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It is possible to gain impressions from beads of what object they represent{{book ref|sa2|prologue}}{{wob ref|6642}} - this is more easily done by those who are Invested,{{book ref|sa3|89}}{{book ref|sa3|93}} however, there is still an element of natural talent with some people being better suited to the task than others.{{book ref|sa4|26}} Investiture is not needed to get impressions or visualize the souls of the beads,{{book ref|sa3|108}} although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.{{book ref|sa2|prologue}} Impressions will match the magnitude of the object, with larger, older, and/or grander objects threatening to overwhelm the person holding the bead.{{book ref|sa3|89}} As well as this, the weight of each bead is related, but not equal, to the physical object it represents, with souls for larger objects being deceptively heavier than they appear.{{book ref|sa2|7}}
 
Investiture is not needed to get impressions or visualize the souls of the beads,{{book ref|sa3|108}} although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.{{book ref|sa2|prologue}} Investiture, such as Stormlight, can be detected by the beads if contained in a gemstone, or held by a Radiant. The degree that the beads can sense Investiture from a Knights Radiant is dependent on the order, with some being less "detectable" than others.{{book ref|sa3|89}} Because of the reaction of the Shademar ocean beads, it can be dangerous for Surgebinders to use their powers while in the Realm, lest they draw the beads - and dangerous spren - to themselves and their companions.{{book ref|sa3|89}} Despite these issues, traveling Shadesmar without sufficient Stormlight is unwise as it is the currency of the realm and can be used by the spren to heal if required.{{cite|Notumbook healingref|sa4|36}}{{citebook ref|sa3|currency97}} It is unclear if the Shadesmar beads can be infused with Stormlight.{{wob ref|10295}}{{wob ref|10290}}
 
If fed Stormlight, the beads can be used to build objects based on visualization the soul of a specific bead. The beads will fit together with the source bead to form a lattice until the object has been formed.{{book ref|sa3|89}}{{book ref|sa2|prologue}} These objects can be load bearing,{{book ref|sa3|89}} even when they would not be in the Physical Realm, and the entire object does not need to be created.{{book ref|sa2|prologue}} Some creations can move on their own, though not very well.{{book ref|sa2|prologue}} Creations of larger or more solid objects, may be more difficult to relocate without first collapsing the structure, than smaller ones that can be moved around more easily. Stormlight can be reclaimed from these creations, although not all is returned to the user.{{book ref|sa3|89}} It is unclear if any Invested person is able to perform this process, or if it is restricted to those who use Stormlight, or to particular orders of Knights Radiant.
==== Flora and Fauna ====
===== Flora =====
There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. Plants and trees are made of different types of glass or crystal and can be a variety of colors.{{book ref|sa2|7}}{{book ref|sa3|95}}{{book ref|sa3|110}} While a number of these plants are brittle and will shatter if touched, some are sturdier and are less prone to breaking.{{book ref|sa3|95}} While some plants and trees share the same general physical shape as flora in the Physical Realm, others, such as mushroom trees, are much more alien.{{book ref|sa3|97}}{{cite|internal wiki/Livestream 12}} Fully fledged forests can be found in the south of Shadesmar, both near the Thaylenah Oathgate{{book ref|sa3|116}} and near Lasting Integrity.{{citebook ref|sa4|75}}
===== Fauna =====
Physical Realm creatures can also be found in the Cognitive, having been brought through a perpendicularity.{{book ref|sa3|102}} While most Physical Realm animals seem to appear as they would in their natural habitat, Ryshadium trail a faint afterimage.{{book ref|sa4|22}}
===== Spren =====
:''Main article:'' [[Spren]]
Shadesmar is predominantly populated by spren, with true spren organized in civilizations and lesser spren roaming wild, similar to animals as they would be found in the Physical Realm.{{book ref|sa4|22}} Many of these lesser spren live within the bead ocean{{book ref|sa3|89}} as they are drawn to human populations that are in the equivalent location in the other realm.{{citebook ref|sa3|101}} The number of spren in Shadesmar help to act as ‘release valves’ for Honor’s splintered power, due to their nature as Splinters.{{wob ref|4129}}
 
Many of the spren that live in the oceans are emotionspren, with several types considered quite dangerous.{{book ref|sa3|89}} Lesser spren, such as mandras can only travel so far away from human population centers in the Physical Realm before they will begin to die.{{book ref|sa3|99}} The [[spren#nature???|specific types of lesser spren]] that can be found in Shadesmar are tied into the natures of the two Shards on Roshar, Cultivation and Honor.{{wob ref|6134}}
 
Like in the Physical Realm, true spren do not tire from activities{{book ref|sa3|95}} nor do they require sleep or food while in Shadesmar,{{book ref|sa3|91}} though they can "feed" off emotion{{book ref|sa3|91}} and Stormlight{{book ref|sa4|26}} if it is available. Spren children can be created by Investiture coalescing in one place in Shadesmar and becoming sapient, however, this is a very rare occurrence and sometimes take hundreds of years. Children will look approximately the same as their elders and do not grow in the same fashion that human or singer children do.{{book ref|sa3|102}} If a spren is cut by a Shardblade in the Physical Realm they will eventually re-form in Shadesmar.{{book ref|sa4|44}} However, if they are hurt enough in the Cognitive Realm it can cause their minds to break and the spren will become akin to a deadeyes.{{book ref|sa4|35}} This can be undone by feeding spren a large quantity of Stormlight.{{citebook ref|LIsa4|90}} Unlike their cousins, lesser spren do feed specifically on Stormlight.{{book ref|sa3|89}}
 
Spren physically reside in the Shadesmar and, unlike in the Physical Realm, have mass and substance,{{book ref|sa3|91}} Lesser spren can be pulled through to the Physical Realm if they are strongly attracted by an emotion or natural phenomena,{{book ref|sa2|1}}{{book ref|sa2|7}} while true spren can choose to transition their mind. Generally, only part of a spren, lesser or true, moves through to the Physical Realm; as such, most humans have never viewed the real bodies of the spren.{{book ref|sa2|3}}{{book ref|sa3|87}} While in Shadesmar, true spren do not need a Nahel bond to remain sapient.{{book ref|sa3|91}} The bodies of spren will change if corrupted by Sja-anat.{{book ref|sa3|97}} Effects such as rippling clothing and hair that occur for some spren in the Physical Realm, do not occur in Shadesmar.{{book ref|sa3|97}}
Spren that have transitioned have barely any substance in the Physical making it difficult to touch them, and in some cases it should be impossible.{{book ref|sa2|i|9}} When Radiant spren first transition their minds from Shadesmar, they lose much of their mind and memory,{{book ref|sa2|7}} and risk losing their sapience.{{book ref|sa1|11}} This memory loss differs between spren and/or likely returns at different rates.{{book ref|sa2|i|9}}{{book ref|sa4|22}} Returning to the Cognitive Realm does not restore their memories completely, however, spren do appear to gain a certain amount of recognition about their surroundings{{book ref|sa3|95}} and some memories of the Realm upon returning to Shadesmar.{{book ref|sa3|93}} It is possible for an unbonded true spren to return to the Cognitive Realm, although it is unknown how a spren would do this or whether any effects they have suffered in the Physical Ream would be reversed.{{book ref|sa4|67}}
 
Not all lesser spren reside in Shadesmar, with those that are more suited to primarily the Physical Realm, such as windspren, rarely being seen in the Cognitive.{{book ref|sa3|108}} Lesser spren that live in the Cognitive can still be attracted by their individual attribute or emotion, which can pose a threat to travelers if a violent or vicious emotionspren is drawn to the group.{{book ref|sa3|110}}{{book ref|sa3|93}}{{book ref|sa3|95}} Unlike in the Physical Realm, both humans and spren can draw the attention of nearby emotionspren.{{book ref|sa3|95}}{{book ref|sa4|36}} Spren that are inhabiting a creature, can also be seen separate to the creature’s soul flame if viewed in Shadesmar.{{book ref|sa4|60}}
===== Spren as Fabrials =====
Sapient spren that have transitioned themselves to the Physical Realm, including corrupted spren,{{book ref|sa4|19}} to become fabrials{{book ref|sa4|9}}{{book ref|sa4|19}} and Soulcasters{{book ref|sa4|9}} still manifest in the Cognitive Realm. Soulcaster spren are small and unresponsive, and appear in Shadesmar with their eyes closed,{{book ref|sa4|9}} while corrupted spren have more of an ability to communicate and are more aware of their surroundings.{{book ref|sa4|19}}
==== Urithiru and the Sibling ====
In Shadesmar, the Sibling resembles a shimmering mountain of bright light. Similar to the highstorm, the Sibling has a mother of pearl or iridescent coloring as well as a crystalline feel. While the Sibling does not completely take the shape of Urithiru, they do form a vague approximation. A large number of emotion spren can generally be found around the tower in the Cognitive Realm, due to the number of beings that occupy the space in the Physical Realm. Despite the light given off by the tower, the Sibling casts no shadow.{{book ref|sa4|22}}
Urithiru sits at a higher elevation than the bead ocean and ramps can be found spiralling down from the Oathgate platforms, for those who need to reach the ocean below. Because of Shadesmar’s compressed space, the distance from the top of the Oathgate pillar to the ocean is smaller than it would be in the Physical Realm. The glow from the tower, though not the tower itself, can be seen from sea level.{{book ref|sa4|22}}
==== Unmade ====
Many of the Unmade exists within the space between the Cognitive and Physical Realm, and were deliberately trapped there by Odium.{{book ref|sa4|i|2}} They are able to see into both, however the corporality of their form in either realm differs between individuals.{{book ref|Sa4|i|2}}{{book ref|sa3|89}}{/something{book from Kholinarref|sa3|84}} Different Unmade may have varying levels of control over which plane they exist in at any given time, and how much they can move around the different realms.{{book ref|Sa4|i|2}}{{book ref|sa3|89}}{/something{book from Kholinarref|sa3|84}}{{citebook ref|sa2|i|Moelach14}}
==== Climate ====
Weather patterns in Shadesmar differ to those from the Physical Realm, and are not based on temperature or precipitation.{{book ref|sa4|75}} As such, travelers and residents of the Cognitive Realm do not need shelters that are equipped to deal with storms of bad weather.{{book ref|sa4|26}} There is also no wind in Shadesmar.{{book ref|sa3|97}}{{book ref|sa3|116}}
 
Instead of physical patterns, the Shadesmar weather has a direct effect on the emotions and wellbeing of spren, causing them to feel invigorated on some days and dreary and weighed down on others. Both truespren and lesserspren are affected by these weather patterns, and smaller types of spren can become aggravated based on the daily weather.{{book ref|sa4|75}}{{book ref|sa4|87}} This phenomenon is also seen with the passing highstorm, which provides truespren with energy and helps to revitalize them.{{book ref|sa3|110}}{{cite|RoW}}
===== Types of Weather Patterns =====
====== Crystalline Day ======
On a crystalline day, a faint violet-pink shimmering haze can be seen in the air in the far distance. Plants are affected on these days and will grow faster, with changes being visible to the naked eye.{{book ref|sa4|75}} Before plant growth occurs, a faint shimmer can be seen in the surrounding air.{{cite}} Pink crystal fuzz will also spontaneously grow on objects before spreading over nearby surfaces.{{book ref|sa4|75}}
====== Energetic Weather ======
One type of weather energizes the truespren, who become chattier and visibly more cheerful. The spren can hear a faint drumming in the back of their mind during this weather, which sounds upbeat and energetic.{{book ref|sa4|87}}
The highstorm appears as ripples and vibrant colors in the sky, with shimmering clouds that are an ethereal luminescence.{{book ref|sa3|97}} There is a pulse to the highstorm, that may be similar in nature to the beat heard by truespren during other weather phenomenons.{{book ref|sa3|97}}
 
The three realms blend together within the highstorm, and an Invested person can briefly see into the Spiritual Realm if they are able to access the storm via Shadesmar. However, it does not appear possible to access the Physical Realm using this method.{{book ref|sa3|97}} The Stormfather is able to sense someone accessing the realms through the Cognitive Realm highstorm, however, this is not a common occurrence.{{citebook ref|sa3|107}} This connection is not two ways, however, and the person in the storm cannot sense the Stormfather.{{book ref|sa3|97}}
==== Perpendicularity ====
===== Honor's Perpendicularity =====
The size of it when opened can be controlled{{book ref|sa4|47}} and when open, the perpendicularity often, but not always, shrouds the summoner in a bright, almost impenetrable light. This light is also blinding to the summoner from their place within the perpendicularity with people in the vicinity being hard to see.{{book ref|sa4|111}} In Shadesmar, Honor’s Perpendicularity forms as a brilliant glowing pillar. If forming above the ocean, the perpendicularity will create a path from itself towards the land so it can be reached, by locking the beads together into a solid object.{{book ref|sa3|119}} Some people and objects, however, such as Ishar and Nightblood, can be seen clearly when they are within the perpendicularity.{{book ref|sa4|111}} It is quite taxing to hold open.{{book ref|sa4|3}}{{book ref|sa4|111}} The perpendicularity can be consumed by Nightblood if he is drawn within it it. If he is stabbed into its center, the perpendicularity will be closed but not destroy.{{book ref|sa4|111}}
 
When the perpendicularity is summoned, Shadesmar is visible to the summoner and{{epigraph ref|sa3|5}} and certain individuals in their proximity,{{book ref|sa4|3}} although not everyone who is a passive witness to the opening of the perpendicularly can see through to the other realm.{{book ref|sa4|6}}{{book ref|sa4|5}} It is also easier to view and access by those who utilize the Surge of Transformation.{{cite}} The rhythms and tones of Roshar, can be heard when the perpendicularity has been opened.{{book ref|sa4|3}}{{book ref|sa4|6}}
 
The perpendicularity forms during each highstorm,{{book ref|sa3|64}} however is not the storm itself.{{cite}} This allows for the renewal of gemstones, due to the perpendicularity combining and piercing the three realms and exposing gems and spheres to the Spiritual Realm{{book ref|sa3|64}} When moving freely of its own accord, Honor’s Perpendicularity is considered to be unpredictable and dangerous and will appear randomly at different points across the Cognitive Realm.{{book ref|sa3|93}} Due to its wild nature, guides advice against travelers trying to locate it.{{book ref|sa3|93}}
Cultivation's Perpendicularity resides in the Horneater Peaks,{{book ref|sa2|46}} with clans of Unkalaki living on both sides of the portal.{{book ref|sa4|13}} Although it is a working waypoint between the realms, the Horneaters that guard the perpendicularity are not amenable to travelers, though some worldhoppers do gain access to the portal and transition between the different planes.{{book ref|sa3|93}}{{book ref|sa2|46}} It is unclear whether this is with the permission of the Unkalaki people.
 
As there are Physical Realm items that pass through Shadesmar, it is possible that some level of trade is allowed by the Horneater people, though they are selective of who can trade through the perpendicularity.{{citebook ref|Mraizesa4|13}}
 
The Peaks have a portal, Rysn. A gateway. A path to the world of gods and spren.” She met Rysn’s eyes. “Soon, everyone will know. And they will want our land. A portal to the land of spren is valuable enough to be worth the trip to the Peaks.”
At some point, Cryptics began to flock to the Shadesmar location equivalent of Kharbranth.{{book ref|sa1|29}}{{book ref|sa1|42}}{{book ref|sa1|45}}{{book ref|sa1|48}}
 
Following the escape of Syl from Lasting Integrity,{{citebook ref|sa3|102}} posters of Syl were placed in some, if not all, port cities in Shadesmar by the honorspren in an attempt to have her found and returned to the honorspren capital.{{book ref|sa3|102}}{{book ref|sa3|99}}
==== Jasnah’s Holiday ====
Jasnah first became aware of Shadesmar as a real place in 1167 when she was pulled through by Ivory in an attempt to kill her.{{book ref|sa2|prologue}} After bonding Ivory and becoming an Elsecaller, Jasnah began to research Shadesmar, along with Urithiru and the Voidbringers.{{book ref|sa2|1}}
Shallan, during her time in Lasting Integrity, set about completing the mission she was given by Mraize to find Restares. When Kalak returned to the keep, Shallan realized that the man she sought was a Herald. After speaking with Mraize, she discovered the Ghostblood member wished for her to “kill” the Herald by capturing his soul in a knife containing Odium’s godmetal. The last day of Adolin’s trial, Shallan went to Kalak’s lodgings with the intent to kill him, having adopted her “new” persona of Formless. Pattern interrupted her on her way there, trying again to introduce Shallan to Testament, whom he had already tried to introduce once before. Shallan sent Pattern away, not wanting to hear what he had to say, before continuing on to Kalak’s house. Once inside, Veil confronted Shallan about Formless and forced her to remember what Shallan had done as a child when she had been bonded to Testament. Duty done, Veil disappeared, being reintegrated into Shallan. Kalak discovered Shallan in his house shortly after her ordeal, and although the Lightweaver acknowledge that she had been sent to kill Kalak, she had instead decided to try and work with him.{{book ref|sa4|93}}
 
Lusintia, Sekeir, and several other honorspren (check) found Shallan and Kalak not long after the Herald confronted Shallan, and accused the Lightweaver of trying to influence her husband’s trial. Despite Kalak’s denial, the honorspren took Shallan into custody, to be held until the trial was completed. The honorspren also detained Kalak, with Sekeir taking his place to oversee the final day of the court proceedings.{{book ref|sa4|93}}{{citebook ref|Sekeirsa4|93}}
=== Guess Who’s Back, Back Again ===
At some point prior to 1175, the Ghostbloods began to set up trade routes in Shadesmar, including in the Sea of Lost Lights. Their intention was to set up a powerful trade empire with Stormlight and Investiture being their main commodity. They wished to find Urithiru before the Radiants so that they could seize control of the Oathgates and have power over the ability to travel between the Physical and Cognitive Realms, as this would allow them to dominate the market due to their ability to easily move their good back and forth between realms.{{book ref|sa4|13}}
== Culture and Society ==
==== True Spren Societies ====
True spren live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,{{book ref|sa2|3}}{{book ref|sa3|102}}{{book ref|sa3108}}, however, not all Radiant spren their own kingdom,{{book ref|sa2.5|2}} and some settlements are a conglomeration of different spren types.{{book ref|sa3|102}}{{citebook ref|sa4|nameless29}} Cryptics are known to rule one of the greater cities in Shadesmar,{{book ref|sa2|3}} and the honorspren have control of multiple locations.{{book ref|sa3|102}}{{book ref|sa3108sa3|108}} Cultivationspren, however, rule no cities in the realm.{{book ref|sa2.5|2}} However, the true spren types are not homogenous, and different nationalities and subgroups being found in the regions of Shadesmar.{{book ref|sa4|22}}
 
The longstanding presence of one type of spren in a given area, can affect the fundamental forces in that section of Shadesmar, and although this may mimic Surgebinding, these environmental changes are caused by another mechanism.{{book ref|sa4|78}} Some spren choose to build their cities in particular parts of Shadesmar for specific reasons, that may be related to these realmatic changes, however, this is rare and the different spren types mostly choose areas where they can assert political control over the area.{{wob ref|12889}} The honorspren capital, however, is one such place where the environment has been altered and the spren of this keep have utilized and integrated these changes into their lifestyles.{{book ref|sa4|78}} Most, if not all, spren cities utilize manifested objects to create their buildings.{{book ref|sa3|102}}
Deadeyes are often placid, and unphased by what goes on around them.{{book ref|sa3|89}}{{book ref|sa3|101}} However, that does not mean they are able to feel stronger emotion or become dangerous if provoked,{{book ref|sa3|117}}{{book ref|sa4|35}} though this is rare.{{book ref|sa4|29}}{{book ref|sa4|35}} Deadeyes can be found wandering aimlessly around Shadesmar and are known to wander off without care for their surroundings.{{book ref|sa3|101}} This has led to some spren imprisoning deadeyes to prevent them from disappearing on their own,{{book ref|sa3|101}} though this does not prevent them from being summoned as a Blade.{{book ref|sa4|87}}
 
The honorspren of Lasting Integrity often find lost deadeyes in the barrens or the shallows of the ocean nearby their keep, and will bring them back to Lasting Integrity to take care of them.{{book ref|sa4|87}} The honorspren take their duty seriously and the deadeyes are treated well in their care. Although, despite their good intentions, the honorspren do have a habit of being dismissive of deadeyes.{{book ref|sa4|36))(Notum)}}{{book ref|sa4|30}}
==== Human Societies ===
Generally humans that visit Shadesmar are refugees, merchants, or explorers,{{book ref|sa3|99}} though there are some permanent human settlements, such as a clan of Horneaters who presumably live near Cultivation’s Perpendicularity on the Horneater Peaks.{{book ref|Sa4|75}} Some of the true spren are not used to dealing with humans from Roshar proper, likely because the Cognitive Realm has not been visited by Rosharans for several millennia.{{book ref|sa2|epilogue}}
Some species and people have a more natural ability to view the Cognitive Realm. Singers can commonly see some level of Shadesmar, which usually equates to seeing the entirety of a spren’s physical appearance,{{book ref|sa4|48)}} while humans rarely can see the other realm naturally.{{book ref|sa4|i|5}} Some Horneaters also have the ability to see spren that are invisible to others,{{book ref|sa3.5|9}} though it is unclear if this is related to their singer ancestry, or their interactions with Cultivation’s Perpendicularity. Cultivation has the power to permanently move someone more into the Cognitive than they normally would be, which can allow them to physical touch spren that are not physically manifested in the Physical.{{book ref|sa2.5|4}}
==== Surgebinding ====
All Radiants have an attachment to Shadesmar, by virtue of the Nahel bond,{{book ref|sa3|33}} and on occasion, they can see a glimpse of the realm.{{citebook ref|sa2|Kaladin41}}{{book ref|sa1|45}} Some Orders however, have greater access due to being able to access the Surges of Transformation and Transportation.{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} Due to this higher affinity, it is particuarly dangerous for Elsecallers, Lightweavers, and Willshapers to visit Shadesmar without sufficient Stormlight as it risks their minds or physical beings becoming trapped in the Cognitive Realm.{{book ref|sa1|70}}{{cite|Jasnahbook being trappedref|sa2|epilogue}} All three orders are capable of mentally peeking into Shadesmar,{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} although there is a level of talent involved in this process.{{book ref|sa4|20}} This ability is a "quiet" type of Investiture and will not draw the attention of secretspren.{{book ref|sa1|45}}
 
During times where the realms are closer, or combined, it is easier to access Shadesmar and for some can create an almost overlay effect. Soulcasting also becomes much easier to perform.{{book ref|sa3|120}} When in Shadesmar, Soulcasting can be performed on any physical material that is in the Cognitive Realm, however, if performed on the beads then only the object in the Physical Realm would change. Items that fully exists in Shadesmar, however, can be changed into other substances as would normally occur.{{book ref|sa3|93}}{{citebook ref|rowsa4|26}} Soulcasting items that are in the Cognitive Realm already is easier than changing the souls of the beads.{{book ref|sa4|93}}
 
Elsecalling to Shadesmar requires a large amount of Stormlight, and is harder when moving from the Cognitive to the Physical, than the other way around.{{book ref|sa3|33}}{{wob ref|5758}} Although it is possible to leave the Cognitive from any point,{{cite|Verify}} those who are less experience with using Transportation, require a transfer point, where the Physical and Cognitive Realms are closer together, to be able to make the journey.{{book ref|sa3|33}}
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