Diferencia entre revisiones de «Usuario:Meg/MB/kandra»

Ir a la navegación Ir a la búsqueda
sin resumen de edición
 
== Creation ==
The First Generation of kandra were created by the [[Lord Ruler]] through the use of [[Hemalurgy]], hence the kandra called him "Father."{{ref|b|mb3|c|7}}
 
WhileThe thefollowing Firstgenerations Generation waswere created directly by the Lord Ruler, the Firsts created all subsequent generations of kandra through "Blessings,"{{ref|b|mb3|c|20}} spikes created using [[Hemalurgy]].{{ref|b|mb3|e|36}} The Lord Ruler provided Hemalurgic metal spikes to the kandra each century, in a number requested, and the kandra used these spikes to convert mistwraiths into full kandra. Two of the same types of spike made up a Blessing, and one Blessing converted a [[mistwraith]] into a sentient kandra.{{ref|b|mb3|c|39}} During the thousand plus years of the Lord Ruler's reign, there had been Eleven Generations, with a Twelfth Generation unlikely, as their Father is dead. Without the Lord Ruler, the kandra cannot create new Blessings or new kandra. {{ref|b|mb3|c|7}}
 
Kandra were made third and last, as the Lord Ruler's power waned but his knowledge had increased. Accordingly, kandra are different, more subtle creations than the others created using Hemalurgy. They have more independence of will than koloss or Inquisitors, who are more affected by Ruin and driven powerfully to kill. The Hemalurgic metal spikes distort the humanity in the recipient, but kandra are spiked when they are mistwraiths, not humans, and the spikes actually ''grant'' some measure of humanity to them. The additional benefits that the Blessings grant are also different than those granted to Inquisitors. Instead of granting Feruchemical or Allomantic powers that grant temporary and sometimes spectacular bursts of strength, the Blessings given to kandra grant increased abilities that are consistent and stable.
Kandra did not die naturally, with the First Generation as old as the Lord Ruler, exceeding a thousand years. One of the kandra secrets referenced the unknown acid mixture, which was the only process to kill a kandra, otherwise they were essentially immortal.
 
==The First Contract==
As the power from the Well of Ascension was waning, Rashek as the newly ascended Lord Ruler, spoke into the minds of his packmen and trusted friends, in a secret communication that Ruin could not see or hear. Rashek shared with them his Ascension knowledge of Ruin's future plans of eventual freedom to destroy the world, resulting in the kandra Contract with Rashek, and containing secret instructions only communicated in their minds. Rashek's friends were Feruchemists and could not be given Allomancy, for he recognized their powers posed a threat, of any combined abilities like his own. He offered them a bargain, immortality in exchange for their Feruchemy, which they gave up, along with their humanity. His companions still live, as the very Terris packmen who climbed to the Well with him, as the First Generation, and the founders of the kandra people. The Father then transformed every living Feruchemist into mistwraiths, but he returned his good friends to sentience with Hemalurgic spikes. Allomancy was given to political allies, the nine beads of Lerasium at the Well, making the Original Nine Ancient Allomancer supporters. The Lord Ruler spent ten centuries trying to breed Feruchemy out of the Terris population, in fear that someday someone would be born with both Feruchemy and Allomancy.
As the power from the Well of Ascension was waning, Rashek as the newly ascended Lord Ruler, spoke into the minds of his packmen and trusted friends, in a secret communication that Ruin could not see or hear. Rashek shared with them his Ascension knowledge of Ruin's future plans of eventual freedom to destroy the world, resulting in the kandra Contract with Rashek, and containing secret instructions only communicated in their minds.{{cite|where does this come from?}}
 
As the power from the Well of Ascension was waning, Rashek as the newly ascended Lord Ruler, spoke into the minds of his packmen and trusted friends, in a secret communication that Ruin could not see or hear. Rashek shared with them his Ascension knowledge of Ruin's future plans of eventual freedom to destroy the world, resulting in the kandra Contract with Rashek, and containing secret instructions only communicated in their minds. Rashek's friends were Feruchemists and could not be given Allomancy, for he recognized their powers posed a threat, of any combined abilities like his own. He offered them a bargain, immortality in exchange for their Feruchemy, which they gave up, along with their humanity. His companions still live, as the very Terris packmen who climbed to the Well with him, as the First Generation, and the founders of the kandra people. The Father then transformed every living Feruchemist into mistwraiths, but he returned his good friends to sentience with Hemalurgic spikes. Allomancy was given to political allies, the nine beads of Lerasiumlerasium at the Well, making the Original Nine Ancient Allomancer supporters.{{cite|where does this come from?}} The Lord Ruler spent ten centuries trying to breed Feruchemy out of the Terris population, in fear that someday someone would be born with both Feruchemy and Allomancy.{{cite|where does this come from?}}
 
Kandra were made third and last, as the Lord Ruler's power waned but his knowledge had increased. Accordingly, kandra are different, more subtle creations than the others created using Hemalurgy. They have more independence of will than koloss or Inquisitors, who are more affected by Ruin and driven powerfully to kill. The Hemalurgic metal spikes distort the humanity in the recipient, but kandra are spiked when they are mistwraiths, not humans, and the spikes actually ''grant'' some measure of humanity to them. The additional benefits that the Blessings grant are also different than those granted to Inquisitors. Instead of granting Feruchemical or Allomantic powers that grant temporary and sometimes spectacular bursts of strength, the Blessings given to kandra grant increased abilities that are consistent and stable.
 
As stated previously, kandra are mistwraiths altered by hemalurgy and given sentience. Despite the physical similarities, and indeed origins as a mistwraith, kandra are considered a separate species in the Final Empire.
 
==Physiology==
As stated previously, kandra are mistwraiths altered by hemalurgy and given sentience. Despite the physical similarities, and indeed origins as a mistwraith, kandra are considered a separate species in the Final Empire.
Physically, the kandra resembled a mistwraith in their natural form, however, they were a sort of {{wp|Shapeshifting|shapeshifters}}.
 
Because of their advanced age, the First Generation appeared to be made of darker colored flesh which tended to hang off them. The bones that they wore were their own original bones, from when they were Terris packmen.
 
When kandra were in their Homeland, all subsequent Generations prefer the form of a [[True Body]], which was a set of false, generally human-shaped bones that were crafted by a kandra artisan. Some True Body forms were quartz, and kandra showed off their True Bodies by creating translucent skin that allowed the stone to sparkle faintly in the light.{{ref|annotation|mb3|page 140}} Wood also was used for a True Body like [[MeLaan]]'s.{{ref|b|mb3|c|9}} Though most of the kandra hated humans for their situation, ironically, their True Bodies were human-shaped,{{ref|annotation|mb3|page 144}} and it felt wrong to them to wear an animal's body.{{citeref|TenSoon im Käfigb|mb3|c|7}}
 
Kandra did not die naturally, with the First Generation as old as the Lord Ruler, exceeding a thousand years. One of the kandra secrets referenced the unknown acid mixture, which was the only process to kill a kandra, otherwise they were essentially immortal.
 
==Culture==
There were other jobs for kandra to perform in the [[Homeland]], such as the teaching and instruction of a child kandra, something to be considered a prestigious job among kandra.{{ref|annotation|mb3|chapter=9}}
 
They referred to the Lord Ruler as the Father, because he was responsible for their creation. After his death, TenSoon advocated that [[Vin]] should be considered the Mother, because she was the one who had slain the Lord Ruler.{{ref|b|mb3|c|11}} It is unknown if other kandra accepted this title for her or not.
 
The First Generation were the kandra's leaders and normally only communicated with the Second Generation.{{ref|b|mb3|c|11}}
 
==Allegiance==
{{quote|They '''were''' of Preservation all along.|[[Harmony]] on the kandra}}{{citeref|b|mb3|e|80}}}}
 
{{quote|What of Ruin, and Preservation? The gods of the kandra people were at war again, and the only ones who knew of them were pretending that nothing was happening.|TenSoon's thoughts while imprisoned{{ref|b|mb3|c|20}}}}
*TenSoon said they were of P and R.(HoA)
 
The kandra believed that they were of Preservation, while the koloss, humans and Inquisitors were of Ruin.{{ref|b|mb3|e|80}} ThisThus TenSoon was truewrong despite the fact that, like other Hemalurgically-created races, they were possessed of Hemalurgic spikes. The Lord Ruler created the kandra to be his spies, and the noble class believed they were spies for the new government. They often used the kandra in the way they thought they were meant to be used, but ultimately Rashek's plan was for them to be double agents against Ruin. According to the plan, Ruin would believe that he could take control of the kandra whenever he wanted, as they were planted with Hemalurgic spikes. However, due to a clause in the First Contract, as well as the Trust and the Resolution, instead of being used by Ruin, they would pull their spikes free when and if Ruin were to try and seize control of them. During the events of ''[[The Hero of Ages]]'', this plan came to fruition exactly as the Lord Ruler had planned, and this disrupted Ruin's efforts and ultimately led to his demise, demonstrating the kandra's true allegiance had always lain with Preservation.{{cite|where does this come from?}}
 
== Blessings ==
There were four different blessings available to make a kandra. All four granted mistwraiths sentience and converted them into kandra, but they also had additional benefits.{{ref|b|mb3|e|38}}
 
;[[Blessing of Awareness]]: A pair of tin spikes which granted a kandra increased senses, similar to Allomantically burning tin.{{ref|b|mbagmb3|c|12}}
 
;[[Blessing of Potency]]: A pair of iron spikes which gave a kandra more strength that is like an Allomancer burning pewter.{{ref|b|hoamb3|c|39}} It is not exactly the same however, and it will not grant you the limitless energy youlike an Allomancer receivereceives by burning pewter. ???{{disputed| An Allomancer only has that energy as long as he doesn't run out of pewter, so limitless?}}
 
;[[Blessing of Presence]]: A pair of copper spikes which granted increased mental capability.{{ref|b|mbagmb3|c|12}} This capability included the ability to focus despite physical discomfort or distraction, exceptionally sharp memory, resistance to madness, and the inability to lapse into unconsciousness due to shock.{{ref|b|hoamb3|c|2}}{{ref|b|hoamb3|c|24}} This Blessing also countered at least some of the mental weakness that was caused by Hemalurgy; kandra with these spikes were much less vulnerable to being controlled by Ruin than is the norm.{{ref|?|727|17|OreSeur Resistant to Ruin's manipulations}}
 
;[[Blessing of Stability]]: Rarely used, the Blessing of Stability was a pair of zinc spikes that endowed its receiver with emotional fortitude, rendering them much more resistant to control by emotional Allomancy.{{ref|b|mbagmb3|c|12|b|2}}
 
== Abilities ==
861

ediciones

Menú de navegación