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{{for|Cognitive Realm|the Cognitive Realm in general|pre=This article is about the Cognitive Realm region specific to [[Roshar]]}}
 
'''Shadesmar''' is the Rosharan subastral in the Cognitive Realm,.{{wob ref|4445}} It encompasses the entirety of the Rosharan system{{wob ref|14144}}{{wob ref|2262}} and is the kingdom, and birthplace, of spren.{{book ref|sa3|89}}
 
Shadesmar is the colloquial name{{wob ref|7199}} of the Rosharan subastral{{wob ref|5814}} and also the Rosharan translation of ‘Cognitive"Cognitive Realm’Realm"{{wob ref|3010}} Although other worlds have their own words for ‘Cognitive"Cognitive Realm’Realm", when these get magically translated to another language, it results in the name ‘Shadesmar’"Shadesmar", even if not in reference to the Rosharan subastral.{{wob ref|10305}} Shadesmar, as coined and used by Rosharans, is also used in Silverlight as the cosmere standard.{{wob ref|10305}}
== Geography and Ecology ==
 
=== Locations ===
The Rosharan subastral is part of a single infinite plane{{wob ref|8594}} that connects to the other subastrals in the cosmere by regions, that are locally known as "''Expanses"''.{{map ref|Shadesmar}} Moving far enough in the direction of an Expanse, will take you to another world in the cosmere.{{wob ref|1392}}{{wob ref|1540}} The four Expanses at the edge of the Rosharan subastral are;
 
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It possible {{wob ref|13234}} to cross between diametrical points on Roshar by utilizing the Cognitive Realm, however, it would be difficult.{{wob ref|12721}}
 
==== Notable Locations ====
True spren live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,{{book ref|sa2|3}}{{book ref|sa3|102}}{{book ref|sa3108}} however, not all Radiant spren their own kingdom.{{book ref|sa2.5|2}} Cryptics are known to rule one of the greater cities in Shadesmar,{{book ref|sa2|3}} and the honorspren have control of multiple locations.{{book ref|sa3|102}}{{book ref|sa3|108}} Cultivationspren, however, rule no cities in the realm.{{book ref|sa2.5|2}} A clan of Horneaters live permanently in Shadesmar, presumably nearby to Cultivation’s Perpendicularity.{{book ref|sa4|75}}
 
*[[Celebrant]] - a prominent trading port that can be found in the Sea of Lost Lights.
*[[Lasting Integrity]] - the honorspren capital, located in the Sea of Souls
*[[Unyielding Fidelity]] - an honorspren stronghold located near Kharbranth
*[[Nameless]] - a small trading village in the Sea of Souls
== Geography and Ecology ==
 
=== Environment ===
The Cognitive Realm is an inverse reflection of the Physical Realm, with Shadesmar bodies of "water" mirroring land in the Physical Realm, and Cognitive Realm land being the reflection of oceans, rivers, and lakes. In the Rosharan subastral, "water" is made up of small beads that represent the cognitive aspects of physical world objects, while the land is created out of obsidian.{{book ref|sa2|7}}{{book ref|sa3|87}}{{book ref|sa3|89}}
==== Geology ====
The Cognitive Realm is an inverse reflection of the Physical Realm, with Shadesmar bodies of "water" mirroring land in the Physical Realm, and Cognitive Realm land being the reflection of oceans, rivers, and lakes. In the Rosharan subastral, "water" is made up of small beads that represent the cognitive aspects of physical world objects, while the land is created out of obsidian.{{book ref|sa2|7}}{book ref|sa3|87}}{book ref|sa3|89}}
 
Shadesmar overlays the Physical Realm,{{book ref|sa2|1}} however, as the Cognitive Realm is more compact,{{book ref|sa4|i|2}} locations to not map one to one between the two realms.{{wob ref|13234}} As the realm forms based on people’s perception of objects and space, the vertical dimension,{{book ref|sa4|22}}, space between planets,{{wob ref|5671}}{{wob ref|1392}} and unknown locations in the Physical Realm,{{wob ref|4132}}{{wob ref|5671}} are particularly compressed. Shadesmar geography does not need to be based off naturally occurring Physical Realm geology, and can also form as a reflection of man-made land or water sources.{{wob ref|11870}}
 
The sky in Shadesmar is pitch black{{book ref|sa2|7}} with no moon or stars.{{book ref|sa3|95}}{{book ref|sa4|22}} On the horizon sits a small, frail,{{book ref|sa4|22}} white sun,{{book ref|sa1|45}}{{book ref|sa2|1}} Itthat provides enough light to illuminate the lands but not the sky, despite appearing almost too weak to achieve even this.{{book ref|sa4|22}} The sun does not move or change regardless of time of day or distance traveled - because of this, Shadesmar does not have any natural day and night cycle.{{book ref|sa3|91}}{{book ref|sa3|95}}{{book ref|Sa4|24}} Shadesmar has a natural atmosphere with breathable air. This is, in part, due to air permeating into the Cognitive from the Physical Realm.{{wob ref|9512}}
 
Long, straight,{{book ref|sa2|prologue}} flat{{book ref|sa3|116}} clouds run directly towards the sun{{book ref|sa2|prologue}} and give the impression that the object is at the end of a long tunnel.{{book ref|sa1|48}} It is possible for these clouds to appear and disappear and this may be related to which angle they are observed from.{{book ref|sa4|26}} The clouds are also corporeal and are sometimes used as landing pads for types of flying spren. When utilized this way, the spren disrupt the cloud patterns.{{book ref|sa4|34}}
 
Shadows behave strangely in Shadesmar, depending on the source of light that is creating them. Shadows cast by the sun will point towards it instead of away,{{book ref|sa2|7}}{{book ref|sa4|22}} while those cast by manifested fire will point away from the light source as would occur in the Physical Realm.{{book ref|sa3|97}} Backward shadows occur on rare occasions in the Physical Realm, and are related in some way to Shadesmar.{{wob ref|467}}{{book ref|sa2|prologue}}{{book ref|sa2|i|3}}
The land in Shadesmar is made of a glassy, black obsidian. Because of the nature of this material, the ground is cold to touch{{book ref|sa3|117}} and it is easy to move quietly.{{book ref|sa3|97}} The ground can be used as a resource if necessary,{{book ref|sa3|110}}{{book ref|sa4|26}} although it is difficult to remove chunks of obsidian as it shatters if struck incorrectly.{{book ref|sa4|26}} The spren rarely use obsidian chunks as a building material because of this difficulty, although they occasionally create weaponry. To access pieces of usable obsidian, pickaxes are needed. Once removed, the obsidian is able to be Soulcast, and is easily persuaded to change into other materials.{{book ref|sa4|21}}{{book ref|sa4|26}}
 
The land in Shadesmar is made of a glassy, black obsidian. Because of the nature of this material, the ground is cold to touch{{book ref|sa3|117}} and it is easy to move quietly.{{book ref|sa3|97}} The ground can be used as a resource if necessary,{{book ref|sa3|110}}{{book ref|sa4|26}} although it is difficult to remove chunks of obsidian as it shatters if struck incorrectly.{{book ref|sa4|26}} The spren rarely use obsidian chunks as a building material because of this difficulty, although they occasionally create weaponry from it. To access pieces of usable obsidian, pickaxes are needed. Once removed, the obsidian is able to be Soulcast, and is easily persuaded to change into other materials.{{book ref|sa4|21}}{{book ref|sa4|26}}
It is common to find peninsulas in Shadesmar as they are the mirror of Physical Realm rivers. The depth of the river does not dictate the depth of the peninsula and in most cases one would not be able to swim underneath the peninsula.{{wob ref|11365}} Channels are sometimes cut in these peninsulas to create more convenient sea routes for travelers and traders.{{book ref|sa3|108}}{{map ref|Sea of Lost Lights}} Lighthouses can be found at the end of these peninsulas to signal to passing ships that they are close to land and that they should beware of hidden rocks.{{book ref|sa3|110}} These lighthouses are also trade waypoints where ships can deliver goods or restock supplies for their ongoing journey.{{book ref|sa3|95}}
 
It is common to find peninsulas in Shadesmar as they are the mirror of Physical Realm rivers. The depth of the river does not dictate the depth of the peninsula and in most cases one would not be able to swim underneath the peninsula.{{wob ref|11365}} Channels are sometimes cut in these peninsulassections of land to create more convenient sea routes for travelers and traders.{{book ref|sa3|108}}{{map ref|Sea of Lost Lights}} Lighthouses can be found at the end of these peninsulas to signal to passing ships that they are close to land and that they should beware of hidden rocks.{{book ref|sa3|110}} These lighthouses are also trade waypoints where ships can deliver goods or restock supplies for their ongoing journey.{{book ref|sa3|95}}
Shadows behave strangely in Shadesmar, depending on the source of light that is creating them. Shadows cast by the sun will point towards it instead of away,{{book ref|sa2|7}}{{book ref|sa4|22}} while those cast by manifested fire will point away from the light source as would occur in the Physical Realm.{{book ref|sa3|97}} Backward shadows occur on rare occasions in the Physical Realm, and are related in some way to Shadesmar.{{wob ref|467}}{{book ref|sa2|prologue}}{{book ref|sa2|i|3}}
 
===== Shadesmar Oceans =====
Instead of water, Shadesmar oceans, rivers, and lakes are made of small, translucent,{{book ref|sa2|1}} dark glass beads,{{book ref|sa1|45}}{{book ref|sa2|prologue}} approximately the size of the tip of an index finger,{{book ref|sa4|22}} a bean, or a fingernail.{{wob ref|8533}} Each of these beads represent the soul of ana non-living item in the Physical Realm,{{book ref|sa3|89}} and hashave a very basic consciousness that is able to communicate its primal intent. The beads cannot always be understood and some spren are able to act as translators between beads and other parties.{{book ref|sa2|7}} Beads can be removed from their location in the ocean and taken anywhere within Shadesmar, regardless of where its corresponding item is in the Physical Realm, as the body and mind of the object are connected via the Spiritual Realm.{{book ref|sa3|108}} The beads must be securely stored securely, however, to prevent them from returning on their own to the corresponding location of their item.{{book ref|sa3|108}} Consuming a bead and transitioning to the Physical Realm would have a negative effect.{{wob ref|12032}} There are no beads that represent the power of the Shards in the system.{{wob ref|14026}}
 
It is possible to gain impressions from beads of what object they represent{{book ref|sa2|prologue}}{{wob ref|6642}} - this is more easily done by those who are Invested,{{book ref|sa3|89}}{{book ref|sa3|93}} however, there is still an element of natural talent with some people being better suited to the task than others.{{book ref|sa4|26}} Investiture is not needed to get impressions or visualize the souls of the beads,{{book ref|sa3|108}} although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.{{book ref|sa2|prologue}} Impressions will match the magnitude of the object, with larger, older, and/or grander objects threatening to overwhelm the person holding the bead.{{book ref|sa3|89}} As well as this, the weight of each bead is related, but not equal, to the physical object it represents, with souls for larger objects being deceptively heavier than they appear.{{book ref|sa2|7}}
 
Investiture, such as Stormlight, can be detected by the beads if contained in a gemstone, or held by a Radiant. The degree that the beads can sense Investiture from a Knights Radiant is dependent on the orderOrder, with some being less "detectable" than others.{{book ref|sa3|89}} Because of the reaction of the Shademar ocean beads, it can be dangerous for Surgebinders to use their powers while in the Realm, lest they draw the beads - and dangerous spren - to themselves and their companions.{{book ref|sa3|89}} Despite these issues, traveling Shadesmar without sufficient Stormlight is unwise as it is the currency of the realm and can be used by the spren to heal if required.{{book ref|sa4|36}}{{book ref|sa3|97}} It is unclear if the Shadesmar beads can be infused with Stormlight.{{wob ref|10295}}{{wob ref|10290}}
 
If fed Stormlight by a Lightweaver or Elsecaller, the beads can be used to build objects based on visualization the soul of a specific bead.{{wob ref|14422}} The beads will fit together with the source bead to form a lattice like structure until the object has been formed.{{book ref|sa3|89}}{{book ref|sa2|prologue}} These objects can be load bearing,{{book ref|sa3|89}} even when they would not be in the Physical Realm, and the entire object does not need to be created.{{book ref|sa2|prologue}} Some creations can move on their own, though not very well.{{book ref|sa2|prologue}} Creations of larger or more solid objects, may be more difficult to relocate without first collapsing the structure, than smaller ones that can be moved around more easily. Stormlight can be reclaimed from these creations, although not all is returned to the user.{{book ref|sa3|89}}
 
Like with water, it is possible to drown if pulled under the beads, as they will swarm beings if they make contact and will attempt to force their way into a person's mouth and throat,{{book ref|sa2|prologue}} causing them to suffocate.{{book ref|sa1|70}} It is not possible to swim through the beads as they provide no buoyancy, and instead people will sink into what feels like a viscous liquid.{{book ref|sa2|prologue}} There is an underwater current that moves the beads,{{book ref|sa3|93}}{{book ref|sa3|99}} that is stronger than what would normally be found in the Physical Realm oceans.{{book ref|sa4|26}}
 
==== Flora and Fauna ====
===== Flora =====
There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. Plants and trees are made of different types of glass or crystal and can be a variety of colors.{{book ref|sa2|7}}{{book ref|sa3|95}}{{book ref|sa3|110}} While a number of these plants are brittle and will shatter if touched, some are sturdier and are less prone to breaking.{{book ref|sa3|95}} While some plants and trees share the same general physical shape as flora in the Physical Realm, others, such as mushroom trees, are much more alien.{{book ref|sa3|97}} Fully fledged forests can be found in the south of Shadesmar, both near the Thaylenah Oathgate{{book ref|sa3|116}} and near Lasting Integrity.{{book ref|sa4|75}}
 
===== Fauna =====
Physical Realm creatures can also be found in the Cognitive, having been brought through a perpendicularity.{{book ref|sa3|102}} While most Physical Realm animals seem to appear as they would in their natural habitat, Ryshadium trail a faint afterimage.{{book ref|sa4|22}}
 
An animal exists in the Cognitive Realm that vaguely resembles a horse, and is used in a similar manner by true spren.{{book ref|s4|34}}
 
===== Beings =====
Living beingbeings reflect in Shadesmar as small flames.{{book ref|sa2|7}}{{book ref|sa1|45}} These flames differ in size between species{{book ref|sa2|7}} and although they are often found hovering just above the Shadesmar ground,{{book ref|sa3|87}} they can also be found at different elevations depending on their location in the Physical Realm.{{book ref|sa4|22}} The flames do not produce heat,{{book ref|sa3|89}} however, they do produce light.{{book ref|sa1|70}}
 
If someone is corrupted, their soul will turn red.{{book ref|sa3|116}} The souls of Fused appear as a twisted humanoid shape that shimmersshimmer with dark light before the Fused has taken over a physical body,{{book ref|sa3|116}} and after taking a host, will resemble a dark flame that pulses like a beating heart.{{book ref|sa4|11}} The type of form that a singer is wearing is distinguishable through viewing their Cognitive aspect based on the spren they hold in their gemheart, and it is easy to tell if they are a Fused, Regal, or ordinary singer. It is also possible to tell apart the different brands of Fused by viewing their cognitive aspect.{{book ref|sa4|11}}
 
If someone is to die in the Physical Realm, their soul flame will disappear. Although the deceased does not seemingly appear in Shadesmar after they die, as they do in the Scadrial subastral, it may be that they are just not visible to regular people, and one would need to be a Cognitive Shadow themselves to see the newly departed soul.{{book ref|sa3|89}}{{wob ref|11427}} Similar to the beads, touching a soul flame will give the impression of the person it represents and it is possible to feel their emotions and general thoughts.{{book ref|sa3|89}}
Singers are closer to the Cognitive Realm than humans and this, in part, is what allows them to change forms.{{epigraph ref|sa2|32}} Lift is also unique in that she is partially in the Cognitive, which allows her to physically touch spren when it shouldn't be possible.{{book ref|Sa2|i|9}}
 
===== Spren =====
:''Main article:'' [[Spren]]
Shadesmar is predominantly populated by spren, with true spren organized in civilizations and lesser spren roaming wild, similar to animals as they would be found in the Physical Realm.{{book ref|sa4|22}} Many of these lesser spren live within the bead ocean{{book ref|sa3|89}} as they are drawn to human populations that are in the equivalent location in the other realm.{{book ref|sa3|101}} There is a regionality to the spread of spren types and certain spren may be more commonly found in different areas.{{wob ref|14430}} The number of spren in Shadesmar help to act as ‘release"release valves’valves" for Honor’s splintered power, due to their nature as Splinters.{{wob ref|4129}}
 
Many of the spren that live in the oceans are emotionspren, with several types considered quite dangerous.{{book ref|sa3|89}} Lesser spren, such as mandras can only travel so far away from human population centers in the Physical Realm before they will begin to die.{{book ref|sa3|99}} The [[spren#nature???|specific types of lesser spren]] that can be found in Shadesmar are tied into the natures of the two Shards on Roshar, Cultivation and Honor{{wob ref|6134}}
Like in the Physical Realm, true spren do not tire from activities{{book ref|sa3|95}} nor do they require sleep or food while in Shadesmar,{{book ref|sa3|91}} though they can "feed" off emotion{{book ref|sa3|91}} and Stormlight{{book ref|sa4|26}} if it is available. Spren children can be created by Investiture coalescing in one place in Shadesmar and becoming sapient, however, this is a very rare occurrence and sometimes take hundreds of years. Children will look approximately the same as their elders and do not grow in the same fashion that human or singer children do.{{book ref|sa3|102}} If a spren is cut by a Shardblade in the Physical Realm they will eventually re-form in Shadesmar.{{book ref|sa4|44}} However, if they are hurt enough in the Cognitive Realm it can cause their minds to break and the spren will become akin to a deadeyes.{{book ref|sa4|35}} This can be undone by feeding spren a large quantity of Stormlight.{{book ref|sa4|90}} Unlike their cousins, lesser spren do feed specifically on Stormlight.{{book ref|sa3|89}}
 
Spren physically reside in the Shadesmar and, unlike in the Physical Realm, have mass and substance,{{book ref|sa3|91}} Lesser spren can be pulled through to the Physical Realm if they are strongly attracted by an emotion or natural phenomena,{{book ref|sa2|1}}{{book ref|sa2|7}} while true spren can choose to transition their mind. Generally, only part of a spren, lesser or true, moves through to the Physical Realm; as such, most humans have never viewed the real bodies of the spren.{{book ref|sa2|3}}{{book ref|sa3|87}} While in Shadesmar, true spren do not need a Nahel bond to remain sapient.{{book ref|sa3|91}} The bodies of spren will change if corrupted by Sja-anat.{{book ref|sa3|97}} Effects such as rippling clothing and hair that occur for some spren in the Physical Realm, do not occur in Shadesmar.{{book ref|sa3|97}}
 
The only time spren can voluntarily transfer their whole self into the Physical, is when they become Shardblades. When not in Blade form, a true spren’s physical body will present in Shadesmar, even though their mind has crossed over to another realm.{{book ref|sa2|7}} This partial transition is often why Radiant spren can remain invisible if they choose, although there is a level of skill that is involved with both appearing and disappearing from sight.{{book ref|sa2|i|9}} These spren will also still be visible in the Cognitive Realm even if they have become invisible in the other realm.{{book ref|sa4|11}}
 
Spren that have transitioned have barely any substance in the Physical making it difficult to touch them, and in some cases it should be impossible.{{book ref|sa2|i|9}} When Radiant spren first transition their minds from Shadesmar, they lose much of their mind and memory,{{book ref|sa2|7}} and risk losing their sapience.{{book ref|sa1|11}} This memory loss differs between spren and/or likely returns at different rates.{{book ref|sa2|i|9}}{{book ref|sa4|22}} Returning to the Cognitive Realm does not restore their memories completely, however, spren do appear to gain a certain amount of recognition about their surroundings{{book ref|sa3|95}} and some memories of the Realmrealm upon returning to Shadesmar.{{book ref|sa3|93}} It is possible for an unbonded true spren to return to the Cognitive Realm, although it is unknown how a spren would do this or whether any effects they have suffered in the Physical Ream would be reversed.{{book ref|sa4|67}}
 
Not all lesser spren reside in Shadesmar, with those that are more suited to primarily the Physical Realm, such as windspren, rarely being seen in the Cognitive.{{book ref|sa3|108}} Lesser spren that live in the Cognitive can still be attracted by their individual attribute or emotion, which can pose a threat to travelers if a violent or vicious emotionspren is drawn to the group.{{book ref|sa3|110}}{{book ref|sa3|93}}{{book ref|sa3|95}} Unlike in the Physical Realm, both humans and spren can draw the attention of nearby emotionspren.{{book ref|sa3|95}}{{book ref|sa4|36}} Spren that are inhabiting a creature, can also be seen separate to the creature’s soul flame if viewed in Shadesmar.{{book ref|sa4|60}}
Many of the Unmade exists within the space between the Cognitive and Physical Realm, and were deliberately trapped there by Odium.{{book ref|sa4|i|2}} They are able to see into both, however the corporality of their form in either realm differs between individuals.{{book ref|Sa4|i|2}}{{book ref|sa3|89}}{{book ref|sa3|84}} Different Unmade may have varying levels of control over which plane they exist in at any given time, and how much they can move around the different realms.{{book ref|Sa4|i|2}}{{book ref|sa3|89}}{{book ref|sa3|84}}{{book ref|sa2|i|14}}
 
==== Climate ====
Weather patterns in Shadesmar differ to those from the Physical Realm, and are not based on temperature or precipitation.{{book ref|sa4|75}} As such, travelers and residents of the Cognitive Realm do not need shelters that are equipped to deal with storms ofor bad weather.{{book ref|sa4|26}} There is also no wind in Shadesmar.{{book ref|sa3|97}}{{book ref|sa3|116}}
 
Instead of physical patterns, the Shadesmar weather has a direct effect on the emotions and wellbeing of spren, causing them to feel invigorated on some days and dreary and weighed down on others. Both truesprentrue spren and lessersprenlesser spren are affected by these weather patterns, and smaller types of spren can become aggravated based on the daily weather.{{book ref|sa4|75}}{{book ref|sa4|87}} This phenomenon is also seen with the passing highstorm, which provides truesprentrue spren with energy and helps to revitalize them.{{book ref|sa3|110}}
 
===== Types of Weather Patterns =====
====== Crystalline Day ======
On a crystalline day, a faint violet-pink shimmering haze can be seen in the air in the far distance. Plants are affected on these days and will grow faster, with changes being visible to the naked eye. Before plant growth occurs, a faint shimmer can be seen in the surrounding air. Pink crystal fuzz will also spontaneously grow on objects before spreading over nearby surfaces.{{book ref|sa4|75}}
 
====== Energetic Weather ======
One type of weather energizes the truesprentrue spren, who become chattier and visibly more cheerful. The spren can hear a faint drumming in the back of their mind during this weather, which sounds upbeat and energetic.{{book ref|sa4|87}}
 
====== Highstorm ======
The highstorm appears as ripples and vibrant colors in the sky, with shimmering clouds that are an ethereal luminescence.{{book ref|sa3|97}} There is a pulse to the highstorm, that may be similar in nature to the beat heard by truesprentrue spren during other weather phenomenons.{{book ref|sa3|97}}
 
The three realms blend together within the highstorm, and an Invested person can briefly see into the Spiritual Realm if they are able to access the storm via Shadesmar. However, it does not appear possible to access the Physical Realm using this method.{{book ref|sa3|97}} The Stormfather is able to sense someone accessing the realms through the Cognitive Realm highstorm, however, this is not a common occurrence.{{book ref|sa3|107}} This connection is not two ways, however, and the person in the storm cannot sense the Stormfather.{{book ref|sa3|97}}
 
==== Perpendicularity ====
===== Honor's Perpendicularity =====
Honor’s Perpendicularity, also referred to as honor’s path,{{book ref|sa4|111}} is an unstable portal{{book ref|sa3|93}} that can allow for transport between the Physical and Cognitive Realm. It moves around Shadesmar randomly, however, can be summoned by both Dalinar and Ishar.{{book ref|sa3|119}}{{book ref|sa4|111|Ishar}} The Stormfather can feel when the perpendicularity is opened, except when done by Ishar.{{book ref|sa4|111}} The Fused also appear to be negatively affected by the perpendicularity.{{book ref|sa3|119}}
 
The size of it when opened can be controlled{{book ref|sa4|47}} and when open, the perpendicularity often, but not always, shrouds the summoner in a bright, almost impenetrable light. This light is also blinding to the summoner from their place within the perpendicularity with people in the vicinity being hard to see.{{book ref|sa4|111}} In Shadesmar, Honor’s Perpendicularity forms as a brilliant glowing pillar. If forming above the ocean, the perpendicularity will create a path from itself towards the land so it can be reached, by locking the beads together into a solid object.{{book ref|sa3|119}} Some people and objects, however, such as Ishar and Nightblood, can be seen clearly when they are within the perpendicularity.{{book ref|sa4|111}} It is quite taxing to hold open.{{book ref|sa4|3}}{{book ref|sa4|111}} The perpendicularity can be consumed by Nightblood if he is drawn within it it. If he is stabbed into its center, the perpendicularity will be closed but not destroydestroyed.{{book ref|sa4|111}}
 
When the perpendicularity is summoned, Shadesmar is visible to the summoner{{epigraph ref|sa3|5}} and certain individuals in their proximity,{{book ref|sa4|3}} although not everyone who is a passive witness to the opening of the perpendicularly can see through to the other realm.{{book ref|sa4|6}}{{book ref|sa4|5}} It is also easier to view and access by those who utilize the Surge of Transformation.{{cite}} The rhythms and tones of Roshar, can be heard when the perpendicularity has been opened.{{book ref|sa4|3}}{{book ref|sa4|6}}
 
The perpendicularity forms during each highstorm,{{book ref|sa3|64}} however isdoes not appear to be the storm itself.{{citewob ref|1525}}{{book ref|sa3|119}} This allows for the renewal of gemstones, due to the perpendicularity combining and piercing the three realms and exposing gems and spheres to the Spiritual Realm.{{book ref|sa3|64}} When moving freely of its own accord, Honor’s Perpendicularity is considered to be unpredictable and dangerous and will appear randomly at different points across the Cognitive Realm.{{book ref|sa3|93}} Due to its wild nature, guides advice against travelers trying to locate it.{{book ref|sa3|93}}
 
It is potentially possible to open Honor’s Perpendicularity at Urithiru, however, it requires strong magical abilities, and may not be possible if a Bondsmith is below at least the Fourth Ideal. There is both a measure of strength and a measure of skill required.{{book ref|sa4|101}}
 
===== Cultivation's Perpendicularity =====
Cultivation's Perpendicularity resides in the Horneater Peaks,{{book ref|sa2|46}} with clans of Unkalaki living on both sides of the portal.{{book ref|sa4|13}} Although it is a working waypoint between the realms, the Horneaters that guard the perpendicularity are not amenable to travelers, though some worldhoppers do gain access to the portal and transition between the different planes.{{book ref|sa3|93}}{{book ref|sa2|46}} It is unclear whether this is with the permission of the Unkalaki people.
 
As there are Physical Realm items that pass through Shadesmar, it is possible that some level of trade is allowed by the Horneater people, though they are selective of who can trade through the perpendicularity.{{book ref|sa4|13}} The Dawnshard is known to have arrived on Roshar through Cultivation's Perpendicularity.{{book ref|sa3.5|14}}
 
The Peaks have a portal, Rysn. A gateway. A path to the world of gods and spren.” She met Rysn’s eyes. “Soon, everyone will know. And they will want our land. A portal to the land of spren is valuable enough to be worth the trip to the Peaks.”
“I . . .” Rysn trailed off. She wasn’t certain what to make of this. A portal to the land of the spren? She’d heard about Shadesmar; rumors of it were making their way through society. But if the Horneaters had a way into the place . . .
Dawnshard 14
 
“I told you, you cannot,” Cord said. “Lunu’anaki—he is trickster god—warned of them during my grandmother’s time when she was the watcher of the pool.”
Dawnshard 15
 
“There are songs . . .” Cord said. “From long ago. Of when this . . . Command came through the pool.” She whispered again in her tongue, and it sounded like a prayer.
Dsawbnshard 19
 
== History ==
* There is a specific reason that the Rosharan subastral is full of spheres.{{wob ref|2742}}
* The idea of Shadesmar can be tied back to Brandon’s love of Tel’aran’rhiod from the Wheel of Time and some ideas from ancient Green philosophy.{{wob ref|12616}}
 
 
 
 
 
 
 
 
 
Shadesmar as a name and word in the cosmere
 
* Shadesmar is a colloquial Rosharan specific term annd specifically refers to the Rosharan subastral,{{wob ref|5814}} however, when translation occurs between in world languages, the term Shadesmar is used broadly, even if another language would refer to the realm by a different name.{{wob ref|7199}}{{wob ref|10305}} The Rosharan word Shadesmar, (opposed to a translation that results in the word) is used by Silverlight as the cosmere standard to refer to the Cognitive - DELETERealmhttps://wob.coppermind.net/events/221-words-of-radiance-omaha-signing/#e7199
 
Shadesmar is the colloquial name{{wob ref|7199}} of the Rosharan subastral{{wob ref|5814}} and also the Rosharan translation of ‘Cognitive Realm’{{wob ref|3010}} Although other worlds have their own words for ‘Cognitive Realm’, when these get magically translated to another language, it results in the name ‘Shadesmar’, even if not in reference to the Rosharan subastral.{{wob ref|10305}} Shadesmar, as coined and used by Rosharans, is also used in Silverlight as the cosmere standard.{{wob ref|10305}}
 
The word Shadesmar is sometimes used in non-Rosharan contexts when referring to this realm,{{wob ref|5814}}{{wob ref|7199}} however, is not currently used as a blanket term throughout the Cosmere books.
 
== Notes ==
Synod, Editors, Keepers
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