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[[File:JeHoy.png|thumb|right|[[JeHoy]] the kandra
The '''
▲The '''Kandra''' are a race of creatures on [[Scadrial]], featured in the [[Mistborn trilogy]]. Kandra were created by the [[Lord Ruler]] through the use of [[Hemalurgy]]. The principle purpose of the Kandra are as spies, because of their notable ability to imitate any being.
==Physiology==
Physically, the
==Culture==
The
There are other jobs for kandra to perform in [[Homeland|the Homeland]], such as the teaching and instruction of a child kandra, something to be considered a prestigious job among kandra.{{ref|b|mb3|a|9}}
== Blessings ==
There are four different blessings available to make a kandra.{{ref|b|mb3|e|38}} The first is the Blessing of Awareness, which grants a kandra increased senses, similar to Allomantically burning tin. The second is the Blessing of Potency, which gives a kandra more strenth that is like an Allomancer burning pewter. It is not exactly the same however, and it will not grant you the limitless energy you receive by burning pewter. The third Blessing is the Blessing of Presence which grants increased mental capability. This Blessing counters the mental weakness that is caused by Hemalurgy, so the kandra with these spikes are much less vulnerable to being controlled through emotional Allomancy. The fourth Blessing is rarely used. It is the Blessing of Stability and it endows it's receiver with emotional fortitude.
== Relation To Mistwraiths ==
== Abilities ==
Kandra have the ability to shapeshift. However, they only have the ability to change into and take the appearance of any creature they have digested. Because of this, in order for a
Especially skilled
Kandra are also unmatched actors. Before assuming the role of a certain person, a
Because of their ability to change shape, most damage to a
Kandra also live exceptionally long lives, but are not immortal.
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