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A near-complete rewrite, in an attempt to update an old article.
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(A near-complete rewrite, in an attempt to update an old article.)
{{Magic
|related=[[Realmatic Theory]], [[Investiture]]
|universe=[[Cosmere]]}}
}}{{theory}}
{{quote|The actual outlet of the power is not chosen by the practitioner, but instead is hardwritten into their Spiritweb.|''[[Alloy of Law]]'' [[Ars Arcanum]]{{book ref|aol|part=ars}}}}
The '''Spiritweb''' is the network of '''[[Connection]]s''' and '''[[Investiture]]''' which make up the soul of a creature, place, or obejct . Residing in the '''[[Spiritual Realm]]''', Spiritwebs lack any tangeable shape or size, with their borders dinfined by their '''[[Identity]]'''. Contained within a Spiritweb are various pieces, including '''Spiritual DNA''', the '''Spiritual Aspect''', and one’s '''Spiritual Ideal'''.{{wob ref|3923}}.
The '''Spiritweb''' is a rather mysterious concept in the [[cosmere]] and very little is known about it. However, it does seem likely that the Spiritweb is a person's Spiritual aspect. Evidence suggests that the Spiritweb is laid out in a specific pattern in a person. This pattern forms a network of lines and points.{{wob ref|5969}} These points are sort of Spiritual pressure points.
 
== Mechanics ==
The Spiritweb is related to "Spiritual DNA" -- a person's Spiritual heritage from living on a specific [[Shardworld]].{{wob ref|4015}} It is also passed down like regular DNA, from parents to children.{{wob ref|5514}} The Spiritweb may also determine which manifestations of [[Investiture]] a person can utilize.{{wob ref|10125}}{{wob ref|5514}}
=== Spiritual DNA ===
A person’s Spiritweb, closely related to Spiritual DNA,{{wob ref|115}} makes up their presence in the Spiritual Realm. Measuring and quantifying a Spiritweb is possible, if difficult, to do.{{wob ref|13361}} Spiritual DNA can be passed from parent to child like regular DNA,{{wob ref|5514}} yet does not function exactly the same as identical twins can have different Spiritual DNA.{{wob ref|3037}}{{wob ref|7761}} Some ways of utilizing Investiture are written into Spiritual DNA.
 
=== Damaging and Healing ===
Some manifestations of Investiture seem to be built into a person's Spiritual DNA, like Allomancy and [[Feruchemy]]. Other abilities, such as [[Hemalurgy]] and possibly [[Surgebinding]], involve manipulating Spiritual DNA. In Hemalurgy, portions of the Spiritweb seem to be ripped off of one person and grafted onto another person's Spiritweb.{{wob ref|5969}} A Surgebinder's [[Nahel bond]] with a [[spren]] may work in a similar way, a spren becoming spiritually attached to a certain point on a person's Spiritweb, sort of like a non-invasive form of Hemalurgy.
A person's Spiritweb can be damaged either through physical or emotional trauma. This creates "cracks" in the soul. It is easier for Shards to [[Invest]] in people who are damaged in this way, as Investiture can enter the soul through these "cracks". This is why [[Allomancer]]s need to undergo [[Snapping]] in order to awaken their powers, and is implied to be the reason why [[Surgebinder]]s tend to have psychological problems.{{wob ref|5469}} Spiritwebs can be damaged with weapons like hemalurgic spikes and shardblades. Those wounds can then be healed with a graft of Investiture. The healing process does leave a permanent wound on a person’s Spiritweb.{{wob ref|126}} Investing an object or person for a long period of time will warp and change their Spiritweb.{{wob ref|2690}} In humans, this process leads to [[Savant]]ism.{{wob ref|7267}}
 
==== Healing the Physical ====
[[AonDor]] requires some innate Spiritual DNA, but the change that turns someone into an [[Elantrian]] likely involves some sort of change to the Spiritual DNA during the [[Shaod]]. The ability to give [[Breath]], which seems to be a part of a person's Spiritual aspect, appears to be built into a [[Nalthis|Nalthian]]'s Spritual DNA. As a [[Shardblade]] can be stolen with Hemalurgy,{{wob ref|1153}} it seems likely that it is attached to a point in a person's Spiritweb as well.
Most forms of healing work by using the three aspects of the user's self; their Physical, Cognitive, and Spiritual.{{wob ref|9441}}{{wob ref|5306}} Healing typically heals the Physical version by matching it to their Spiritual Ideal, which is filtered through the lens of their minds (the Cognitive aspect).{{wob ref|3923}} Almost all forms of healing in the [[Cosmere]], even natural healing, are filtered through the perception of the user, {{wob ref|7024}}{{wob ref|9623}} which means that if a person hasn't accepted a wound as a part of themselves, they can still heal it regardless of how long they've had it.{{wob ref|12149}} However, even if a wound is recent, if the person has changed their mindset to see it as a part of themselves, they will not be able to heal from it.{{wob ref|6501}}{{book ref|sa3|i|13}}
 
== Interactions ==
All forms of Investiture which one can use are related to the Spiritweb. Some manifestations of Investiture are built into a person's Spiritual DNA, such as [[Allomancy]] and [[Feruchemy]]. Other abilities, such as [[Hemalurgy]] and [[Surgebinding]], involve manipulating Spiritual DNA. A few types of Investature even work by manipulating or overwriting the Spiritweb directly, such as [[Forgery]].
 
=== The Dor ===
==== AonDor ====
[[AonDor]] requires some innate Spiritual DNA, but the change that turns someone into an [[Elantrian]] likely involves some sort of change to the Spiritual DNA during the [[Shaod]].{{clarify}}{{cite}}
==== Forgery ====
[[Forgery]] works by overlaying an object’s or person’s history and Spiritweb with an alternative one.{{cite}}
 
=== Awakening ===
The ability to give [[Breath]], which is a part of a person's Spiritual aspect, is built into a [[Nalthis|Nalthian]]'s Spritual DNA.{{cite}} The ability to [[Awakening|Awaken]] is not limited to Nalthians, as shown by [[Hoid]]’s use of it.{{book ref|sa3|epilogue}}
 
=== The Metalic Arts ===
==== Allomancy ====
Multiple forms of Allomancy relate to the Spiritweb. Allomantic [[Zinc]] and [[Brass]] will work only on creatures with a sufficient level of Speienc and work better on creatures whose Spiritweb has been damaged, as with Hemalurgic Constructs.{{cite}} The ability to use Allomancy is passed down via Spiritual DNA.
==== Feruchemy ====
Several of the Feruchemical Attributes are deeply connected to the Spiritweb, especially the Spiritual Attributes such as [[Aluminum]] and [[Duralumin]], allow for Identity and Connection respectively, to be stored. Similarly to Allowmancy, the ability to use Feruchemy is passed down through Spiritual DNA.
==== Hemalurgy ====
In Hemalurgy, portions of the Spiritweb seem to be ripped off of one person and grafted onto another person's Spiritweb.{{wob ref|5969}} This causes lasting damage to the Spiritweb of the creature in which a Hemalurgic Spike is placed.{{wob ref|4961}}
 
=== Surgebinding ===
==== Nahel Bond ====
A [[Surgebinder]]'s [[Nahel bond]] with a [[spren]] works in a similar way, a spren becoming spiritually attached to a certain point on a person's Spiritweb, merging together as the [[Surgebinder]] progresses in their [[Immortal Words|Oaths]].{{cite}}
==== Soulcasting ====
Although it does not directly alter the Spiritweb, [[Soulcasting]] can alter a Spiritweb if the Cognitive aspect stays altered for long enough.{{cite}}
==== Regrowth ====
[[Regrowth]] allows for healing both the Physical form of a living thing and its Spiritweb, as does a sufficient amount of Stormlight. Regrowth can even go so far as to reattach the soul of one recently defaced, as seen with [[Szeth]].{{book ref|sa2|88}}{{book ref|sa3|90}}
 
=== Shardblades ===
A [[Shardblade]] can be stolen with Hemalurgy,{{wob ref|1153}} {{wob ref|4548}} because it is Connected to a person's Spiritweb.
 
== Notes ==
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