Diferencia entre revisiones de «Foco»

3732 bytes eliminados ,  hace 9 meses
Página redirigida a Mandato
(updated and hope that is a little clearer)
(Página redirigida a Mandato)
Etiqueta: Redirección nueva
 
(No se muestran 52 ediciones intermedias de 32 usuarios)
#REDIRECT [[Mandato]]
{{attention}}
A '''focus''' is a specific magic-related term in the [[Cosmere]], it is the method by which [[Investiture]] can be formed into magical effects. Magic systems and magical engineering use these focuses to filter [[Investiture]] into a magical effect.{{qa ref|636|4| }} The focus Is determined by the interaction of the [[Shardworld]] and a [[Shard]] but the World is the key factor and all magics will use the focus in some way, how it is used is determined by the interaction of the [[Shard]]s.
 
== Magic Systems and Their Focus ==
 
=== Sel Magics ===
'''Form Based'''
 
;[[AonDor]]: [[AonDor]] uses patterns connected to the geographical location of [[Arelon]] that once drawn by an [[Elantrian]] allow [[Investiture]] to affect the [[Physical Realm]].
;[[Forgery]]: [[Forgery]] uses stamps with detailed instructions to alter somethings history. The instructions have ties to a geographical location near by.
;[[Bloodsealing]]: [[Bloodsealing]] uses stamps inked with fresh blood with detailed instructions. Little is know of blood sealing believed to be an offshoot of Forgery
;[[ChayShan]]: [[ChayShan]] is a martial art and allows the use of [[Investiture]] through the pattern created by the movement of the body.
;[[Dakhor]]: [[Dakhor]] uses writing placed on the bone of a person and chanting to create effects.
=== Scadrial Magics ===
'''Metal Based'''
 
;[[Allomancy]]: [[Allomancy]] uses metal by taking it into the body where it is used as a filter to determine what effect is created.{{qa ref|691|11|Why are specific focuses chosen for specific Shards?|date=May, 2010}}
;[[Feruchemy]]: [[Feruchemy]] uses metal to determine what attributes can be stored in it.
;[[Hemalurgy]]: [[Hemalurgy]] uses metal to steal and implant attributes, both magical and non magical, from one person to the next via metal spikes. The shape of the spike is irrelevant The metal determines what can be stolen as well as the location on the body when drawing and implanting a Hemalergic spike, flowing blood is required.{{cite}}
=== Nalthis Magics ===
'''Command based'''
 
;[[Awakening]]: [[Awakening]] uses [[Breath]] and color drawn from non living material as fuel while commands determine what effect is created. Commands are used to animate objects, pitch and tone is important in this process as is the mental picture in the Awakener's mind.{{qa ref|691|11}}
=== Roshar Magics ===
'''Gem Based'''
 
;[[Surgebinding]]: [[Surgebinding]] is granted by the [[Nahel Bond]] between spren and humans decide what [[Surge]]s are available to be used.
;[[Soulcasting]]: [[Soulcasting]] uses the molecular structure of gems infused with [[Stormlight]] determine what category of things it can be changed into. The exact thing something transforms into is determined by the will of the person [[Soulcasting]].
== Magic Sciences and Their Focus ==
Magic Sciences use [[Investiture]] without direct alteration of the [[Spiritweb]]
=== Roshar Sciences ===
;[[Fabrial]]s: [[Fabrial]]s are a magical Science System that uses an infused Gems color, captured Spren, and mechanical configuration to create an effect.
=== Scadrial Sciences ===
:Nothing is known of Sel Sciences, Brandon Sanderson has mention that they exist on the southern hemisphere.
== Magic without direct shard influence ==
Worlds without a [[Shard]] often have no active magic that the people living on them can directly use.
 
;[[Aviar]]: [[Aviar]] eat a worm that grants unique powers to each Species of animal, Birds bond with humans and share these powers.
;[[Shade]]s: [[Shade]]s are the ghosts of the dead and are harmed by silver.
== Notes ==
<references>
{{qa ref|636|4| Brandon on how the magic works.|date= Nov 16th, 2011}}
</references>
{{partial}}
{{cosmere}}
[[Category: Magic]]
Shards, Editors, Keepers, Synod
18 407

ediciones