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(Undo revision 67981 by 108.162.237.151 (talk))
 
=== Interconnection ===
Another important point is to interconnect. Try to make the powers a character has seem like a coherent whole rather than separate abilities. For example inIn ''Mistborn'', allfor theexample, magics were designed to be what thieves would want and then the powers named accordingly. Tying your powers together thematically is an important part of worldbuilding and expands the world, rather than adding to it.
 
=== Streamlining ===
Streamlining is also important in any magic system. Combining already pre-existing magics and powers is often a better way than adding a new oneones. A different culture reacting to a magic entirely differently than what has been shown so far, is often better than having the othera culture havewith its own unrelated magic system. For example: a simple heat-generating magic may be used by different cultures in very different ways. A warlike culture might use it for assault or for forging weapons, a peaceful one for heating and preparing food, for merchants for making products, nomads for powering transportation and so on.
 
HoweverRemember, rememberhowever, not to streamline too far as that will make the single culture or character seem too packed and might decrease their plausibility.
For example a simple heat generating magic can be used by different cultures in very different ways: A warring culture might use it for assault or for forging weapons, a peaceful culture for heating and preparing food, a mercantile culture for making products and a nomadic culture for powering transportation.
 
However remember not to streamline too far as that will make the single culture or character seem too packed and might decrease their plausibility.
 
== Notes ==
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