Diferencia entre revisiones de «Kandra»

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Because of their advanced age, the '''First Generation''' appear to be made of darker coloured flesh which tended to hang off them. The bones that they wear are their own original bones, from when they were Terris packmen.
 
When kandra are in their Homeland, all subsequent Generations prefer the form of a [[True Body]], which is a set of false, generally human-shaped bones that are crafted by a kandra artisan. Some True Body forms are quartz, and kandra show off their True Bodies by creating translucent skin that allows the stone to sparkle faintly in the light.{{annotation ref|mb3|page =140}} Kandra have spent ten centuries enslaved to humankind, serving the Contracts in an effort to keep themselves safe. Most of the kandra hate humans for their situation, but ironically, most kandra True Bodies are human-shaped, two arms, two legs, faces, even while they curse humankind for keeping them enslaved.{{annotation ref|mb3|page =144}}
 
==Culture==
The kandra are known to be secretive, keeping to themselves and mistrusting of all others including each other. Kandra keep religiously to a social mandate they call the "[[Contract]]", which is the system by which they offer their services to humans. In order to hire a kandra, they are to be paid in [[atium]].
 
There are other jobs for kandra to perform in [[kandra Homeland]], such as the teaching and instruction of a child kandra, something to be considered a prestigious job among kandra.{{annotation ref|mb3|chapter=9}}
 
They referred to the Lord Ruler as the Father, because he was responsible for their creation. After his death, TenSoon advocated that [[Vin]] should be considered the Mother, because she was the one who had slain the Lord Ruler. It is unknown if other kandra accepted this title for her or not.
;[[Blessing of Potency]]: A pair of iron spikes which give a kandra more strength that is like an Allomancer burning pewter.{{book ref|hoa|39}} It is not exactly the same however, and it will not grant you the limitless energy you receive by burning pewter.
 
;[[Blessing of Presence]]: A pair of copper spikes which grant increased mental capability.{{book ref|mag|12}} This capability includes the ability to focus despite physical discomfort or distraction, exceptionally sharp memory, resistance to madness, and the inability to lapse into unconsciousness due to shock.{{book ref|hoa|2}}{{book ref|hoa|24}} This Blessing also counters at least some of the mental weakness that is caused by Hemalurgy; kandra with these spikes are much less vulnerable to being controlled by Ruin than is the norm.{{qa ref|727|17|OreSeur Resistant to Ruin's manipulations|date=2008-10-15}}
 
;[[Blessing of Stability]]: Rarely used, the Blessing of Stability is a pair of zinc spikes that endows its receiver with emotional fortitude, rendering them much more resistant to control by emotional Allomancy.{{book ref|mag|12|2}}
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