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{{icon|iron|m|150px|thumb|right|The Allomantic symbol for iron}}
'''Iron''' is the externalExternal physicalPhysical pullingPulling metalMetal. An Allomancer burning iron can Pull bits of metal toward his center of mass, and can also use iron to sense the presence of metal nearby. Ironpulling is not dependent on magnetic forces or Allomantic power--most metals (with the exception of [[aluminum]] and some of its alloys) can be Pulled. Feruchemists can use iron to store physical weight, and when used as a Hemalurgic spike, iron steals physical strength.
 
==Allomantic Use==
 
==Hemalurgic Use==
When used as a Hemalurgic spike, iron can stealsteals the physical strength of the person killed by the spike.{{ref|b|mb3|ars}} Increasing the number of spikes increases the strength of the recipient, but at the cost of twisting the body and mind of the person who receives the spikes.
 
[[Koloss]] are created when a living human is implanted with 4four iron spikes. This gives the koloss incredible strength, but the process effectively destroyed their minds, leaving them incapable of complex logic, and extremely vulnerable to Ruin's control.
 
The [[kandra]] blessingBlessing of potencyPotency is comprised of two iron spikes.{{citeref|b|mbag|p|310}} Like all kandra blessings, the blessing gave the mistwraith sentience, with the added benefit of physical strength and endurance.
 
==Notes==
Shards, Editors, Keepers, Synod
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