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== Geography and Ecology ==
== Locations ===
The Rosharan subastral is part of a single infinite plane{{wob ref|8594}} that connectedconnects to the other subastrals in the cosmere by regions, which are locally known as "Expanses"."{{map ref|Shadesmar}} Moving far enough in the direction of an Expanse, will take you to another world in the cosmere.{{wob ref|1392}}{{wob ref|1540}} The four Expanses at the edge of the Rosharan subastral are;
 
{{columns|count=21|
*[[Expanse of the Vapors]] - leads to Scadrial{{wob ref|1392}}
*[[Expanse of the Densities]] - leads to Sel{{wob ref|8595}}
*[[Expanse of Vibrance]]: - possibly leads to Nalthis{{wob ref|12656}}
*[[Expanse of the Broken Sky]] - Unknown <!--there are several theories of which planet corresponds to this Expanse, but Brandon has not confirmed anything. Until there is confirmation, this should be left as 'Unknown'-->
*[[Expanse of the Broken Sky]] - Unknown
}}
 
 
It possible {{wob ref|13234}} to cross between diametrical points on Roshar by utilizing the Cognitive Realm, however, it would be difficult.{{wob ref|12721}}
 
==== Notable Locations ====
True spren live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,{{book ref|sa2|3}}{{book ref|sa3|102}}{{book ref|sa3108}} however, not all Radiant spren their own kingdom.{{book ref|sa2.5|2}} Cryptics are known to rule one of the greater cities in Shadesmar,{{book ref|sa2|3}} and the honorspren have control of multiple locations.{{book ref|sa3|102}}{{book ref|sa3|108}} Cultivationspren, however, rule no cities in the realm.{{book ref|sa2.5|2}} A clan of Horneaters live permanently in Shadesmar, presumably nearby to Cultivation’s Perpendicularity.{{book ref|sa4|75}}
*[[Unyielding Fidelity]] - an honorspren stronghold located near Kharbranth
*[[Nameless]] - a small trading village in the Sea of Souls
 
=== Environment ===
==== Geology ====
The Cognitive Realm is an inverse reflection of the Physical Realm, with Shadesmar bodies of "water" mirroring land in the Physical Realm, and Cognitive Realm land being the reflection of oceans, rivers, and lakes. In the Rosharan subastral, "water" is made up of small beads that represent the cognitive aspects of physical world objects, while the land is created out of obsidian.{{book ref|sa2|7}}{book ref|sa3|87}}{book ref|sa3|89}}
 
Shadesmar overlays the Physical Realm,{{book ref|sa2|1}} however, as the Cognitive Realm is more compact,{{book ref|sa4|i|2}} locations to not map one to one between the two realms.{{wob ref|13234}} As the realm forms based on people’s perception of objects and space, the vertical dimension{{book ref|sa4|22}}, space between planets,{{wob ref|5671}}{{wob ref|1392}} and unknown locations in the Physical Realm,{{wob ref|4132}}{{wob ref|5671}} are particularly compressed. Shadesmar geography does not need to be based off naturally occurring Physical Realm geology, and can also form as a reflection of man-made land or water sources.{{wob ref|11870}}
 
The sky in Shadesmar is pitch black{{book ref|sa2|7}} with no moon or stars.{{book ref|sa3|95}}{{book ref|sa4|22}} On the horizon sits a small, frail,{{book ref|sa4|22}} white sun,{{book ref|sa1|45}}{{book ref|sa2|1}} It provides enough light to illuminate the lands but not the sky, despite appearing almost too weak to achieve even this.{{book ref|sa4|22}} The sun does not move or change regardless of time of day or distance traveled - because of this, Shadesmar does not have any natural day and night cycle.{{book ref|sa3|91}}{{book ref|sa3|95}}{{book ref|Sa4|24}} Shadesmar has a natural atmosphere with breathable air. This is, in part, due to air permeating into the Cognitive from the Physical Realm.{{wob ref|9512}}
Long, straight,{{book ref|sa2|prologue}} flat{{book ref|sa3|116}} clouds run directly towards the sun{{book ref|sa2|prologue}} and give the impression that the object is at the end of a long tunnel.{{book ref|sa1|48}} It is possible for these clouds to appear and disappear and this may be related to which angle they are observed from.{{book ref|sa4|26}} The clouds are also corporeal and are sometimes used as landing pads for types of flying spren. When utilized this way, the spren disrupt the cloud patterns.{{book ref|sa4|34}}
 
The land in Shadesmar is made of a glassy, black obsidian. Because of the nature of this material, the ground is cold to touch{{book ref|sa3|117}} and it is easy to move quietly.{{book ref|sa3|97}} The ground can be used as a resource if necessary,{{book ref|sa3|110}}{{book ref|sa4|26}} although it is difficult to remove chunks of obsidian as it shatters if struck incorrectly.{{book ref|sa4|26}} The spren rarely use obsidian chunks as a building material because of this difficulty, although they occasionally create weaponry. To access pieces of usable obsidian, pickaxes are needed. Once removed, the obsidian is able to be Soulcast, and is easily persuaded to change into other materials.{{book ref|sa4|21}}{{book ref|sa4|26}}
 
It is common to find peninsulas in Shadesmar as they are the mirror of Physical Realm rivers. The depth of the river does not dictate the depth of the peninsula and in most cases one would not be able to swim underneath the peninsula.{{wob ref|11365}} Channels are sometimes cut in these peninsulas to create more convenient sea routes for travelers and traders.{{book ref|sa3|108}}{{map ref|Sea of Lost Lights}} Lighthouses can be found at the end of these peninsulas to signal to passing ships that they are close to land and that they should beware of hidden rocks.{{book ref|sa3|110}} These lighthouses are also trade waypoints where ships can deliver goods or restock supplies for their ongoing journey.{{book ref|sa3|95}}
 
Shadows behave strangely in Shadesmar, depending on the source of light that is creating them. Shadows cast by the sun will point towards it instead of away,{{book ref|sa2|7}}{{book ref|sa4|22}} while those cast by manifested fire will point away from the light source as would occur in the Physical Realm.{{book ref|sa3|97}} Backward shadows occur on rare occasions in the Physical Realm, althoughand theare reasoningrelated forin thissome isway unknownto Shadesmar.{{wob ref|467}}{{book ref|sa2|prologue}}{{book ref|sa2|i|3}} Shadows pointing towards a lightsource occurs due to cultural reasons.{{wob ref|653}}
 
===== Shadesmar Oceans =====
It is possible to gain impressions from beads of what object they represent{{book ref|sa2|prologue}}{{wob ref|6642}} - this is more easily done by those who are Invested,{{book ref|sa3|89}}{{book ref|sa3|93}} however, there is still an element of natural talent with some people being better suited to the task than others.{{book ref|sa4|26}} Investiture is not needed to get impressions or visualize the souls of the beads,{{book ref|sa3|108}} although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.{{book ref|sa2|prologue}} Impressions will match the magnitude of the object, with larger, older, and/or grander objects threatening to overwhelm the person holding the bead.{{book ref|sa3|89}} As well as this, the weight of each bead is related, but not equal, to the physical object it represents, with souls for larger objects being deceptively heavier than they appear.{{book ref|sa2|7}}
 
Investiture is not needed to get impressions or visualize the souls of the beads,{{book ref|sa3|108}} although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.{{book ref|sa2|prologue}} Investiture, such as Stormlight, can be detected by the beads if contained in a gemstone, or held by a Radiant. The degree that the beads can sense Investiture from a Knights Radiant is dependent on the order, with some being less "detectable" than others.{{book ref|sa3|89}} Because of the reaction of the Shademar ocean beads, it can be dangerous for Surgebinders to use their powers while in the Realm, lest they draw the beads - and dangerous spren - to themselves and their companions.{{book ref|sa3|89}} Despite these issues, traveling Shadesmar without sufficient Stormlight is unwise as it is the currency of the realm and can be used by the spren to heal if required.{{book ref|sa4|36}}{{book ref|sa3|97}} It is unclear if the Shadesmar beads can be infused with Stormlight.{{wob ref|10295}}{{wob ref|10290}}
 
If fed Stormlight by a Lightweaver or Elsecaller, the beads can be used to build objects based on visualization the soul of a specific bead.{{wob ref|14422}} The beads will fit together with the source bead to form a lattice until the object has been formed.{{book ref|sa3|89}}{{book ref|sa2|prologue}} These objects can be load bearing,{{book ref|sa3|89}} even when they would not be in the Physical Realm, and the entire object does not need to be created.{{book ref|sa2|prologue}} Some creations can move on their own, though not very well.{{book ref|sa2|prologue}} Creations of larger or more solid objects, may be more difficult to relocate without first collapsing the structure, than smaller ones that can be moved around more easily. Stormlight can be reclaimed from these creations, although not all is returned to the user.{{book ref|sa3|89}} It is unclear if any Invested person is able to perform this process, or if it is restricted to those who use Stormlight, or to particular orders of Knights Radiant.
 
Like with water, it is possible to drown if pulled under the beads, as they will swarm beings if they make contact and will attempt to force their way into a person's mouth and throat,{{book ref|sa2|prologue}} causing them to suffocate.{{book ref|sa1|70}} It is not possible to swim through the beads as they provide no buoyancy, and instead people will sink into what feels like a viscous liquid.{{book ref|sa2|prologue}} There is an underwater current that moves the beads,{{book ref|sa3|93}}{{book ref|sa3|99}} that is stronger than what would normally be found in the Physical Realm oceans.{{book ref|sa4|26}}
===== Flora =====
There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. Plants and trees are made of different types of glass or crystal and can be a variety of colors.{{book ref|sa2|7}}{{book ref|sa3|95}}{{book ref|sa3|110}} While a number of these plants are brittle and will shatter if touched, some are sturdier and are less prone to breaking.{{book ref|sa3|95}} While some plants and trees share the same general physical shape as flora in the Physical Realm, others, such as mushroom trees, are much more alien.{{book ref|sa3|97}} Fully fledged forests can be found in the south of Shadesmar, both near the Thaylenah Oathgate{{book ref|sa3|116}} and near Lasting Integrity.{{book ref|sa4|75}}
 
===== Fauna =====
Physical Realm creatures can also be found in the Cognitive, having been brought through a perpendicularity.{{book ref|sa3|102}} While most Physical Realm animals seem to appear as they would in their natural habitat, Ryshadium trail a faint afterimage.{{book ref|sa4|22}}
 
An animal exists in the Cognitive Realm that vaguely resembles a horse, and is used in a similar manner by true spren.{{book ref|s4|34}}
 
===== Beings =====
Living being reflect in Shadesmar as small flames.{{book ref|sa2|7}}{{book ref|sa1|45}} These flames differ in size between species{{book ref|sa2|7}} and although they are often found hovering just above the Shadesmar ground,{{book ref|sa3|87}} they can also be found at different elevations depending on their location in the Physical Realm.{{book ref|sa4|22}} The flames do not produce heat,{{book ref|sa3|89}} however, they do produce light.{{book ref|sa1|70}}
 
Singers are closer to the Cognitive Realm than humans and this, in part, is what allows them to change forms.{{epigraph ref|sa2|32}} Lift is also unique in that she is partially in the Cognitive, which allows her to physically touch spren when it shouldn't be possible.{{book ref|Sa2|i|9}}
 
===== Spren =====
:''Main article:'' [[Spren]]
Shadesmar is predominantly populated by spren, with true spren organized in civilizations and lesser spren roaming wild, similar to animals as they would be found in the Physical Realm.{{book ref|sa4|22}} Many of these lesser spren live within the bead ocean{{book ref|sa3|89}} as they are drawn to human populations that are in the equivalent location in the other realm.{{book ref|sa3|101}} There is a regionality to the spread of spren types and certain spren may be more commonly found in different areas.{{wob ref|14430}} The number of spren in Shadesmar help to act as ‘release valves’ for Honor’s splintered power, due to their nature as Splinters.{{wob ref|4129}}
 
Many of the spren that live in the oceans are emotionspren, with several types considered quite dangerous.{{book ref|sa3|89}} Lesser spren, such as mandras can only travel so far away from human population centers in the Physical Realm before they will begin to die.{{book ref|sa3|99}} The [[spren#nature???|specific types of lesser spren]] that can be found in Shadesmar are tied into the natures of the two Shards on Roshar, Cultivation and Honor.{{wob ref|6134}}
 
Like in the Physical Realm, true spren do not tire from activities{{book ref|sa3|95}} nor do they require sleep or food while in Shadesmar,{{book ref|sa3|91}} though they can "feed" off emotion{{book ref|sa3|91}} and Stormlight{{book ref|sa4|26}} if it is available. Spren children can be created by Investiture coalescing in one place in Shadesmar and becoming sapient, however, this is a very rare occurrence and sometimes take hundreds of years. Children will look approximately the same as their elders and do not grow in the same fashion that human or singer children do.{{book ref|sa3|102}} If a spren is cut by a Shardblade in the Physical Realm they will eventually re-form in Shadesmar.{{book ref|sa4|44}} However, if they are hurt enough in the Cognitive Realm it can cause their minds to break and the spren will become akin to a deadeyes.{{book ref|sa4|35}} This can be undone by feeding spren a large quantity of Stormlight.{{book ref|sa4|90}} Unlike their cousins, lesser spren do feed specifically on Stormlight.{{book ref|sa3|89}}
 
Not all lesser spren reside in Shadesmar, with those that are more suited to primarily the Physical Realm, such as windspren, rarely being seen in the Cognitive.{{book ref|sa3|108}} Lesser spren that live in the Cognitive can still be attracted by their individual attribute or emotion, which can pose a threat to travelers if a violent or vicious emotionspren is drawn to the group.{{book ref|sa3|110}}{{book ref|sa3|93}}{{book ref|sa3|95}} Unlike in the Physical Realm, both humans and spren can draw the attention of nearby emotionspren.{{book ref|sa3|95}}{{book ref|sa4|36}} Spren that are inhabiting a creature, can also be seen separate to the creature’s soul flame if viewed in Shadesmar.{{book ref|sa4|60}}
 
===== Spren as Fabrials =====
Sapient spren that have transitioned themselves to the Physical Realm, including corrupted spren,{{book ref|sa4|19}} to become fabrials{{book ref|sa4|9}}{{book ref|sa4|19}} and Soulcasters{{book ref|sa4|9}} still manifest in the Cognitive Realm. Soulcaster spren are small and unresponsive, and appear in Shadesmar with their eyes closed,{{book ref|sa4|9}} while corrupted spren have more of an ability to communicate and are more aware of their surroundings.{{book ref|sa4|19}}
 
==== Urithiru and the Sibling ====
In Shadesmar, the Sibling resembles a shimmering mountain of bright light. Similar to the highstorm, the Sibling has a mother of pearl or iridescent coloring as well as a crystalline feel. While the Sibling does not completely take the shape of Urithiru, they do form a vague approximation. A large number of emotion spren can generally be found around the tower in the Cognitive Realm, due to the number of beings that occupy the space in the Physical Realm. Despite the light given off by the tower, the Sibling casts no shadow.{{book ref|sa4|22}}
 
Urithiru sits at a higher elevation than the bead ocean and ramps can be found spiralling down from the Oathgate platforms, for those who need to reach the ocean below. Because of Shadesmar’s compressed space, the distance from the top of the Oathgate pillar to the ocean is smaller than it would be in the Physical Realm. The glow from the tower, though not the tower itself, can be seen from sea level.{{book ref|sa4|22}}
 
==== Unmade ====
Many of the Unmade exists within the space between the Cognitive and Physical Realm, and were deliberately trapped there by Odium.{{book ref|sa4|i|2}} They are able to see into both, however the corporality of their form in either realm differs between individuals.{{book ref|Sa4|i|2}}{{book ref|sa3|89}}{{book ref|sa3|84}} Different Unmade may have varying levels of control over which plane they exist in at any given time, and how much they can move around the different realms.{{book ref|Sa4|i|2}}{{book ref|sa3|89}}{{book ref|sa3|84}}{{book ref|sa2|i|14}}
 
==== Climate ====
Weather patterns in Shadesmar differ to those from the Physical Realm, and are not based on temperature or precipitation.{{book ref|sa4|75}} As such, travelers and residents of the Cognitive Realm do not need shelters that are equipped to deal with storms of bad weather.{{book ref|sa4|26}} There is also no wind in Shadesmar.{{book ref|sa3|97}}{{book ref|sa3|116}}
 
Instead of physical patterns, the Shadesmar weather has a direct effect on the emotions and wellbeing of spren, causing them to feel invigorated on some days and dreary and weighed down on others. Both truespren and lesserspren are affected by these weather patterns, and smaller types of spren can become aggravated based on the daily weather.{{book ref|sa4|75}}{{book ref|sa4|87}} This phenomenon is also seen with the passing highstorm, which provides truespren with energy and helps to revitalize them.{{book ref|sa3|110}}
 
===== Types of Weather Patterns =====
====== Crystalline Day ======
On a crystalline day, a faint violet-pink shimmering haze can be seen in the air in the far distance. Plants are affected on these days and will grow faster, with changes being visible to the naked eye. Before plant growth occurs, a faint shimmer can be seen in the surrounding air. Pink crystal fuzz will also spontaneously grow on objects before spreading over nearby surfaces.{{book ref|sa4|75}}
 
====== Energetic Weather ======
One type of weather energizes the truespren, who become chattier and visibly more cheerful. The spren can hear a faint drumming in the back of their mind during this weather, which sounds upbeat and energetic.{{book ref|sa4|87}}
 
====== Highstorm ======
The highstorm appears as ripples and vibrant colors in the sky, with shimmering clouds that are an ethereal luminescence.{{book ref|sa3|97}} There is a pulse to the highstorm, that may be similar in nature to the beat heard by truespren during other weather phenomenons.{{book ref|sa3|97}}
 
The three realms blend together within the highstorm, and an Invested person can briefly see into the Spiritual Realm if they are able to access the storm via Shadesmar. However, it does not appear possible to access the Physical Realm using this method.{{book ref|sa3|97}} The Stormfather is able to sense someone accessing the realms through the Cognitive Realm highstorm, however, this is not a common occurrence.{{book ref|sa3|107}} This connection is not two ways, however, and the person in the storm cannot sense the Stormfather.{{book ref|sa3|97}}
 
==== Perpendicularity ====
===== Honor's Perpendicularity =====
 
It is potentially possible to open Honor’s Perpendicularity at Urithiru, however, it requires strong magical abilities, and may not be possible if a Bondsmith is below at least the Fourth Ideal. There is both a measure of strength and a measure of skill required.{{book ref|sa4|101}}
===== Cultivation's Perpendicularity =====
 
===== Cultivation's Perpendicularity =====
Cultivation's Perpendicularity resides in the Horneater Peaks,{{book ref|sa2|46}} with clans of Unkalaki living on both sides of the portal.{{book ref|sa4|13}} Although it is a working waypoint between the realms, the Horneaters that guard the perpendicularity are not amenable to travelers, though some worldhoppers do gain access to the portal and transition between the different planes.{{book ref|sa3|93}}{{book ref|sa2|46}} It is unclear whether this is with the permission of the Unkalaki people.
 
 
The Peaks have a portal, Rysn. A gateway. A path to the world of gods and spren.” She met Rysn’s eyes. “Soon, everyone will know. And they will want our land. A portal to the land of spren is valuable enough to be worth the trip to the Peaks.”
“I . . .” Rysn trailed off. She wasn’t certain what to make of this. A portal to the land of the spren? She’d heard about Shadesmar; rumors of it were making their way through society. But if the Horneaters had a way into the place . . .
Dawnshard 14
 
“I told you, you cannot,” Cord said. “Lunu’anaki—he is trickster god—warned of them during my grandmother’s time when she was the watcher of the pool.”
Dawnshard 15
 
“There are songs . . .” Cord said. “From long ago. Of when this . . . Command came through the pool.” She whispered again in her tongue, and it sounded like a prayer.
Dsawbnshard 19
 
== History ==
=== Early History ===
 
Following the escape of Syl from Lasting Integrity,{{book ref|sa3|102}} posters of Syl were placed in some, if not all, port cities in Shadesmar by the honorspren in an attempt to have her found and returned to the honorspren capital.{{book ref|sa3|102}}{{book ref|sa3|99}}
 
==== Jasnah’s Holiday ====
Jasnah first became aware of Shadesmar as a real place in 1167 when she was pulled through by Ivory in an attempt to kill her.{{book ref|sa2|prologue}} After bonding Ivory and becoming an Elsecaller, Jasnah began to research Shadesmar, along with Urithiru and the Voidbringers.{{book ref|sa2|1}}
 
Her experience of being trapped in the Cognitive Realm left Jasnah with an increased sense of paranoia, leading to her having an increased level of preparedness in the case that she might have to escape into Shadesmar at a future point.{{book ref|sar|47}}{{book ref|sa4|99}}
 
=== Azure’s Treasure Hunt ===
Azure first traveled to Shadesmar in 1173, in pursuit of Nightblood and Vasher, and crossed into the Physical Realm using Cultivation’s Perpendicularity.{{book ref|sa3|93}} After being unintentionally brought back during the battle at Kholinar Palace,{{book ref|sa3|87}} she travelled with Adolin and his companions, before parting ways when they jumped off Honor’s Path in an attempt to escape the Fused.{{book ref|sa3|110}} Azure had already secured an exchange with the honorspren prior to the appearance of Odium’s forces, where they would allow her to travel with them and enter Lasting Integrity, and would exchange information about Nightblood, who had passed through their fortress, for information on her own blade.{{book ref|sa3|108}}
 
Azure was one of the last humans to enter Lasting Integrity before it implemented its isolationist policy. She moved on approximately five months after her arrival.{{book ref|sa4|75}}{{book ref|sa4|78}}
 
=== Uh oh, Big Bad Alert ===
The Everstorm started building and approaching the planet Roshar’s subastral many generations before it was transferred to the Physical Realm.{{book ref|sa4|86}} Initially broken off from the storm that surrounds Braize, Odium gradually moved it until it arrived in the area of the planet Roshar’s Cognitive Realm, along the southern border.{book ref|sa4|86}}{{book ref|sa4|89}}{{book ref|sa4|57}} After reaching the Roshar subastral, the storm remained brewing in Shadesmar for a long period of time,{{book ref|sa4|i|2}} somewhere in the southern banks.{{book ref|sa4|73}} Because of its remote location in Shadesmar, Odium’s forces had to contend with traveling far out to sea in the Physical Realm to be able to reach the storm so they could draw through Voidspren to begin the process of transferring the storm from Shadesmar to the Physical Realm.{{book ref|sa4|73}}
 
Travel and trade further decreased into 1175 with fewer ships willing to travel, lest they encounter Odium’s forces. They were further disincentivized to travel due to strange occurrences in Shinovar as well as a general preference against encountering travelling honorspren.{{book ref|sa4|22}}
 
=== The Brady Bunch Adventure ===
Following their escape from the Kholinar Palace through the corrupted Oathgate, Kaladin, Shallan, Adolin, Azure, along with the spren of the Radiant’s and Adolin’s Shardblade, found themselves trapped in Shadesmar.{{book ref|sa3|87}} Unable to return through the Oathgate, and to escape the Unmade that lurked in the beaded ocean, the group made their way to the strip of land nearby that reflected a tributary of the [[Windrunner River]],{{book ref|sa3|89}}{{map ref|Alethkar}}{{map ref|Sea of Lost Lights}} before making their way up the peninsula and away from Kholinar.{{book ref|sa3|89}}
 
Following the Battle of Thaylen Field, at least some of the Oathgates agreed to allow for passage between realms again.{{book ref|sa4|22}}
 
=== Electric Boogaloo: The Brady Bunch Adventures ===
All to be sourced, LI and Tukari Caravan articles should help
 
Lusintia, Sekeir, and several other honorspren (check) found Shallan and Kalak not long after the Herald confronted Shallan, and accused the Lightweaver of trying to influence her husband’s trial. Despite Kalak’s denial, the honorspren took Shallan into custody, to be held until the trial was completed. The honorspren also detained Kalak, with Sekeir taking his place to oversee the final day of the court proceedings.{{book ref|sa4|93}}{{book ref|sa4|93}}
 
=== Guess Who’s Back, Back Again ===
At some point prior to 1175, the Ghostbloods began to set up trade routes in Shadesmar, including in the Sea of Lost Lights. Their intention was to set up a powerful trade empire with Stormlight and Investiture being their main commodity. They wished to find Urithiru before the Radiants so that they could seize control of the Oathgates and have power over the ability to travel between the Physical and Cognitive Realms, as this would allow them to dominate the market due to their ability to easily move their good back and forth between realms.{{book ref|sa4|13}}
=== Politics ===
 
=== Politics ===
Worldhoppers are common enough in Shadesmar that the true spren are aware of other planets, their inhabitants,{{book ref|sa4|24}} and will trade for their wares.{{book ref|sa3|102}}
 
==== Interspren Politics ====
Prior to the Recreance, the spren created written treaties between their nations, some of which have survived.{{book ref|sa4|94}}
 
There is a level of hostility between the honorspren and the Fused.{{book ref|sa3|102}} The honorspren appear to be a big contender against the Fused in terms of controlling land in the southern portion of the Sea of Souls, with any areas not controlled by either being dubbed as "free lands."{{book ref|sa4|29}} Despite this antagonistic relationship, some honorspren are considering siding with the Fused and Odium’s forces, as the highspren have already done. This would likely have a domino effect on the other spren types, and pave the way for many spren to join the enemy.{{book ref|sa4|87}}
 
==== Ghostbloods ====
The Ghostbloods are planning to commercialize Stormlight and create a monopoly, due to it’s easy transportability to an off world market, by utilizing Shadesmar. A trade path has been established through the Sea of Lost Lights.{{book ref|sa4|13}} With the main currency in Shadesmar is Stormlight, this would likely have a profound and wide reaching effect on the Realm and would give the Ghostbloods and Thaidakar, a large amount of power in Shadesmar.
 
== Culture and Society ==
==== True Spren Societies ====
 
There is an spren festivity known as the Feast of Light.{{book ref|sa3|101}}
 
==== Deadeyes ====
Deadeyes are spren who have been "killed" though the breaking of the Nahel bond. They did not exist prior to the Recreance, and most deadeyes can trace their "deaths" back to when they agreed to break their bond with their Knights Radiant. Deadeyes still maintain the same general appearance they took prior to dying, however, appear raggedy and their eyes are scratched out.{{book ref|sa3|87}}
 
The honorspren of Lasting Integrity often find lost deadeyes in the barrens or the shallows of the ocean nearby their keep, and will bring them back to Lasting Integrity to take care of them.{{book ref|sa4|87}} The honorspren take their duty seriously and the deadeyes are treated well in their care. Although, despite their good intentions, the honorspren do have a habit of being dismissive of deadeyes.{{book ref|sa4|36}}{{book ref|sa4|30}}
 
==== Human Societies === =
Generally humans that visit Shadesmar are refugees, merchants, or explorers,{{book ref|sa3|99}} though there are some permanent human settlements, such as a clan of Horneaters who presumably live near Cultivation’s Perpendicularity on the Horneater Peaks.{{book ref|Sa4|75}} Some of the true spren are not used to dealing with humans from Roshar proper, likely because the Cognitive Realm has not been visited by Rosharans for several millennia.{{book ref|sa2|epilogue}}
 
The Peaks have a portal, Rysn. A gateway. A path to the world of gods and spren.” She met Rysn’s eyes. “Soon, everyone will know. And they will want our land. A portal to the land of spren is valuable enough to be worth the trip to the Peaks.”
“I . . .” Rysn trailed off. She wasn’t certain what to make of this. A portal to the land of the spren? She’d heard about Shadesmar; rumors of it were making their way through society. But if the Horneaters had a way into the place . . .
Dawnshard 14
 
=== Travel ===
==== Local Travel ====
 
Land travel is conducted using established caravan routes. A large number of caravans can be commonly found on the southern edge of Shadesmar near the Expanse of Vibrance and it is not unusual for these caravans to include humans.{{book ref|sa4|29}}
 
==== Realmatic Travel ====
Travel between the Realms is possible through the use of the Oathgates or Cultivation’s Perpendicularity. Those with access to the Surge of Transportation are also able to physically move between the Realms, although it is harder to move from Shadesmar to the Physical than vice versa. Stormlight is necessary when using the Oathgates{{book ref|sa3|8}} or Elsecalling.{{book ref|sa1|70}} Odium is also able to transition Cognitive Shadows and the Unmade between the Realms to allow them to take over a physical host’s body. He does this by pulling the souls “along ancient paths” so that they can cross the realms.{{book ref|sa3|116}}
Items that are imported from the Physical Realm are considered much more valuable than manifested items because they will not eventually disappear. However, these are much harder to obtain as they have to be brought through a perpendicularity or Oathgate.{{book ref|sa4|29}} This has been historically unattainable since the Recreance, as the Oathgates had been sealed and abandoned{{book ref|sa3|116}}{{book ref|sa4|22}} and the Horneaters that guarded Cultivation’s Perpendicularlity were not receptive to travelers using the waypoint.{{book ref|sa4|13}} Non-manifested weapons, in particular, are worth a lot of money in Shadesmar.{{book ref|sa4|75}} Following the True Desolation, traders from outside of the Rosharan system increased in traffic, with people being drawn to the subastral by stories of Shardblades, and a desire to purchase them. Rosharan wines are also popular off-world.{{book ref|sa4|30}}
 
As well as being the major currency, Stormlight is a valued commodity because it can be used to manifest objects from the Physical Realm. These objects can then be sold as wares by a merchant. The price set for an manifested item is reflective of the length of time the object will last in Shadesmar before it disappears,{{book ref|Sa4|75}} not the craftsmanship of the item.{{book ref|sa4|29}} These items, however, can be reinfused so that they will last longer.{{book ref|sa4|26}} The skill of the manifester determines the length of time the item will remain in the realm,{{book ref|sa4|26}} although true ability to manifest objects is rare,{{book ref|sa4|26}} and can be quite dangerous,{{book ref|sa3|108}} and draining.{{book ref|sa4|26}}
 
The demand for Stormlight as a commodity, both in Shadesmar and off-world, has led the Ghostbloods to attempt to set up a trade route that will transport the Investiture from the Physical Realm and through Shadesmar, using the Oathgates. They eventually plan to trade Stormlight on other planets, and although they are aware of how to transport the Investiture off of Roshar, they have run into issues in implementing their plan.{{book ref|sa4|13}}
 
“Aluminum,” Lopen said, still floating above the deck a few feet. “Yeah, it’s weird stuff. Can block a Shardblade, Rua tells me, if it’s thick enough. They get it from Soulcasting, though only a few can make it, so it’s pretty rare.”
“Can get from trade,” Cord said. “In Peaks. We trade.”
“Trade?” Huio said. “Who trade?”
“People in spren world,” Cord said.
Huio cocked his head, rubbing his chin.
“He is strange metal,” Cord said. “Does strange things to spren.”
Dawnshard 7
=== Food and Drink ===
 
=== Food and Drink ===
True spren do not require food or water to survive,{{book ref|sa3|93}} however, they are able to consume Stormlight{{boo ref|sa4|36}} or human emotions.{{book ref|sa3|99}} The weather patterns of Shadesmar also can have a similar effect on spren, that nourishment would have on a human.{{book ref|sa3|101}}{{book ref|sa3|110}} Lesser spren feed on Stor
 
Human rations are available for purchase in Shadesmar cities and are sometimes carried by spren sailors, even when they do not currently have human passengers.{{book ref|sa3|99}} Rations are most easily found in port cities which see a steady trade of the goods to help accommodate for humans that live in the area.{book ref|sa3|93}} Tinned food is commonly found in Shadesmar, and may originate from Scadrial due to their canning processes.{{book ref|sa3|97}}{{book ref|sa3|102}}{{wob ref|8650}}{{wob ref|10807}} Water can be created using a hydrator; these devices are carried on ships in the case that humans are granted passage by the captain.{{book ref|sa3|99}}
 
=== Leisure Activities ===
==== Gardening ====
Gardening appears to be an art form in Shadesmar, that is enjoyed by cultivationspren. It differs from Physical Realm gardening, with the cultivation of plants being considered mundane and pedestrian. Instead, Shadesmar gardening involves growing items out of crystals, based on the souls of objects, though this method is distinctly different from manifesting souls. Cultivationspren are known to create gardens of chairs. Like with Physical Realm artwork, these garden creations are put on display in exhibitions where they can be viewed by other spren.{{book ref|sa2.5|1}}
 
=== Clothing ===
Clothing in Shadesmar is either created as part of a spren’s essence, or is manifested from the Physical Realm.{{book ref|sa4|30}} Spren do not follow any of the fashion trends seen on Roshar, and will instead mix and match clothing from a variety of Rosharan cultures in ways that would be considered bizarre or unseemly in the Physical Realm.{book ref|sa3|102}}{{book ref|sa4|29}} Spren clothing that is created from a being essence can be changed by the given individual, however, Stormlight is required.{{book ref|sa3|102}}
 
Honorspren in particular have a propensity towards military dress,{{book ref|sa4|36}} although some in the younger generation tend towards flowing garments instead.{{book ref|sa4|87}}
 
=== Languages ===
Like humans, spren speak a multitude of different languages and the ability to speak multiple languages, spren or human, varies between individuals.{book ref|sa2|60}}{{book ref|sa3|102}} These languages must be learned and are not inherently known.{{book ref|sa4|26}} Most spren are able to speak human languages.{{book ref|sa4|21}}
 
There appears to be some languages that are specific for different types of spren.{{book ref|sa3|108}}{{book ref|sa4|26}} Not all languages are spoken, with some spren, such as Reachers, known to communicate using vibrations passed through metal plates.{{book ref|sa3|99}}
 
=== Religion ===
==== Mythology ====
 
Shadesmar is still believed to be real by at least some inhabitants of Roshar, prior to its "re-discovery" in 1174. Jasnah Kholin has written about the realm in some of her earlier scholarly works,{{book ref|sa2|3}} and at least some in the ardentia are aware that Shadesmar is a real place.{{book ref|sa1|i|8}}
=== Magic ===
 
=== Magic ===
Some species and people have a more natural ability to view the Cognitive Realm. Singers can commonly see some level of Shadesmar, which usually equates to seeing the entirety of a spren’s physical appearance,{{book ref|sa4|48)}} while humans rarely can see the other realm naturally.{{book ref|sa4|i|5}} Some Horneaters also have the ability to see spren that are invisible to others,{{book ref|sa3.5|9}} though it is unclear if this is related to their singer ancestry, or their interactions with Cultivation’s Perpendicularity. Cultivation has the power to permanently move someone more into the Cognitive than they normally would be, which can allow them to physical touch spren that are not physically manifested in the Physical.{{book ref|sa2.5|4}}
 
==== Surgebinding ====
All Radiants have an attachment to Shadesmar, by virtue of the Nahel bond,{{book ref|sa3|33}} and on occasion, they can see a glimpse of the realm.{{book ref|sa2|41}}{{book ref|sa1|45}} Some Orders however, have greater access due to being able to access the Surges of Transformation and Transportation.{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} Due to this higher affinity, it is particuarly dangerous for Elsecallers, Lightweavers, and Willshapers to visit Shadesmar without sufficient Stormlight as it risks their minds or physical beings becoming trapped in the Cognitive Realm.{{book ref|sa1|70}}{{book ref|sa2|epilogue}} All three orders are capable of mentally peeking into Shadesmar,{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} although there is a level of talent involved in this process.{{book ref|sa4|20}} This ability is a "quiet" type of Investiture and will not draw the attention of secretspren.{{book ref|sa1|45}}
During times where the realms are closer, or combined, it is easier to access Shadesmar and for some can create an almost overlay effect. Soulcasting also becomes much easier to perform.{{book ref|sa3|120}} When in Shadesmar, Soulcasting can be performed on any physical material that is in the Cognitive Realm, however, if performed on the beads then only the object in the Physical Realm would change. Items that fully exists in Shadesmar, however, can be changed into other substances as would normally occur.{{book ref|sa3|93}}{{book ref|sa4|26}} Soulcasting items that are in the Cognitive Realm already is easier than changing the souls of the beads.{{book ref|sa4|93}}
 
Elsecalling to Shadesmar requires a large amount of Stormlight, and is harder when moving from the Cognitive to the Physical, than the other way around.{{book ref|sa3|33}}{{wob ref|5758}} Although it is possible to leave the Cognitive from any point,{{citewob ref|Verify13196}} those who are less experience with using Transportation, require a transfer point, where the Physical and Cognitive Realms are closer together, to be able to make the journey.{{book ref|sa3|33}}
 
== Development ==
Shadesmar was loosely inspired by a painting by Michael Whelan that Brandon saw as a teeneager, and largely developed off Brandon’s interest in creating a place that was a reflection of the real world, but also different. The crystalline nature of Shadesmar was part of this interest.{{wob ref|13466}} The bead ocean wasn’t inspired by anything in particular and grew out of the general worldbuilding for The Stormlight Archive.{{wob ref|13799}}
 
== Trivia ==
Ingesting the beads and then moving to the Physical Realm would not be good for a person.{{wob ref|12032}}
*[[Expanse of Vibrance]]: This expanse's name was hidden behind the map's title.{{wob ref|4805}} Believed to be Nalthis
* There is a specific reason that the Rosharan subastral is full of spheres.{{wob ref|2742}}
* The idea of Shadesmar can be tied back to Brandon’s love of Tel’aran’rhiod from the Wheel of Time and some ideas from ancient Green philosophy.{{wob ref|12616}}
 
 
 
* Shadesmar is a colloquial Rosharan specific term annd specifically refers to the Rosharan subastral,{{wob ref|5814}} however, when translation occurs between in world languages, the term Shadesmar is used broadly, even if another language would refer to the realm by a different name.{{wob ref|7199}}{{wob ref|10305}} The Rosharan word Shadesmar, (opposed to a translation that results in the word) is used by Silverlight as the cosmere standard to refer to the Cognitive - DELETERealmhttps://wob.coppermind.net/events/221-words-of-radiance-omaha-signing/#e7199
 
Shadesmar is the colloquial name{{wob ref|7199}} of the Rosharan subastral{{wob ref|5814}} and also the Rosharan translation of ‘Cognitive Realm’{{wob ref|3010}} Although other worlds have their own words for ‘Cognitive Realm’, when these get magically translated to another language, it results in the name ‘Shadesmar’, even if not in reference to the Rosharan subastral.{{wob ref|10305}} Shadesmar, as coined and used by Rosharans, is also used in Silverlight as the cosmere standard.{{wob ref|10305}}
 
The word Shadesmar is sometimes used in non-Rosharan contexts when referring to this realm,{{wob ref|5814}}{{wob ref|7199}} however, is not currently used as a blanket term throughout the Cosmere books.
Editors, Keepers, Synod
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