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==Physiology==
As stated previously, kandra were mistwraiths altered by hemalurgy and given sentience.{{epigraph ref|b|mb3|e|41}} Despite the physical similarities, and indeed origins as a mistwraith, kandra are considered a separate species in the Final Empire.
 
Because of their advanced age, the First Generation appeared to be made of darker colored flesh which tended to hang off them. The bones that they wore were their own original bones, from when they were Terris packmen.
{{quote|What of Ruin, and Preservation? The gods of the kandra people were at war again, and the only ones who knew of them were pretending that nothing was happening.|TenSoon's thoughts while imprisoned{{ref|b|mb3|c|20}}}}
 
The kandra believed that they were of Preservation, while the koloss and Inquisitors were of Ruin.{{epigraph ref|b|mb3|e|80}} Thus TenSoon was wrong despite the fact that, like other Hemalurgically-created races, they were possessed of Hemalurgic spikes. The Lord Ruler created the kandra to be his spies, and the noble class believed they were spies for the new government. They often used the kandra in the way they thought they were meant to be used, but ultimately Rashek's plan was for them to be double agents against Ruin. According to the plan, Ruin would believe that he could take control of the kandra whenever he wanted, as they were planted with Hemalurgic spikes. However, due to a clause in the First Contract, as well as the Trust and the Resolution, instead of being used by Ruin, they would pull their spikes free when and if Ruin were to try and seize control of them. During the events of ''[[The Hero of Ages]]'', this plan came to fruition exactly as the Lord Ruler had planned, and this disrupted Ruin's efforts and ultimately led to his demise, demonstrating the kandra's true allegiance had always lain with Preservation.{!{cite|where does this come from?}}
 
== Blessings ==
Two of the same types of spike made up a Blessing, and one Blessing converted a [[mistwraith]] into a sentient kandra.{{ref|b|mb3|c|39}} During the thousand plus years of the Lord Ruler's reign, there had been Eleven Generations, with a Twelfth Generation unlikely, as he is dead. Without the Lord Ruler, the kandra cannot create new Blessings and without Blessings there would be no new kandra.{{ref|b|mb3|c|7}}
 
There were four different blessings available to make a kandra. All four granted mistwraiths sentience and converted them into kandra, but they also had additional benefits.{{epigraph ref|b|mb3|e|38}}
 
;[[Blessing of Awareness]]: A pair of tin spikes which granted a kandra increased senses, similar to Allomantically burning tin.{{ref|b|mb3|c|12}}
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