Diferencia entre revisiones de «Leyes de la magia de Sanderson»

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"Mysterious magic" (or "soft magic"), which has no clearly defined rules, should, in genre fantasy, not solve problems, although it may ''create'' them. Soft magic in genre fantasy is usually used to create a sense of awe and wonder, and the workings of it aren’t known to the reader and most characters. Brandon has said that J.R.R. Tolkien and George R.R Martin’s use of magic is a good example of a soft magic system.
 
“Hard magic” on the other hand has rules explicitly described by the author, meaning that the reader can understand the magic so that solving problems with it doesn’t seem to “mystically make everything better”. Instead, it’s the characters’ wit and experience that solves the problems. This makes magic a tool which can be used to solve problems and enhance the story. L.E. Modesitt Jr. and Melanie Rawn, according to Brandon, write in this way, according to Brandon.
 
The middle ground is a situation where the reader knows some of the limits and possibilities of the magic but doesn’t understand its workings. Brandon has cited the magic in J.K. Rowling’s Harry Potter series as a great example.
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