Diferencia entre revisiones de «Kandra»

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There are four different blessings available to make a kandra. All four grant mistwraiths sentience and convert them into kandra, but they also have additional benefits.{{epigraph ref|mb3|38}}
 
;[[Blessing of Awareness]]: A pair of tin spikes which grant a kandra increased senses, similar to Allomantically burning tin.{{book ref|b|mbag|cmag|12}}
 
;[[Blessing of Potency]]: A pair of iron spikes which give a kandra more strength that is like an Allomancer burning pewter.{{book ref|b|hoa|c|39}} It is not exactly the same however, and it will not grant you the limitless energy you receive by burning pewter.
 
;[[Blessing of Presence]]: A pair of copper spikes which grant increased mental capability.{{book ref|b|mbag|cmag|12}} This capability includes the ability to focus despite physical discomfort or distraction, exceptionally sharp memory, resistance to madness, and the inability to lapse into unconsciousness due to shock.{{book ref|b|hoa|c|2}}{{book ref|b|hoa|c|24}} This Blessing also counters at least some of the mental weakness that is caused by Hemalurgy; kandra with these spikes are much less vulnerable to being controlled by Ruin than is the norm.{{qa ref|727|17|OreSeur Resistant to Ruin's manipulations}}
 
;[[Blessing of Stability]]: Rarely used, the Blessing of Stability is a pair of zinc spikes that endows its receiver with emotional fortitude, rendering them much more resistant to control by emotional Allomancy.{{book ref|b|mbag|cmag|12|b|2}}
 
== Relation To Mistwraiths ==
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