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The '''kandra''' were race of creatures on [[Scadrial]], featured in [[Mistborn trilogy|Mistborn]].
 
== CreationOrigin ==
Kandra didn't exist prior to The First[[Lord GenerationRuler]]'s ascension. Then, when he held the power of kandraPreservation, werehe created by the kandra's [[LordFirst RulerGeneration]] through the use of [[Hemalurgy]], hence the kandra called him "Father."{{ref|b|mb3|c|7}}
 
Kandra were made third and last, as the Lord Ruler's power waned but his knowledge had increased. Accordingly, kandra arewere different, more subtle creations than the others createdmade by The Lord Ruler using Hemalurgy: the [[koloss]] and the [[Inquisitors]]. TheyThe havekandra had more independence of will than koloss or Inquisitors, who arewere more affected by Ruin and driven powerfully to kill. The Hemalurgic metal spikes distortdistorted the humanity in the recipient, but kandra arewere spiked when they arewere mistwraiths, not humans, and the spikes actually ''grant''granted some measure of humanity to them. The additional benefits thatgiven the Blessings grant are also different than those grantedthe toInquisitors Inquisitorsgained. Instead of grantinggiving Feruchemical or Allomantic powers thatwhich grantallowed temporary and sometimes spectacular bursts of strength and other attributes, the Blessings givenbestowed to the kandra grantawarded them increased abilities that are consistent and stable.
The following generations were created by the Firsts through "Blessings,"{{ref|b|mb3|c|20}} spikes created using [[Hemalurgy]].{{ref|b|mb3|e|36}} The Lord Ruler provided Hemalurgic metal spikes to the kandra each century, in a number requested, and the kandra used these spikes to convert mistwraiths into full kandra. Two of the same types of spike made up a Blessing, and one Blessing converted a [[mistwraith]] into a sentient kandra.{{ref|b|mb3|c|39}} During the thousand plus years of the Lord Ruler's reign, there had been Eleven Generations, with a Twelfth Generation unlikely, as their Father is dead. Without the Lord Ruler, the kandra cannot create new Blessings or new kandra.{{ref|b|mb3|c|7}}
 
Kandra were made third and last, as the Lord Ruler's power waned but his knowledge had increased. Accordingly, kandra are different, more subtle creations than the others created using Hemalurgy. They have more independence of will than koloss or Inquisitors, who are more affected by Ruin and driven powerfully to kill. The Hemalurgic metal spikes distort the humanity in the recipient, but kandra are spiked when they are mistwraiths, not humans, and the spikes actually ''grant'' some measure of humanity to them. The additional benefits that the Blessings grant are also different than those granted to Inquisitors. Instead of granting Feruchemical or Allomantic powers that grant temporary and sometimes spectacular bursts of strength, the Blessings given to kandra grant increased abilities that are consistent and stable.
 
== Following Generations ==
==The First Contract==
The following generations were created by the [[First Generation|Firsts]] through "Blessings,"{{ref|b|mb3|c|20}} spikes created using [[Hemalurgy]].{{ref|b|mb3|e|36}} The Lord Ruler provided those Hemalurgic metal spikes to the kandra each century, in a number requested by the Firsts, and the kandra used these spikes to convert mistwraiths into sentient, full kandra.
As the power from the Well of Ascension was waning, Rashek as the newly ascended Lord Ruler, spoke into the minds of his packmen and trusted friends, in a secret communication that Ruin could not see or hear. Rashek shared with them his Ascension knowledge of Ruin's future plans of eventual freedom to destroy the world, resulting in the kandra Contract with Rashek, and containing secret instructions only communicated in their minds.{{cite|where does this come from?}}
 
Rashek's friends were Feruchemists and could not be given Allomancy, for he recognized their powers posed a threat, of any combined abilities like his own. He offered them a bargain, immortality in exchange for their Feruchemy, which they gave up, along with their humanity. His companions still live, as the very Terris packmen who climbed to the Well with him, as the First Generation, and the founders of the kandra people. The Father then transformed every living Feruchemist into mistwraiths, but he returned his good friends to sentience with Hemalurgic spikes. Allomancy was given to political allies, the nine beads of lerasium at the Well, making the Original Nine Ancient Allomancer supporters.{{cite|where does this come from?}} The Lord Ruler spent ten centuries trying to breed Feruchemy out of the Terris population, in fear that someday someone would be born with both Feruchemy and Allomancy.{{cite|where does this come from?}}
 
== The First Contract ==
As the power from the Well of Ascension was waning, [[Rashek]], as the newly ascended Lord Ruler, spoke into the minds of his packmen and trusted friends, in a secret communication that Ruin could not see or hear. Rashek shared with them his Ascension knowledge of Ruin's future plans of eventual freedom to destroy the world, resulting in the kandra Contract with Rashek, and containing secret instructions only communicated in their minds.{{cite|where does this come from?}}
 
Rashek's friends were Feruchemists and could not be given Allomancy, for he recognized their powers posed a threat, of any combined abilities like his own. He offered them a bargain, immortality in exchange for their Feruchemy, which they gave up, along with their humanity. His companions still live, as the very Terris packmen who climbed to the Well of Ascension with him, asbecame the First Generation, and the founders of the kandra people. The FatherLord Ruler then transformed every living Feruchemist into mistwraithsa mistwraith, but he returned his good friends to sentience with Hemalurgic spikes. Allomancy was given to political allies, the nine beads of lerasium at the Well, making the Original Nine Ancient Allomancer supportersBlessings.{{cite|where does this come from?}} The Lord Ruler spent ten centuries trying to breed Feruchemy out of the Terris population, in fear that someday someone would be born with both Feruchemy and Allomancy.{{cite|where does this come from?}}
 
<!--- Allomancy was given to political allies whom The Lord Ruler gave nine beads of Lerasium, making them the original nine Allomancers. | This doesn't fit here; Meg --->
 
 
==Physiology==
As stated previously, kandra arewere mistwraiths altered by hemalurgy and given sentience. Despite the physical similarities, and indeed origins as a mistwraith, kandra are considered a separate species in the Final Empire.
 
Because of their advanced age, the First Generation appeared to be made of darker colored flesh which tended to hang off them. The bones that they wore were their own original bones, from when they were Terris packmen.
 
When kandra were in their Homeland, all subsequent Generations prefer the form of a [[True Body]], which was a set of false, generally human-shaped bones that were crafted by a kandra artisan. Some True Body forms were quartz, and kandra showed off their True Bodies by creating translucent skin that allowed the stone to sparkle faintly in the light.{{ref|annotation|mb3|page 140}} Wood also was used for a True Body like [[MeLaan]]'s.{{ref|b|mb3|c|9}} Though most of the kandra hated humans for their situation, ironically, their True Bodies were human-shaped,{{ref|annotation|mb3|page 144}} and it felt wrong to them to wear an animal's body.{{ref|b|mb3|c|7}}
 
Kandra did not die naturally, with the First Generation as old as the Lord Ruler, exceeding amore than thousand years. One of the kandra secrets referenced thean unknown acid mixture, which was the only processpossibility to kill a kandra, otherwise they were essentially immortal.
 
Because of their ability to change shape, most damage to a kandra was of no consequence. One notable exception to this was being bathed in acid, hence kandra guards mostly used hammers to break bones, thus hindering movement.
 
==Culture==
The kandra were known to be secretive, keeping to themselves and mistrusting of all others including each other. Their purpose given by the Lord Ruler was to be his spies, because of their ability to imitate any being.
Kandra kept religiously to a social mandate they call "[[Contract|The Contract]]", which is the system by which they offered their services to humans. In order to hire a kandra, theyone werehad to bepay paidthem in [[atium]].
 
There were other jobs for kandra to perform in the [[Homeland]], such as the teaching and instruction of a child kandra, somethingwhich to bewas considered a prestigious job among kandra.{{ref|annotation|mb3|chapter=9}}
 
They referred to the Lord Ruler as the Father, because he was responsible for their creation. After his death, TenSoon advocated that [[Vin]] should be considered the Mother, because she was the one who had slain the Lord Ruler.{{ref|b|mb3|c|11}} It is unknown if other kandra accepted this title for her or not.
 
== Blessings ==
The following generations were created by the Firsts through "Blessings,"{{ref|b|mb3|c|20}} spikes created using [[Hemalurgy]].{{ref|b|mb3|e|36}} The Lord Ruler provided Hemalurgic metal spikes to the kandra each century, in a number requested, and the kandra used these spikes to convert mistwraiths into full kandra. Two of the same types of spike made up a Blessing, and one Blessing converted a [[mistwraith]] into a sentient kandra.{{ref|b|mb3|c|39}} During the thousand plus years of the Lord Ruler's reign, there had been Eleven Generations, with a Twelfth Generation unlikely, as their Fatherhe is dead. Without the Lord Ruler, the kandra cannot create new Blessings orand without Blessings there would be no new kandra.{{ref|b|mb3|c|7}}
 
There were four different blessings available to make a kandra. All four granted mistwraiths sentience and converted them into kandra, but they also had additional benefits.{{ref|b|mb3|e|38}}
 
;[[Blessing of Awareness]]: A pair of tin spikes which granted a kandra increased senses, similar to Allomantically burning tin.{{ref|b|mb3|c|12}}
 
;[[Blessing of Potency]]: A pair of iron spikes which gave a kandra more strength thatsimilar is liketo an Allomancer burning pewter.{{ref|b|mb3|c|39}} It is not exactly the same however, and it will not grant you the limitless energy like an Allomancer receives by burning pewter. {{disputed| An Allomancer only has that energy as long as he doesn't run out of pewter, so limitless?}}
 
;[[Blessing of Presence]]: A pair of copper spikes which granted increased mental capability.{{ref|b|mb3|c|12}} This capability included the ability to focus despite physical discomfort or distraction, exceptionally sharp memory, resistance to madness, and the inability to lapse into unconsciousness due to shock.{{ref|b|mb3|c|2}}{{ref|b|mb3|c|24}} This Blessing also countered at least some of the mental weakness that was caused by Hemalurgy; kandra with these spikes were much less vulnerable to being controlled by Ruin than is the norm.{{ref|?|727|17|OreSeur Resistantresistant to Ruin's manipulations}}
 
;[[Blessing of Stability]]: Rarely used, the Blessing of Stability was a pair of zinc spikes that endowed its receiver with emotional fortitude, rendering them much more resistant to control by emotional Allomancy.{{ref|b|mb3|c|12|b|2}}
 
Kandra were also unmatched actors. Before assuming the role of a certain person, a kandra would spend a significant amount of time observing the individual in order to learn their mannerisms. Because of this, it was almost impossible to tell a kandra from the actual individual they were impersonating.
 
Because of their ability to change shape, most damage to a kandra was of no consequence. One notable exception to this was being bathed in acid, hence kandra guards mostly used hammers to break bones, thus hindering movement.
 
 
 
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