm, as people do not spend much time thinking about the space between planets.{{wob ref|1392}} At least in the regions of the Cognitive Realm around [[Roshar]] and [[Scadrial]], land and water are inverted—what is solid land in the Physical Realm is unstable ground in the Cognitive, while bodies of water in the Physical are solid in the Cognitive.{{msh ref|3|2}}{{book ref|sa3|89}} The reason for this inversion also has something to do with how people think, as well as where they are likely to pass.{{msh ref|3|2}} The Cognitive Realm is home to several kinds of entities, including certain [[Cognitive Shadow]]s and [[spren]]. Such entities can safely traverse the Cognitive Realm where it is not solid, but physical beings attempting to do so risk drowning in whatever makes up the local Cognitive Realm.{{msh ref|2|1}}{{book ref|sa3|89}} The appearance of the Cognitive Realm around a particular planet seems to reflect salient characteristics of that planet—around Scadrial, for instance, it is composed of mist, while around Roshar it is composed of spheres.{{msh ref|1|1}}{{book ref|sa3|89}}
 
The [[Spiritual Realm]] is the Realm of [[Connection]], [[Identity]], and [[Fortune]].{{tes ref|12}}{{wob ref|10298}} Neither distance nor time truly exist there,{{wob ref|6129}} which allows Shards to see far beyond where their attention is currently focused in the other Realms and to see the future,{{wob ref|730}}{{wob ref|10298}} as they exist primarily in the Spiritual Realm.{{wob ref|6304}} Since the Spiritual Realm is not truly a place, travel to it does not so much involve literally going there, but rather seeing the various Connections of the present and into the future. For example, when [[Elend Venture]] burned [[atium]] with [[duralumin]], he was pulled mostly into the Spiritual Realm for a moment and understood [[Leras]]' plan for the death of [[Ati]].{{wob ref|6304}}{{book ref|mb3|81}} Visions, such as the ones [[Honor]] left for potential [[Order of Bondsmiths|Bondsmiths]], almost always involved being pulled partially into the Spiritual Realm, with an additional "Cognitive framework" to provide the structure of the vision.{{wob ref|9562}} The spiritual aspect of something is the idealized form of that thing.{{wob ref|7425}} A person's aspect in the Spiritual Realm is known as a [[Spiritweb]] or Spiritual DNA,{{wob ref|115}} and also contains information about how the person sees themself and the things to which they are connected.{{tes ref|12}} Magical healing in the cosmere usually works by using [[Investiture]] to make a person's condition in the Physical Realm more closely match their idealized self in the Spiritual Realm, which means healing is usually limited by how a person views themself.{{wob ref|9441}}
 
When someone in the cosmere dies, his or her body remains in the Physical Realm and a [[Cognitive Shadow]] forms in the Cognitive Realm.{{msh ref|1|1}}{{book ref|mb6|28}} For most people, this Cognitive Shadow quickly moves on to the [[God Beyond#Beyond|Beyond]] and their [[Investiture]] returns to the Spiritual Realm.{{msh ref|1|1}}{{book ref|mb6|28}} The more Investiture someone held in life, the longer they can linger before being drawn to the Beyond,{{msh ref|1|1}} but only [[Sliver]]s, those who once held a significant portion of a [[Shard]]'s power, can resist the Beyond forever, though the can still choose to go if they desire.{{msh ref|6|8}}
 
=== Investiture ===