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(→‎Attributes and Abilities: expand and reorganize)
(→‎Attributes and Abilities: first pass on his Surges)
Kaladin has the ability to manipulate the Surges of Adhesion and Gravitation through his Nahel bond with the honorspren Sylphrena.{{book ref|sa1|57}} By breathing in Stormlight, he gains superhuman strength, speed, agility, durability, stamina, and healing, as long as he has access to Stormlight.{{book ref|sa1|62}} While his honorspren is present with him, his movements are enhanced by her, which Kaladin describes as "being guided by the wind." This gives Kaladin a superior natural fighting talent, although it does not replace skill by itself.{{book ref|sa2|52}}
 
Kaladin often refers to his powers as the Three Lashings. The Full Lashing is sticking objects together with Adhesion. It is the first of the Three Lashings Kaladin mastered, andas theit firstis hethe usedeasiest consciouslyto perform.{{book ref|sa1|part=ars}} He wascan ableuse this Lashing to bond fist-sized rocks to a sheer chasm wall and create a ladder.{{book ref|sa1|59}} He usedalso uses the Full Lashing to disarm his opponents by yanking their weapons with his own and neutralize them by bonding them to surfaces, while sparring, although he stated he felt awkward due to lack of practice. His Full Lashing had no effect on himself at this time.{{book ref|sa2|12}} He laterhas also bound himself to the saddle of his horse, demonstrating that he can choose when his Full Lashing would bondbind him or ignore him.{{book ref|sa2|25}}
;Adhesion:
Full Lashing is the first of the Three Lashings Kaladin mastered, and the first he used consciously. He was able to bond fist-sized rocks to a sheer chasm wall and create a ladder.{{book ref|sa1|59}} He used Full Lashing to disarm his opponents by yanking their weapons with his own and neutralize them by bonding them to surfaces, while sparring, although he stated he felt awkward due to lack of practice. His Full Lashing had no effect on himself at this time.{{book ref|sa2|12}} He later bound himself to the saddle of his horse, demonstrating that he can choose when his Full Lashing would bond him or ignore him.{{book ref|sa2|25}}
 
Basic Lashings involve manipulating Gravitation to have an object or person fall in a different direction. After his encounter with the Assassin in White, Kaladin manages to duplicate the ability to perform Basic Lashings.{{book ref|sa2|41}} He has since learned how to perform multiple Lashings in the same or different directions, as well as partial Lashings. He is able to fly by Lashing himself into the air,{{book ref|sa2|86}} and has gotten quite good at instinctively dismissing and renewing Lashings in different directions to achieve complex maneuvers such as looping and banking.{{book ref|sa4|6}} He can also use this ability to transport people over long distances by Lashing both themselves and himself multiple times in a direction. He typically does this while over the highstorm so as to avoid running out of Light.{{book ref|sa3|60}}
;Gravitation:
Though he has never used it consciously, Kaladin performed Reverse Lashings during the bridge runs for the entirety of his time as a bridgeman. He instinctively managed to infuse the bridge he carried to attract the Parshendi arrows shot at him while approaching the target plateaus.{{book ref|sa1|6}} Later at the Battle of the Tower, he infused the shield he was carrying to draw an entire volley of arrows shot at Bridge Four.{{book ref|sa1|67}}
 
ThoughThe heReverse hasLashings neveris usedthe itmost consciouslyIntent-centered Lashing of the three, and as such is generally more difficult to use. It involves infusing an object and commanding it to attract a specific other object.{{book ref|sa4|49}} Kaladin unconsciously performed Reversethis LashingsLashing during the bridge runs for the entirety of his time as a bridgeman. He instinctively managed to, infuseinfusing the bridge he carriedcarries to attract the Parshendi arrows being shot at him while approaching the target plateaus.{{book ref|sa1|6}} Later at the Battle of the Tower, he infusedinfuses the shield he wasis carrying to draw an entire volley of arrows shot at Bridge Four.{{book ref|sa1|67}} He also uses this Lashing to rip [[the Pursuer]]'s head from his body.{{book ref|sa4|106}}
After his encounter with the Assassin in White, he managed to duplicate the ability to perform Basic Lashings.{{book ref|sa2|41}} Initially he had problems adjusting to the sudden change of perspective, but with practice, he managed to push down his panic and become accustomed to the altered gravity. He has discovered how to perform multiple Lashings in the same or different directions, as well as partial Lashings. He has achieved "flight" by Lashing himself to the air and shown that he can keep up with a more experienced Surgebinder like Szeth.{{book ref|sa2|86}}
 
==== Resonance ====
As a Knight Radiant who has access to two Surges he also has a [[resonance]].{{wob ref|1296}} Windrunners, such as Kaladin, have an increased number of [[squire]]s, more than any other order,Order. asThe theirsquires resonanceare also more powerful than those of the other Orders.{{wob ref|915}}{{wob ref|6740}}
 
=== Shardwielding ===
After Kaladin swore the third Ideal of the Windrunners, Sylphrena gained the ability to become a [[Shardblade]]. Unlike the dead Blades left after the Recreance, Kaladin can summon her in the form of any weapon he chooses, as well as a shield, and transform it from one to another almost instantaneously.{{book ref|sa2|86}} Later, the fourth Ideal allows him to additionally summon [[windspren]] and manifsetmanifest them in the [[Physical Realm]] as [[Shardplate]].{{book ref|sa4|110}} His Plate glows blue at the seams, and is emblazoned with the glyph of [[Bridge Four]] on the chest. The spren that can create it are always present nearby, though not always manifest; this allows Kaladin to summon it at a moment's notice.{{book ref|sa4|114}} He can also send it out to manifest on other people and protect them this way.{{book ref|sa4|111}}
 
=== Combat Skills ===
Once Kaladin began summoning Syl as a Shardblade, his eyes would temporarily change to blue, making him a lighteyes, before fading back to brown, making him darkeyed again. Dalinar decided that his status as a [[Shardbearer]] made him a lighteyes of the fourth dahn, regardless of his current eye color. Since fourth dahn is a landed title, Elhokar gave Kaladin a small piece of the [[Eastern Crownlands]] to rule over. This technically makes Kaladin a landed lord, despite him not actually having any control over his territory, as it was taken over by [[Voidbringers]] shortly before he obtained it.{{book ref|sa3|58}}
 
As Bridge Four grew into the refounded Order of Windrunners, Kaladin was promoted from captain to Highmarshal.{{cite}} Shortly before the Fused occupation of Urithiru, Kaladin stepped down, at Dalinar's request, and became a surgeon.{{book ref|sa4|18}}{{book ref|sa4|10}} His notoriety as Stormblessed{{book ref|sa4|102}} and the high social status of Radiants{{book ref|sa4|25}} made his effective status remain high, even if he was technically just a surgeon. He was reinstated briefly as Highmarshal during the occupation,{{book ref|sa|63}} although he renounces command again upon the retaking of the tower.{{book ref|sa4|116}}
 
== History ==