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The '''Shards of [[Adonalsium]]''', or '''Shards''' for short, are pieces of the power of creation itself.{{qa ref
There are sixteen Shards{{epigraph ref|TWoK|11}}, and they are the most powerful known entities in the [[cosmere]]. They are related to many, if not all, magic systems, and for practical purposes, they are gods. All Shards started at an equal power level.{{17s ref|2383|post|42116|All shards started equal?}}
Nine Shards have thus far been mentioned in the novels, either referenced by their Shard's name or its holder. Those known by intent are [[Ruin]], [[Preservation]], [[Honor]], [[Odium]], [[Cultivation]], [[Endowment]], [[Devotion]]{{qa ref
== Introduction ==
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It is not known what [[Adonalsium]] is, whether it be a person or a great power. Since Shards have been called pieces of the power of creation{{qa ref
These Shards are named after their respective [[intent]], which represents the driving force of the power{{annotation ref|mb3|chapter=58}}--an aspect of creation. However, after the Shattering, the Shards were left with no mind to control the power. For [[Realmatic]] reasons, a mind--Cognitive power--must be attached to the Spiritual power of the Shard. People eventually took up these Shards, like [[Rayse]] and [[Bavadin]], who share some history with whoever wrote [[the Letter]].
When a person takes up a Shard, the extreme power vaporizes the body, allowing the person's mind to expand.{{qa ref
{{quote
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It is not clear who the original Shardholders were, or where they came from. Over time, Shardholders begin referring to themselves as their Shard's name (though they do remember their original selves{{qa ref
Often, a Shardholder's original name is mentioned in some form on their world. Atium is named after Ati, lerasium after Leras, and those condensed essences of their Shards' power. AonDor is derived from Aona, a Shardholder on Sel. It is also suspected that 'Domi', god of the Shu-Korath people, is short for Dominion.{{epigraph ref|sa1|22}}
It appears that the bond between human and Shard is permanent. The only evidence of Shards changing hands after the original Shardholders are when a Shard dies. When that dies, the person's original body rematerializes and falls to the ground as a corpse.{{epigraph ref|mb3|56}}
Ruin and Preservation were drawn together because they were such perfect opposites{{qa ref
It is implied that not all Shards are equal (though they started at an equal level{{17s ref|2383|post|42116|All shards started equal?}}). Rayse is said to hold the most dangerous of the sixteen, Odium.{{epigraph ref|sa1|19}}{{ref|b|TWoK|c|46}} It is unknown what makes Odium inherently so dangerous, whether it is due to the intent, or because Odium actually has more power than other Shards.
It is unknown if Odium is special in his ability to Splinter a Shard, but regardless, the person who wrote [[the Letter]] is terrified of Odium's power.
Odium is not native on Roshar{{qa ref
If Brandon were to do a novel where different magic systems collide as the focus of the book, he refers to it as a '''conflux''' book.{{qa ref
The [[Seventeenth Shard]], however, are not a Shard of Adonalsium, but rather an organization of people who hop between worlds.{{17s ref|6|text=Welcome to 17th Shard}}
! colspan=5 class=title |Shards of Adonalsium
{{row|Shard|Holder|[[Shardworld|World]]|Books|pre={{#!:!widht=25%|}}|pre5={{#!:!width=1%|}}| }}
{{/row|Ruin|Ati|Scadrial|mb|c2=(later [[Sazed]])|{{qa ref
{{/row|Preservation|Leras|Scadrial|mb|c2=(later [[Sazed]])|{{qa ref
{{/row|Endowment||Nalthis|wb|{{qa ref
{{/row|Devotion|Aona|Sel|e|{{qa ref
{{/row|Dominion|Skai|Sel|e|{{qa ref
{{/row|Honor|Tanavast|Roshar|sa|{{qa ref
{{/row|Odium|Rayse|Braize|sa|{{qa ref
{{/row|Cultivation||Roshar|sa|{{qa ref
{{/row||Bavadin|Taldain|White Sand|{{qa ref
|}
It is likely that this is a complete list of all the Shards for the published [[Shardworld]]s.
Some worlds have more Shards than others.{{qa ref
Ruin and Preservation are the only Shards on [[Scadrial]] at the moment.{{qa ref
{{quote
One is a tough call. You've never met the Shard itself, but you've seen its power.<br>
The other one you have not met directly, but have seen its influence.
|Brandon Sanderson{{qa ref
}}
Endowment was confirmed to be the Voice from [[Warbreaker]],{{qa ref
With the Way of Kings, [[the Letter]] demystifies the other two unaccounted for Shards: we had not directly met Skai's Shard, but his power on the planet of [[Sel]] has been seen (and, presumably, his related magic, with the [[Dakhor]]). And [[Odium]] traveled to Sel, killing Aona and Skai, so by default his influence is pervasive on Sel.{{epigraph ref|sa1|22}} So, all the Shards on Scadrial, Sel, and Nalthis are accounted for.
There are three Shards on Roshar{{qa ref
Therefore, for all Shardworlds that have been seen, all Shards are known.
}}
Still, that leaves eight additional Shards that have not been seen, and the only reference to any of them is that Bavadin is a Shardholder.{{qa ref
==Forms and Subdivisions==
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A Shard's power can take many different forms, related to the three [[Realmatic Theory|realm]]s: the Physical, the Cognitive, and the Spiritual.{{qa ref
In its Physical form, it can appear as a solid, and does one specific thing.{{qa ref
In its liquid form, it is most potent.{{qa ref
It is not clear what the gaseous form of Shards (the Spiritual power) do in general, but the mists--the power of Preservation--are able to fuel Allomancy as if working as a metal.{{qa ref
There are further subdivisions of Shards: Slivers and Splinters.
=== [[Sliver]] ===
A Sliver is a human intelligence who has held the power and released it.{{qa ref
The [[Lord Ruler]] held a bit of Preservation at the [[Well of Ascension]] and letting it go. This altered him, and that residue of a Shard inside him was what scholars would term a Sliver. After Vin gave up [[Preservation]], she was considered a Sliver, as was Kelsier by the end of the [[Mistborn trilogy]]. Elantrians are not slivers.{{qa ref
=== [[Splinter]] ===
It is unknown what the exact definition of a Splinter is, but the term seems to refer to a specific kind of fragment of a Shard's power. Unlike Slivers, a Splinter has never been human.{{qa ref
The divine Breath that [[Returned]] hold (a Splinter of [[Endowment]]{{qa ref
It is not clear how Splinters are formed, though it appears a Shard can actively create one. Endowment seems to be able to form them at will for [[Returned]]. [[Odium]] traveled to Sel and Splintered [[Devotion]] and [[Dominion]].{{article ref|The Letter}} Since [[Odium]] killed [[Tanavast]],{{ref|b|twok|c|75}} the holder of [[Honor]], Honor is Splintered.{{qa ref
== Powers ==
Shards hold a vast amount of Spiritual energy, and have enormous capabilities, so much power that they have effectively become gods. Moving a planet is easy for them to accomplish.{{epigraph ref|mb3|4}} They exist on a higher level than the Physical Realm, and have expanded Cognitive aspects and perceptions. Time seems to matter little to Shards. Minutes can pass like hours.{{epigraph ref|mb3|17}}
Shards can will themselves to various parts of their world instantaneously (or near instantly).{{ref|b|mb3|c|76}} They can will themselves to other Shardworlds, as noted from Odium's journey to Sel{{epigraph ref|sa1|21}} and Brandon implying that [[Sazed]] could travel to another world, but chooses not to.{{qa ref
Shards can fuel magic, as evidenced by Ruin and Preservation's ability to fuel all the Metallic Arts.{{qa ref
Shards can see into the future, though this is difficult to do. [[Honor]] describes seeing the future like "It's as if the future is a shattering window. The further you look, the more pieces that window breaks into."{{ref|b|twok|c|75}} Some Shards are better at seeing into the future--Honor says Cultivation is better at future sight than Honor.{{ref|b|twok|c|75}} Preservation saw into the future and created the [[Terris Prophecies]].{{qa ref
Shards can develop complex constructs with their power. Preservation made the mists Snap Allomancers long after his mind had withered away.{{qa ref
Aspects of Shards' power regenerate over time. The Well of Ascension reformed every 1024 years{{qa ref
=== Weaknesses ===
One of the largest weaknesses a Shard has is that its holder is shaped to its intent. Ruin and Preservation could not create by themselves, as it was against their Shards' intent to do so alone. Odium refuses to take additional Shards simply because doing so would change his personality.{{qa ref
Shards, though their minds are significantly expanded, are not omniscient, omnipresent nor omnipotent. Even after Ruin was free from his prison, he couldn't influence everything. After the end of ''[[The Hero of Ages]]'', Sazed can more easily influence events where the mists are located{{qa ref
Ruin could not read minds, but this is not a limitation to all Shards. Ruin is invasive, it can insert thoughts, but that power can't hear the reaction. Preservation listens and protects, and as such can hear what is inside people's minds, but cannot insert thoughts.{{qa ref
Preservation and Ruin are blind to metal, the [[focus]] of the [[Metallic Arts]]. It is not clear if other Shards are blind to an aspect of their respective focus, but Brandon has stated that Sazed is also blind to metal{{qa ref
Honor states to [[Dalinar]] that a champion may bind [[Odium]], but it is unknown what he meant.{{ref|b|TWoK|c|75}}
==Relationship with Magic Systems==
{{quote|The powers of Ruin and Preservation are Shards of Adonalsium, pieces of the power of creation itself. Allomancy, Hemalurgy, Feruchemy are manifestations of this power in mortal form, the ability to touch the powers of creation and use them. These metallic powers are how people's physical forms interpret the use of the Shard, though it's not the only possible way they could be interpreted or used. It's what the genetics and Realmatic interactions of Scadrial allow for, and has to do with the Spiritual, the Cognitive, and the Physical Realms.|[[Brandon]]{{qa ref
All magic systems that are currently known are related to Shards. [[Allomancy]] is of Preservation, [[Hemalurgy]] is of Ruin, and [[Feruchemy]] is the balance between the two Shards. [[AonDor]], by name, appears to be related to [[Devotion]]. [[Awakening]] is of [[Endowment]]. It is thought that [[Surgebinding]] is of [[Honor]], but this is not confirmed. The only magic that may not be related to a Shard are [[Hoid]]'s ability to move from planet to planet, but the mechanics of his powers are not clear.
The types of magics that exist on a world depends on which Shards are present. If Endowment were to move to Scadrial, additional combinations of magics may form.{{qa ref
Though magics are related to a Shard, that does not mean that the effect of a magic is in line with a Shard's intent. For example, Allomancy does things like Pushing and Pulling that don't bring to mind "Preserving" things. Rather, a Shard's intent determines ''how'' the magic is obtained, not its effect.{{qa ref
Magic systems have a [[focus]]. Metals are the focus for the Metallic Arts, Aons are the focus for AonDor, and the Commands are the focus for Awakening.{{cite|need better than 'Eric says so}}<ref>[[User: Chaos2651|Chaos]]'s meeting with Brandon insists it is so.</ref> The focus seems to be related to Shards themselves, as Ruin and Preservation could not perceive metal. It is not known what determines a focus for a given Shard, or if all Shards are blind to their focus in some way.
===Shardholder of Endowment===
Endowment's Shardholder is currently unknown, but since the Tears of Edgli are related to color and Awakening, it's been proposed that Endowment's original name was Edgli.{{qa ref
It is also theorized that Endowment's Shardholder is female.
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