Diferencia entre revisiones de «Leyes de la magia de Sanderson»

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=== Weaknesses and costs ===
Weaknesses and costs alike make a magic system more interesting. Weaknesses are generally harder to keep sensible and the kryptonite example has become a staple of easy storytelling. Brandon encourages writers to make up more interesting weaknesses than "Lose powers if x". Costs on the other hand are a great way of limiting a character and the use of the magic. In [[the Wheel of Time]] series the cost is that the users of the magic will slowly go insane,. Although the metals in [[Mistborn]] and the stormlight in [[The Stormlight Archive]] it'smy sound like costs, they are actually limitations. Metals and Stormlght aren’t crucial to the stormlightcharacters or the plot outside of magic, and inthus [[Mistborn]]only it'slimit the metalsabilities of the user.
 
== [[bws: sandersons-third-law-of-magic|Sanderson's Third Law]] ==
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