Diferencia entre revisiones de «Urithiru»

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581 bytes añadidos ,  hace 3 años
m (changed 'the highstorms' to 'most highstorms' in the appearance section to reflect actual book events)
(→‎The Breakaway: +ten rings)
==== The Breakaway ====
The Breakaway is a large, cavernous hall as large as a small town within Urithiru's walls.{{book ref|sa3|2}} While its previous function is unknown, after the [[Alethkar|Alethi]] arrive at the tower, it becomes their central market area, with stalls, food stands, and taverns.{{book ref|sa3|18}} Many of the establishments are tents or simply roped-off areas, but an increasing number of permanent structures are being built there. Merchants from all ten highprincedoms mingle here and all kinds of goods can be purchased, including illicit ones like firemoss.{{book ref|sa3|41}} The atmosphere is chaotic, busy, and varied. The Breakaway has a large, round well at its center, which, like all wells at Urithiru, never seems to run out of water no matter how much is taken from it. It is unclear where the water comes from.{{book ref|sa3|18}}
 
===== The Ten Rings =====
The Ten Rings is a section of the Breakaway that was planned by [[Navani Kholin]]. The streets are neat and orderly, with quaint wooden buildings that include both shops and living quarters. Merchants who agree to Navani's oversight receive reduced taxes and frequent guard patrols. The area lacks high-end shops due to wealthier [[lighteyes]] refusing to give Navani control, but it also lacks seedier establishments due to the presence of law enforcement. [[Adolin]] frequents a winehouse named [[Jez's Duty]] in the Ten Rings area.{{book ref|sa4|12}}
 
==== Oathgate Platforms ====

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