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'''Taldain''' is a planet in the [[cosmere]] located within the [[Taldain system]] and is the current residence of the [[Shard]] [[Autonomy]].{{wob ref|4021}}{{wob ref|6880}} and home world of [[Khriss]]. It is the world upon which the story of ''[[White Sand]]'' is set.
 
== Geography and Ecology ==
Taldain is located in the [[Taldain system]]. It is a tidally locked planet--, one side experiencingof the world experiences perpetual day and the other side is locked in an endless night. ItDue wasto purposelythis placedthe inecology itsand currentculture location.{{wobon ref|3343}}both Ansides hourof onthe Taldainplanet isdeveloped 100separately minutesfrom long.{{bookone ref|ws1|1}}another, Therethere is a temperature difference between the two halves but it does not snow on Darkside.{{wob ref|4158}} There are two prominent cultures on Taldain; Dayside and Darkside.{{au ref|Taldain}} These individuals are named 'Daysiders' and 'Darksiders' respectively.
 
Taldain is home to two prominent cultures; Dayside and Darkside.{{au ref|Taldain}}
 
=== Dayside ===
Most of the planets Investiture is found on Dayside.{{wob ref|1509}} Much of Dayside is covered in [[Sand (Taldain)|sand]] and rock, this sand is itself covered by lichen. This lichen is where the striking color of the sand comes from as well as its change in color.{{book ref|ws2|5}} Due to the harshness of the sunlight most of its flora and fauna live beneath the surface of the sand where it is cooler.{{au ref|Taldain}}
The '''Dayside''' has one roughly circular landmass, surrounded on all sides by ocean. People from Dayside are called '''Daysiders'''. There are six nations on the Dayside of Taldain; [[Kerzta]], [[Lossand]], [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]]. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named [[KraeDa]] lies at the center of Dayside.{{book ref|ws1|5}} Most of the planets Investiture is found on Dayside.{{wob ref|1509}} The [[Sand (Taldain)|sand]] on Dayside is all covered by lichen. This lichen is where the striking color of the sand comes from as well as its change in color.{{book ref|ws2|5}}
 
The '''Dayside''' hasis home to one roughlylarge circular landmass, surroundedthat onis all sidessurrounded by ocean. Peopleon fromall Daysidesides. areOn calledthis '''Daysiders'''.landmass Therethere are six nations on the Dayside of Taldain; [[Kerzta]], [[Lossand]], [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]]. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named [[KraeDa]] lies at the center of Dayside.{{book ref|ws1|5}} MostA ofwide thevariety planetsof Investituredifferent istypes foundof onFlora Dayside.{{woband ref|1509}}Fauna Themake [[Sandtheir (Taldain)|sand]]home on Daysidethis is all covered by lichen. This lichen is where the striking colorpart of the sand comes from as well as its change in colorplanet.{{book ref|ws2|5}}
Much of Dayside is covered in sand and rock. Most of its flora and fauna live beneath the surface of the sand.{{au ref|Taldain}} Fauna such as [[sandling]]s and other sand animals inhabit the areas known as the deep sands. Some of these creatures such as Karaks are hunted for sport.{{book ref|ws2|3}} It is rare for these creatures to venture far from the deepsands.{{book ref|ws1|2}} Thousands of small sandlings tend to stick together in the Deep sands, when they move they agitate the sand causing people to mistake them for a larger creature causing them to retreat.{{book ref|ws2|3}} Sandlings go to the surface to feed by eating the top layer of sand, after digestion the sand loses its properties until it recharges in the sun.{{book ref|ws2|3}} This is similar to how sand has to recharge after being used for Sand Mastery. Delrak Naisha also are found in the deep sands. They are creatures that wait just beneath the sand, if the sand above them are disturbed they emerge and consume whatever creature is above it.{{book ref|ws2|3}}
 
==== KerztaFlora ====
[[Tonk]]s are a type of domesticated animal on Dayside, used as mounts.{{book ref|ws1|3}} They however are limited in that they are scared of water and refuse to cross it.{{book ref|ws1|4}} Tonks bury themselves underneath the sand in response to sandstorms. They are also easily confused and mistake many things for a sandstorm.{{book ref|ws1|4}}
 
The [[Dorim vine]] is a plant used as a water source on Dayside, andby its inhabitants, areas where they grow are not considered to be desert. The plant stores water primarily as a defensive measure against other creatures. Itsas its water dissolves the shells of many sand creatures,. Because of this any creature attempting to eat the plant would find their mouths would beginbeginning to melt.{{book ref|ws1|3}} TheBecause of this the growth of Dorim vines as a result limits how large sandlings can grow.{{book ref|ws2|3}}
 
Not all of the ecology of Dayside is uniform however. The city of Kezare issomeis cultivated for farming and is more fertile than the low sandssand regions, as a result of this it has more varied flora.{{book ref|ws1|4}}{{wob ref|3963}} The Darkside quarter of the city also has flowers native to Darkside growing within it.{{book ref|ws1|5}}
 
==== LossandFauna ====
The sun does not move in the sky on Dayside. As a result Daysiders find it easy to navigate by using the sun as a reference point.{{book ref|ws1|3}} Many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws1|3}}
 
[[Sandling]]s inhabit the areas known as the deep sands on the continent, it is rare for them to venture far from the deepsands.{{book ref|ws1|2}} Sandlings live by eating the layer of sand exposed to the surface, similar to what happens when it is used for Sand Mastery the sand turns dull after being digested and needs to recharge.{{book ref|ws2|3}}
Most Daysiders are afraid of the dark.{{book ref|ws3|4}}
 
There are multiple breeds of this type of creature, some of them such as Karaks are hunted for sport.{{book ref|ws2|3}} Another breed consists of thousands of small sandlings which stick together in the Deep sands, when they move they agitate the sand above them causing them to be mistake for a much larger creature forcing wanders to retreat.{{book ref|ws2|3}} Delrak Naisha are another breed found in the deep sands. They are creatures that wait just beneath the sand, if the sand above them are disturbed they emerge and consume whatever is above it.{{book ref|ws2|3}}
=== Darkside ===
The Dynasty is the most powerful and influential economic and political force on '''Darkside'''. It is ruled by [[Skathan]].{{book ref|ws1|4}} The Dynasty wishes to grow and expand its influence, though it is opposed by other minor nations such as [[Elis]].{{book ref|ws3|2}} Despite this opposition, however, the power of Skathan runs deep within Darkside, with him being able to send agents of his into different groups within the continent.{{book ref|ws3|2}}
 
[[Tonk]]s are a type of domesticated animal on Dayside unrelated to Sandlings, they are primarily used as mounts.{{book ref|ws1|3}} They however are limited in that they are scared of water however and refuse to cross it limiting where they can be taken to.{{book ref|ws1|4}} Travelling with Tonks buryis themselvesalso underneathfrustrated thebecause sandof their innatural responseinstinct to sandstorms.bury Theythemselves areunderneath alsosand easilyduring confuseda sandstorm and their tendency to mistake many things for a sandstormsandstorms.{{book ref|ws1|4}}
Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.{{wob ref|4160}} This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} The plant and animal life also glows under UV light.{{wob ref|4158}}{{au ref|Taldain}} Visitors to the region often describe it as looking somewhere between striking and garish.{{au ref|Taldain}} It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content. Most of Darkside is covered in a lichen.{{book ref|ws2|6}} When visiting Dayside, Darksiders must wear dark lenses to protect their eyes. They can go without, however, if the angle of the sun is not directly above them. {{book ref|ws3|3}}
 
=== Darkside ===
Unlike what was once assumed, Darkside is invested by [[Autonomy]], though the effects of this aren't as noticeable.{{au ref|taldain}}{{wob ref|5876}}{{wob ref|1509}}
Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.{{wob ref|4160}} This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} The plant and animal life also glows under UV light. and glows in this manner,{{wob ref|4158}}{{au ref|Taldain}} Visitorsvisitors to the region often describe it as looking somewhere between striking and garish.{{au ref|Taldain}} It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content. Most of Darkside is covered in a lichen.{{book ref|ws2|6}} When visiting Dayside, Darksiders must wear dark lenses to protect their eyes. They can go without, however, if the angle of the sun is not directly above them. {{book ref|ws3|3}}
 
Unlike what was once assumed, Darkside is invested by [[Autonomy]], though the effects of this aren't as noticeable.{{au ref|taldain}}{{wob ref|5876}}{{wob ref|1509}}
The Kerztian word for Darksider is '''Lonsha'''.{{book ref|ws1|3}}
 
== History ==
TheAt an unknown date the planet was created, it was placed in its current location in the [[Taldain System]] purposefully.{{wob ref|3343}} It is unknown whetherif it existedwas beforeplaced beingduring putits increation itsor currentafter locationit. AutonomyFollowing alsothe [[Shattering]] Autonomy settled ininto the star system as the sole Shard present.{{wob ref|4021}}{{wob ref|6880}} At someanother point,stage in its early history the planet was settled by humans., Duedue to how the genetics of the settlerssettles played out, Daysiders ended up with pale skin.{{wob ref|1900}}
 
AtOvertime somethose stage,on anDayside avatarbegan ofto Autonomynotice beganthe toinfluence beof noticedone byof peopleAutonomy's fromAvatars Dayside andwhich became known as the [[Sand Lord]].{{wob ref|5876}} This beingentity eventually becamewould importantform the basis to [[Ker'Reen Philosophy]], and became the dominant object of worship for the people of [[Kerzta]]. DifferentDiffering religious beliefbeliefs was formed in the [[Diem]], an important part of the government of [[Lossand]]. This difference of faith led to frequent war between [[Lossand]] and Kerzta. PeacePermanent peace was eventually gained when the high priest government of Kerzta was replaced by a merchant nobility.{{book ref|ws1|2}}
 
After 200 years, there was a push again by the A’karA'kar, the head priest of Ker’ReenKer'Reen Philosophy, to take control by diplomatic means. InThey anmade attemptcontact with a [[Elorin|recent convert]] to winKer'Reen favourPhilosophy withwithin the public,Diems ranks and persuaded them to help with their plans. With their assistance they wipedcreated a plan to wipe out the Diem, theirin long-standingan rivalsattempt to win favour with the public, andunder claimedthe itpretence wasthat donethe todestruction pleaseof the SandDiem Lord.was the Sandlords whim.{{book ref|ws1|2}} ThisTheir failed,efforts however,nearly andsucceeded but ultimately the remnants of the Diem managed to recoverorganise themselves and the [[Kenton|new Lord Mastrell]] succeeded in persuading the Lossand government to maintain the Diem. AsThis allowed the Diem to grow more powerful than before, as a result, support for the A’karA'kar crumbled and they failed to take control of the Kerzta government.{{book ref|ws3|6}}
 
ForLater on, for unknown reasons, the planet became closed off to visitors.{{wob ref|1807}}{{au ref|taldain}}{{wob ref|4675}} ThisAround changethis intime behaviourthe isplanet usuallyalso attributedstopped toprogressing Autonomy.{{autechnologically, ref|taldain}}a Aroundsudden theshift samefrom time,when Taldainit stoppedused progressingto technologically,be whereone once it wasof the most advanced ofplanets allin the planetsCosmere.{{wob ref|1807}}{{wob ref|4675}} Later, on it became possibleeasier to visitaccess Taldain again.{{wob ref|6205}}
 
== RealmaticsCulture ==
The culture of Taldain is split between the Dayside and Darkside due to the planets unique geography.{{au ref|Taldain}}
[[Autonomy]], a [[Shard]] of [[Adonalsium]], resides on Taldain,{{wob ref|4021}} primarily in the atmosphere.{{wob ref|5876}} It is the only Shard in the system.{{wob ref|6880}} Autonomy has made Taldain inaccessible from the [[Cognitive Realm]].{{wob ref|4675}} However, at some point it became possible to enter Taldain again.{{wob ref|6205}}
 
=== Dayside ===
Contrary to belief on-world, both sides of the planet are invested.{{au ref|Taldain}} The majority of Autonomy's Investiture, however, is on Dayside.{{wob ref|1509}} Investiture is abundant enough there that a [[Returned]] could live there easily.{{wob ref|4675}} One could also theoretically access the Investiture of Taldain off-world if they can see the sun.{{wob ref|4770}} The Dayside of Taldain has access to [[sand mastery]], the most dramatic form of magic on the planet. Despite this, the magic uses little Investiture.{{au ref|taldain}} Darkside has its own form of magic, but the effects are not nearly as noticeable.{{wob ref|1509}}{{wob ref|5876}} Darkside magic involves tattoos.{{wob ref|14993}}
TheBecause the sun does not moveset inon the'''Dayside''' skyindividuals living there have a variety of issues that needed to be resolved. In regards to keeping time an hour on DaysideTaldain is 100 minutes long.{{book Asref|ws1|1}} aBecause of its stationary nature resultmany Daysiders find it easy to navigate by using the sun as a reference point.{{book ref|ws1|3}} ManyDue to its ever present nature many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws1|3}} Most Daysiders are afraid of the dark as well being unused to it.{{book ref|ws3|4}}
 
On Dayside there is a large circular continent that can be found, on this landmass there are a variety of countries. The largest and most powerful nations is [[Kerzta]] which is located on the western portion of the Dayside continent. Its people worship the [[Sand Lord]] and abide by the [[Ker'Reen Philosophy]]. [[Lossand]] is a country that is immediately next to it and stretches in a wedge from [[KraeDa]] in the center of the continent to the southern coast around the [[Ry'Do Ali River]]. It is ruled by the Council of [[Taishin]], the heads of the eight Professions vital to their life and culture. Both of these nations have an enmity with one another due to Kerzta accepting Sand mastery, althought they have not been in direct conflict in centuries.
== Nations ==
=== Kerzta ===
[[Kerzta]] is a powerful nation in the western portion of the Dayside continent. Its people worship the [[Sand Lord]] and abide by the Ker'Reen Philosophy. It has a deep enmity with its neighbor, Lossand, due to its acceptance of [[Sand mastery]] although they have not been in direct conflict in centuries.
 
TheIn addition to these countries are the Rim Kingdoms which are a series of smaller nations on the eastern and north-eastern coast of the Dayside continent. They consist of:; [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]].
=== Lossand ===
 
[[Lossand]] is a country that stretches in a wedge from [[KraeDa]] in the center of the continent to the southern coast around the [[Ry'Do Ali River]]. It is ruled by the Council of [[Taishin]], the heads of the eight Professions vital to their life and culture.
=== Darkside ===
On '''Darkside''' the most powerful and influential force in regards to culture, economics and politics is the [[Dynasty]]. This force is ruled by [[Skathan]].{{book ref|ws1|4}} Its dominance is so strong that the language Darksiders speak is called Dynastic after the country.{{book ref|ws1|3}} It also is the most technologically advanced country in the planet with weapons such as guns and explosives being common creations within its borders.{{book ref|ws1|4}} They also had instant noodles, which Hoid enjoyed, and wants [[Scadrial]] to replicate.{{wob ref|8164}}{{wob ref|6161}} Despite its dominance some minor nations such as [[Elis]] and [[Iiaria]] resists the Dynasty's push to grow and expand its influence even further.{{book ref|ws3|2}} Despite this however the nations power runs deep within Darkside with them being able to send their agents to infiltrate different groups throughout the continent.{{book ref|ws3|2}}
 
The Kerztian word for Darksider is '''Lonsha'''.{{book ref|ws1|3}}
 
=== RimAstronomy Kingdoms ===
Taldain is tidally locked around two suns, this makes it unique among other planets in the Cosmere.{{au ref|Taldain}} It is located between the two suns in the system which orbit one another, because of a layer of dust around one of these suns one half of the world is trapped in endless sunlight and the other half in night.{{au ref|Taldain}} This placement was done purposefully by its creator.{{wob ref|3343}} It is the only planet within the system and a single moon, Nizh Da, has a polar orbit around the world. {{au ref|Taldain}} An hour on Taldain is 100 minutes long.{{book ref|ws1|1}}
The Rim Kingdoms are a series of smaller nations on the eastern and north-eastern coast of the Dayside continent. They consist of:
*[[Denka]]
*[[Seevis]]
*[[Nor'Tallon]]
*[[Tallon]]
 
=== DarksidersMagic System ===
The world of Taldain has been settled by Autonomy and as a result its investure can be found throughout the planet, primarily in the atmosphere.{{wob ref|5876}} Autonomy has allowed it to spread unusually making it in theory easy to access, a [[Returned]] for instance would have little difficulty living on Taldain{{wob ref|4675}} and one could also theoretically access the worlds investure on another planet so long as they can see the star system.{{wob ref|4770}} For a time this was the only way to access its magic system as the world was shut off from the [[Cognitive Realm]]{{wob ref|5876}} but eventually it became possible to visit the world again.{{wob ref|6205}}
Darkside is more technologically and scientifically advanced than the Dayside, having invented weapons such as guns and explosives.{{book ref|ws1|4}} They also had instant noodles, which Hoid enjoyed, and wants [[Scadrial]] to replicate.{{wob ref|8164}}{{wob ref|6161}}
 
The most dramatic form of investure that can be found on the planet is Sand Mastery which is located on Dayside, despite its flashy appearance it uses very little investure however and primarily works through subtle manipulations with [[Connection]] between the user, Shard and White Sand. It is believed by residents of Taldain that only Dayside was invested by the Shard however this is incorrect and in fact both parts of the world are invested with the majority of it falling on Dayside.{{au ref|Taldain}} Darkside magic primarily functions through tattoos{{wob ref|14993}} but its effects are not nearly as noticeable.{{wob ref|1509}}{{wob ref|5876}}
The people on Darkside speak a language known as Dynastic.{{book ref|ws1|3}} The language comes from the [[Dynasty]], the dominant economic and political force on the continent. However, Darkside is home to more states, including [[Elis]] and [[Iiaria]].
 
== Notes ==
Shards, Editors, Keepers, Synod
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