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When asked about what Vessel he would become, Brandon suggested Ingenuity, implying that it might be another Shard.{{wob ref|10288}}{{wob ref|3299}} However, this has not been confirmed.
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{{quote
| The power of ancient Adonalsium permeates him. And controls him. [[Odium]] is a force like pressure, gravitation, or the movement of time. These things cannot break their own rules. Nor can he.
| [[
}}
Shards possess incredible power -- a single Shard can easily move entire planets and alter people down to genetic level.{{epigraph ref|mb3|4}} They exist in all three Realms, but unlike other living beings, vast majority of their power is concentrated in the [[Cognitive Realm|Cognitive]] and [[Spiritual Realm|Spiritual]]. Time matters little to them, and can bend and stretch as they wish it.{{epigraph ref|mb3|17}}
As [[Investiture]] never truly goes away, a Shard has access to a functionally-endless supply of it; however, there is a finite amount that a Vessel can command at any one time. This also means that while all Investiture in the cosmere is assigned to one Shard or another, a Shard cannot truly command all of it at once.{{wob ref|8605}} As such, while powerful, Shards are neither omniscient, nor omnipresent or omnipotent.
A Shard's power can be temporarily diminished, either by assigning it to other living creatures (like people or [[spren]]) or by sending it back to Spiritual Realm, for example, by burning [[atium]]. Moreover, Shards are, as powers, bound to follow higher rules; a deal, once made by a Shard, cannot be broken, and they must absolutely obey the rules that govern them.{{book ref|sa3|16}}
Each Shard appears particularly predisposed towards acting in line with their intent; for example, [[Preservation]] finds it near-impossible to destroy, while it's extremely easy for [[Ruin]].{{msh ref|2|3}} This is partially influenced by the personality change brought about by the Shard.{{wob ref|6685}} However, whether their intents provide Shards with actual unique powers is unknown.
=== Magic Generation ===▼
Shards will begin to fuel magic when they settle on a world. Each Shard can do this differently, though much of the system is restricted by the world itself. Because of this, the Shard is able to directly interact with the users of the magic and provide the needed Investiture. Ruin and Preservation's ability to fuel all the Metallic Arts is an example of this.{{wob ref|6072}}▼
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[[File:Marsh Ruin.png|thumb|right|250px|<center><small>by {{a|eyeronis}}</small></center> [[Ruin]] commanding a [[Steel Inquisitor]] ]]
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Shards are capable of appearing in various parts of their own Invested worlds instantaneously.{{book ref|mb3|76}} They can also travel to other planets by willing themselves to do so.{{epigraph ref|sa1|21}}{{wob ref|5526}} However, when a Shard Invests its power in a world, it's bound to it and will have difficulty leaving the system it's in.{{wob ref|9852}} Shards can also trap each other in systems, though the precise mechanics of it are unknown.{{book ref|sa3|57}}
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Shards have several ways of communicating with people. Some Shards can speak directly into the minds of others, while others can listen.{{book ref|mb3|48}} A Shard can also communicate with a person directly through dreams or visions, and even take on a physical form -- a puppet of sorts, serving as a Physical outlet for communication.{{book ref|sa3|57}}{{book ref|sa3|114}} While the visions and speaking directly into a mind are limited to a single person, a puppet can be seen by many people.{{book ref|sa3|115}}
A Shard can also communicate directly with [[Cognitive Shadow]]s, and is capable of bilocation -- being present in several places at once -- within its sphere of influence.{{msh ref|1|1}}
====
Shards can use their power to create complex constructs, capable of continuing their function past the Shard's death. Examples of such constructs are the snapping mists of [[Preservation]],{{wob ref|4445}} and the vision journal of [[Honor]].{{book ref|sa1|75}} Shards can also create sapient beings out of their power -- this is most commonly seen on [[Roshar]], with its overabundance of [[spren]]. Many of them, like [[Stormfather]], [[Nightwatcher]] and [[honorspren]], were created by local Shards.{{book ref|sa3|108}}{{book ref|sa3|114}}
Shards can also create '''avatars''', personas that can act independently of them.{{wob ref|13220}} Avatars can be of any gender, race and species, regardless of the original Vessel creating them, and can be formed at a considerable distance from the main body of the Shard, with many different avatars able to exist on a single [[Shardworld]].{{wob ref|3974}}{{wob ref|9385}}{{wob ref|3974}} Though a Shard can create them directly, avatars can also from witohut a conscious decision on the Shard's part, though the Shard is still aware of what is happening.{{wob ref|13220}} When created directly, however, they can be instilled with specific traits.{{epigraph ref|sa3|50}}
Avatars are, in a way, considered to be Shards in their own right.{{wob ref|8606}} Known ones include [[Patji (being)|Patji]] and the [[Sand Lord]], both of [[Autonomy]].{{wob ref|8902}}{{wob ref|5876}}
▲==== Magic Generation ====
▲
==== Future Sight ====
{{quote
| It's as if the future is a shattering window. The further you look, the more pieces that window breaks into. The near future can be anticipated, but the distant future… I can only guess.
| [[Honor]]{{book ref|sa1|75}}
}}
Shards can perceive the future, although it can be difficult for them. Some are better at it than others, with [[Cultivation]] and [[Preservation]] in particular being noted as particularly excelling.{{book ref|sa1|75}}{{wob ref|5309}} Like all seers, Shards utilize [[Fortune]] to see ahead; and, like all seers, they can be wrong about both what they see and how they interpret it.{{book ref|sa3|122}}
Shardic power can also be utilized by others to perceive the future like they do: examples of this are [[atium]], as well as the visions of the [[Returned]].{{wob ref|4645}}
== Forms and Subdivisions ==
|