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There are sixteen Shards{{epigraph ref|TWoK|11}}, and they are the most powerful known entities in the [[cosmere]]. They are related to many, if not all, magic systems, and for practical purposes, they are gods. All Shards started at an equal power level.{{17s ref|post|42116}}
 
Ten Shards have thus far been mentioned in the novels, and an additional one by Brandon. They were either referenced by their Shard's name or their Vessel. Those known by intent are [[Ambition]], [[Autonomy]], [[Cultivation]], [[Devotion]], [[Dominion]], [[Endowment]], [[Honor]], [[Odium]], [[Preservation]], and [[Ruin]]. TheAn eleventh Shard which has been partially revealed just "wants to survive." It is unclear what the intent of this Shard is, as it could be Survival but also could be many other things. [[Trell]] may be one of the unknown shards, as it is an unknown being of great power worshiped by [[Miles Hundredlives]], and served by the Set. Ruin and preservation have been combined to form the new shard of 'Harmony', as such ruin and preservation no longer exist as separate entities.
 
== Introduction ==
It appears that the bond between human and Shard is permanent. The only evidence of Shards changing hands after the original Vessels are when a Shard dies. When that dies, the person's original body rematerializes and falls to the ground as a corpse.{{epigraph ref|mb3|56}}
 
Ruin and Preservation were drawn together because they were such perfect opposites{{qa ref|691|9}} (though not all Shards have pairs like those ones do{{qa ref|691|9}}). Direct confrontation between their two powers was excruciatingly painful, and they eventually destroyed each other and the power of both shards was taken up by Sazed, forming the new shard 'Harmony'. It is not clear whether if any two Shards collided, they would both die, or if this was simply an effect of Ruin and Preservation having such opposite intents.
 
It is implied that not all Shards are equal (though they started at an equal level{{17s ref|post|42116}}). Rayse is said to hold the most dangerous of the sixteen, Odium.{{epigraph ref|sa1|19}}{{book ref|TWoK|46}} It is unknown what makes Odium inherently so dangerous, whether it is due to the intent, or because Odium actually has more power than other Shards.