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The '''kandra''' are a race of creatures on [[Scadrial]], featured in the [[Mistborn trilogy]]. The First Generation of kandra were created by the [[Lord Ruler]] through the use of [[Hemalurgy]], resulting in the kandra calling him "Father". The principal usage of the kandra are as spies, because of their notable ability to imitate any being.
 
The First Generation of kandra were converted by the Lord Ruler, from pre-Ascension Terris Worldbringers, the sect of spiritual leaders and Feruchemists. As the power from the Well of Ascension was waning, Rashek as the newly ascended Lord Ruler, spoke into the minds of his packmen and trusted friends, in a secret communication that Ruin could not see or hear. Rashek's friends were Feruchemists and could not be given Allomancy, for he recognized their powers posed a threat, of any combined abilities like his own. He offered them a bargain, immortality in exchange for their Feruchemy, which they gave up, along with their humanity. His companions still live, as the very Terris packmen who climbed to the Well with him, as the First Generation, and the founders of the kandra people. The Father then transformed every living Feruchemist into mistwraiths, but he returned his good friends to sentience with Hemalurgic spikes. Allomancy was given to political allies, the nine beads of Lerasium at the Well, making the Original Nine Ancient Allomancer supporters. The Lord Ruler spent ten centuries trying to breed Feruchemy out of the Terris population, in fear that someday someone would be born with both Feruchemy and Allomancy.
shared with them his Ascension knowledge of Ruin's future plans of eventual freedom to destroy the world, resulting in the kandra Contract with Rashek, and containing secret instructions only communicated in their minds. Rashek's friends were Feruchemists and could not be given Allomancy, for he recognized their powers posed a threat, of any combined abilities like his own. He offered them a bargain, immortality in exchange for their Feruchemy, which they gave up, along with their humanity. His companions still live, as the very Terris packmen who climbed to the Well with him, as the First Generation, and the founders of the kandra people. The Father then transformed every living Feruchemist into mistwraiths, but he returned his good friends to sentience with Hemalurgic spikes. Allomancy was given to political allies, the nine beads of Lerasium at the Well, making the Original Nine Ancient Allomancer supporters. The Lord Ruler spent ten centuries trying to breed Feruchemy out of the Terris population, in fear that someday someone would be born with both Feruchemy and Allomancy.
 
Kandra were made third and last, as the Lord Ruler's power waned but his knowledge had increased. Accordingly, kandra are different, more subtle creations than the others from Hemalurgy, with more independence of will than koloss or Inquisitors, who are more affected by Ruin and driven powerfully to kill. The hemalurgical metal spikes distort the humanity in the recipient, but kandra are spiked when they are mistwraiths, not humans, and the spikes return humanity to them. The additional benefits granted are also different, where Feruchemy and Allomancy give temporary and sometimes spectacular bursts of strength, the Blessing of kandra strength will never run out,
There are other jobs for kandra to perform in [[Homeland|the Homeland]], such as the teaching and instruction of a child kandra, something to be considered a prestigious job among kandra.{{ref|annotation|mb3|chapter=9}}
 
The First Generation only communicates with the Second Generation. The First Generation were the first kandra created by the Lord Ruler. All subsequent generations were then created by the Firsts, every hundred years.{{cite}} During the approximate thousand years of the Lord Ruler's reign, there have been Eleven Generations, with a Twelfth Generation unlikely, as their Father is dead.
 
==Allegiance==
{{quote|They were of Preservation all along.|[[Harmony]] on the Kandra}}
The kandra believed that they were Preservation, while the koloss, humans and Inquisitors were of Ruin, although like the other Hemalurgic constructs they had Hemalurgic spikes. The Lord Ruler created the kandra to be his spies, the Nobles believed they were his spies for the new government and they often used them as such however the Lord Ruler had always intended for them to be his double agents, the plan was that Ruin would believe that he could take control of the Kandra whenever he wanted as they were all planted with Hemalurgic spikes. However, due to the First Contract, the Trust and the trustResolution that the kandra had, they pulled the spikes free when Ruin tried to seize them. This disrupted Ruins plan and ultimately led to his demise, showing where the kandra's true allegiance had always lain.
 
== Creation ==
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