Diferencia entre revisiones de «Kandra»

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{{sapient
|image= JeHoy.png
|world=Scadrial
|alias=Faceless Immortals
|universe=[[Cosmere]]
|books=[[Mistborn (series)|Mistborn]]
There are over four different blessings available to make a kandra. All grant mistwraiths sentience and convert them into kandra, but they also have additional benefits.{{epigraph ref|mb3|38}} The blessing comes from the effect that the Hemalurgic spike steals.{{wob ref|11744}}
 
'''[[Blessing of Awareness]]:'''
;[[Blessing of Awareness]]: A pair of [[tin]] spikes that grant a kandra increased senses, similar to Allomantically burning tin.{{bookepigraph ref|mb3|2038}}{{bookfile ref|magHemalurgy table}}{{wob ref|1211744}}
 
'''[[Blessing of Potency]]:'''
;[[Blessing of Potency]]: A pair of [[iron]] spikes that give a kandra more strength, like that of an Allomancer burning [[pewter]].{{bookepigraph ref|mb3|3938}}{{file ref|Hemalurgy table}}{{wob ref|11744}} It is not exactly the same effect, however; it does not grant the limitless energy received from burning pewter.
 
'''[[Blessing of Presence]]:'''
;[[Blessing of Presence]]: A pair of [[copper]] spikes that grant increased mental capability.{{bookepigraph ref|magmb3|38}}{{file ref|Hemalurgy table}}{{wob ref|1211744}} This capability includes the ability to focus despite physical discomfort or distraction, exceptionally sharp memory, resistance to madness, and the inability to lapse into unconsciousness due to shock.{{book ref|mb3|2}}{{book ref|mb3|24}} This Blessing also counters at least some of the mental weakness that is caused by Hemalurgy; kandra with thesethis spikesBlessing are much less vulnerable to being controlled by Ruin than is the normothers.{{wob ref|5597}}
 
'''[[Blessing of Stability]]:'''
;[[Blessing of Stability]]: Rarely used, the Blessing of Stability is aA pair of [[zinc]] spikes that endows its receiver with emotional fortitude, rendering them much more resistant to control by emotional Allomancy.{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table}}{{wob ref|771211744}} This Blessing was rarely used.{{bookwob ref|mag|127712}}
 
A kandra can survive with only one spike, but they lose some of their sanity while doing so.{{book ref|mb6|3}} A kandra with one spike cannot be controlled by [[Ruin]] or [[Harmony]].{{book ref|mb5|7}}
 
== Notable Kandra ==
{{for|:Category: Kandra|a complete list of kandra|Category:Kandra}}
{{columns|
* [[TenSoon]]
* [[OreSeur]]
* [[KanPaar]]
* [[Haddek]]
* [[MeLaan]]
* [[Paalm]]
* [[FhorKoodVenDell]]
* [[VenDellReLuur]]
*[[TarKavv]]
*[[ReLuur]]
*[[VarSell]]
*[[HunFoor]]
}}
 
== Trivia ==
* It is theoretically possible for a kandra to become a [[Knight Radiant]], if they manage to convince a [[spren]] to [[Nahel bond|bond]] with them.{{wob ref|1832}}
* The Blessing of Stability is rarely used because Brandon added it late in the development of ''[[The Hero of Ages]]'', after realizing that the structure of the powers of metals in [[Hemalurgy]] required a second mental Blessing.{{wob ref|7712}}
 
== Notes ==