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'''Taldain''' is a planet in the [[cosmere]] located within the [[Taldain system]] and is the current residence of the [[Shard]] [[Autonomy]].{{wob ref|4021}}{{wob ref|6880}} and home world of [[Khriss]]. It is the world upon which the story of ''[[White Sand]]'' is set.
== Geography and Ecology ==
Taldain
=== Dayside ===
Most of the planets Investiture is found on Dayside.{{wob ref|1509}} Much of Dayside is covered in [[Sand (Taldain)|sand]] and rock, this sand is itself covered by lichen. This lichen is where the striking color of the sand comes from as well as its change in color.{{book ref|ws2|5}} Due to the harshness of the sunlight most of its flora and fauna live beneath the surface of the sand where it is cooler.{{au ref|Taldain}}
The '''Dayside''' has one roughly circular landmass, surrounded on all sides by ocean. People from Dayside are called '''Daysiders'''. There are six nations on the Dayside of Taldain; [[Kerzta]], [[Lossand]], [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]]. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named [[KraeDa]] lies at the center of Dayside.{{book ref|ws1|5}} Most of the planets Investiture is found on Dayside.{{wob ref|1509}} The [[Sand (Taldain)|sand]] on Dayside is all covered by lichen. This lichen is where the striking color of the sand comes from as well as its change in color.{{book ref|ws2|5}}▼
▲
[[Tonk]]s are a type of domesticated animal on Dayside, used as mounts.{{book ref|ws1|3}} They however are limited in that they are scared of water and refuse to cross it.{{book ref|ws1|4}} Tonks bury themselves underneath the sand in response to sandstorms. They are also easily confused and mistake many things for a sandstorm.{{book ref|ws1|4}}▼
The [[Dorim vine]] is a plant used as a water source on Dayside
The sun does not move in the sky on Dayside. As a result Daysiders find it easy to navigate by using the sun as a reference point.{{book ref|ws1|3}} Many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws1|3}}▼
[[Sandling]]s inhabit the areas known as the deep sands on the continent, it is rare for them to venture far from the deepsands.{{book ref|ws1|2}} Sandlings live by eating the layer of sand exposed to the surface, similar to what happens when it is used for Sand Mastery the sand turns dull after being digested and needs to recharge.{{book ref|ws2|3}}
There are multiple breeds of this type of creature, some of them such as Karaks are hunted for sport.{{book ref|ws2|3}} Another breed consists of thousands of small sandlings which stick together in the Deep sands, when they move they agitate the sand above them causing them to be mistake for a much larger creature forcing wanders to retreat.{{book ref|ws2|3}} Delrak Naisha are another breed found in the deep sands. They are creatures that wait just beneath the sand, if the sand above them are disturbed they emerge and consume whatever is above it.{{book ref|ws2|3}}
=== Darkside ===▼
▲[[Tonk]]s are a type of domesticated animal on Dayside unrelated to Sandlings, they are primarily used as mounts.{{book ref|ws1|3}} They
Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.{{wob ref|4160}} This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} The plant and animal life also glows under UV light.{{wob ref|4158}}{{au ref|Taldain}} Visitors to the region often describe it as looking somewhere between striking and garish.{{au ref|Taldain}} It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content. Most of Darkside is covered in a lichen.{{book ref|ws2|6}} When visiting Dayside, Darksiders must wear dark lenses to protect their eyes. They can go without, however, if the angle of the sun is not directly above them. {{book ref|ws3|3}} ▼
▲=== Darkside ===
Unlike what was once assumed, Darkside is invested by [[Autonomy]], though the effects of this aren't as noticeable.{{au ref|taldain}}{{wob ref|5876}}{{wob ref|1509}} ▼
▲Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.{{wob ref|4160}} This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} The plant and animal life also glows under UV light
▲Unlike what was once assumed, Darkside is invested by [[Autonomy]], though the effects of this aren't as noticeable.{{au ref|taldain}}{{wob ref|5876}}{{wob ref|1509}}
The Kerztian word for Darksider is '''Lonsha'''.{{book ref|ws1|3}}▼
== History ==
After 200 years, there was a push again by the
==
The culture of Taldain is split between the Dayside and Darkside due to the planets unique geography.{{au ref|Taldain}}
=== Dayside ===
▲
On Dayside there is a large circular continent that can be found, on this landmass there are a variety of countries. The largest and most powerful nations is [[Kerzta]] which is located on the western portion of the Dayside continent. Its people worship the [[Sand Lord]] and abide by the [[Ker'Reen Philosophy]]. [[Lossand]] is a country that is immediately next to it and stretches in a wedge from [[KraeDa]] in the center of the continent to the southern coast around the [[Ry'Do Ali River]]. It is ruled by the Council of [[Taishin]], the heads of the eight Professions vital to their life and culture. Both of these nations have an enmity with one another due to Kerzta accepting Sand mastery, althought they have not been in direct conflict in centuries.
▲=== Kerzta ===
▲=== Lossand ===
=== Darkside ===
On '''Darkside''' the most powerful and influential force in regards to culture, economics and politics is the [[Dynasty]]. This force is ruled by [[Skathan]].{{book ref|ws1|4}} Its dominance is so strong that the language Darksiders speak is called Dynastic after the country.{{book ref|ws1|3}} It also is the most technologically advanced country in the planet with weapons such as guns and explosives being common creations within its borders.{{book ref|ws1|4}} They also had instant noodles, which Hoid enjoyed, and wants [[Scadrial]] to replicate.{{wob ref|8164}}{{wob ref|6161}} Despite its dominance some minor nations such as [[Elis]] and [[Iiaria]] resists the Dynasty's push to grow and expand its influence even further.{{book ref|ws3|2}} Despite this however the nations power runs deep within Darkside with them being able to send their agents to infiltrate different groups throughout the continent.{{book ref|ws3|2}}
▲The Kerztian word for Darksider is '''Lonsha'''.{{book ref|ws1|3}}
Taldain is tidally locked around two suns, this makes it unique among other planets in the Cosmere.{{au ref|Taldain}} It is located between the two suns in the system which orbit one another, because of a layer of dust around one of these suns one half of the world is trapped in endless sunlight and the other half in night.{{au ref|Taldain}} This placement was done purposefully by its creator.{{wob ref|3343}} It is the only planet within the system and a single moon, Nizh Da, has a polar orbit around the world. {{au ref|Taldain}} An hour on Taldain is 100 minutes long.{{book ref|ws1|1}}
▲The Rim Kingdoms are a series of smaller nations on the eastern and north-eastern coast of the Dayside continent. They consist of:
The world of Taldain has been settled by Autonomy and as a result its investure can be found throughout the planet, primarily in the atmosphere.{{wob ref|5876}} Autonomy has allowed it to spread unusually making it in theory easy to access, a [[Returned]] for instance would have little difficulty living on Taldain{{wob ref|4675}} and one could also theoretically access the worlds investure on another planet so long as they can see the star system.{{wob ref|4770}} For a time this was the only way to access its magic system as the world was shut off from the [[Cognitive Realm]]{{wob ref|5876}} but eventually it became possible to visit the world again.{{wob ref|6205}}
The most dramatic form of investure that can be found on the planet is Sand Mastery which is located on Dayside, despite its flashy appearance it uses very little investure however and primarily works through subtle manipulations with [[Connection]] between the user, Shard and White Sand. It is believed by residents of Taldain that only Dayside was invested by the Shard however this is incorrect and in fact both parts of the world are invested with the majority of it falling on Dayside.{{au ref|Taldain}} Darkside magic primarily functions through tattoos{{wob ref|14993}} but its effects are not nearly as noticeable.{{wob ref|1509}}{{wob ref|5876}}
== Notes ==
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