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The '''kandra''' are a race of creatures on [[Scadrial]], featured in the [[Mistborn trilogy]]. The First Generation of kandra were created by the [[Lord Ruler]] through the use of [[Hemalurgy]], resulting in the kandra calling him "Father". The principal usage of the kandra are as spies, because of their notable ability to imitate any being.
 
The First Generation of kandra were converted by the Lord Ruler, from pre-Ascension Terris Worldbringers, the sect of spiritual leaders and Feruchemists. As the power from the Well of Ascension was waning, Rashek as the newly ascended Lord Ruler, spoke into the minds of his packmen and trusted friends, in a secret communication that Ruin could not see or hear. Rashek's friends were Feruchemists and could not be given Allomancy, for he recognized their powers posed a threat, of any combined abilities like his own. He offered them a bargain, immortality in exchange for their Feruchemy, which they gave up, along with their humanity. His companions still live, as the very Terris packmen who climbed to the Well with him, as the First Generation, and the founders of the kandra people. The Father then transformed every living Feruchemist into mistwraiths, but he returned his good friends to sentience with Hemalurgic spikes. Allomancy was given to political allies, the nine beads of Lerasium at the Well, making the Original Nine Ancient Allomancer supporters. The Lord Ruler spent ten centuries trying to breed Feruchemy out of the Terris population, in fear that someday someone would be born with both Feruchemy and Allomancy.
 
Kandra were made third and last, as the Lord Ruler's power waned but his knowledge had increased. Accordingly, kandra are different, more subtle creations than the others from Hemalurgy, with more independence of will than koloss or Inquisitors, who are more affected by Ruin and driven powerfully to kill. The hemalurgical metal spikes distort the humanity in the recipient, but kandra are spiked when they are mistwraiths, not humans, and the spikes return humanity to them. The additional benefits granted are also different, where Feruchemy and Allomancy give temporary and sometimes spectacular bursts of strength, the Blessing of kandra strength will never run out,
 
==Physiology==
Physically, the kandra resemble a [[Mistwraith]] in their natural form, however, they are {{wp|Shapeshifting|shapeshifters}}.
 
Because of their advanced age, the '''First Generation''' appear to be made of darker coloured flesh which tend to hang off them. whenTheir bones that they wear are wearingtheir own original bones, from when they were Terris packmen.
 
When they are in their Homeland, all Generations prefer the form of a [[True Body]], a set of false bones, human-shaped, crafted by a kandra artisan. Some True Body forms are quartz, with translucent skin, allowing the stone to sparkle faintly in the light.{{ref|annotation|mb3|page 140}} Kandra have spent ten centuries enslaved to humankind, serving the Contracts in an effort to keep themselves safe. Most of the kandra hate humans for their situation, but ironically, even kandra True Body forms are human, two arms, two legs, faces, even while they curse humankind for keeping them enslaved.{{ref|annotation|mb3|page 144}}
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