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The types of magics that exist on a world depends on which Shards are present. If Endowment were to move to Scadrial, additional combinations of magics may form.{{qa ref|691|25}} However, Shards did not ''create'' magic systems. Ruin and Preservation did not create the Metallic Arts.{{qa ref|727|5}} Rather, magic is a natural function of the world, a Shard's intent, [[Realmatic]] interactions, and sometimes genetics.{{qa ref|727|45}}
 
Though magics are related to a Shard, that does not mean that the effect of a magic is in line with a Shard's intent. For example, Allomancy does things like Pushing and Pulling that don't bring to mind "Preserving" things. Rather, a Shard's intent determines ''how'' the magic is obtained, not its effect.{{qa ref|622|107}} In Hemalurgy, the method of gaining magic is spiking and it is inherently destruction, but the ''effect'' of the magic actually enhances something else. (This is the more exact, confirmed statement of {{17s|369|text=the Principle of Intent}} theory).
 
Magic systems have a [[focus]]. Metals are the focus for the Metallic Arts, Aons are the focus for AonDor, and the Commands are the focus for Awakening.{{ref|text=[[User: Chaos2651|Chaos]]'s meeting with Brandon insists it is so.}}{{clarify|need better than 'Eric says so}} The focus seems to be related to Shards themselves, as Ruin and Preservation could not perceive metal. It is not known what determines a focus for a given Shard, or if all Shards are blind to their focus in some way.
Shards, Editors, Keepers, Synod
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