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== Appearance and Personality ==
Like many of the other members of the Ire, Alonoe is incredibly old.{{wob ref|7647}} She has silvery skin that glows faintly, typical of [[Elantrian]]s.{{book ref|elantris|prologue}}{{msh ref|5|2}} Although aging works differently in the Cognitive Realm,{{wob ref|718}} she is wizened, bald, and has puckered lips.{{msh ref|5|2}} [[Kelsier]] describes her as a "dried up" ancient creature that is not immediately recognizable as human.{{msh ref|5|2}} As a member of the Ire, she wears a traditional hooded white robe with silver embroidery.{{msh ref|5|2}} Her robe has thicker bands of silver than those of her colleagues.{{msh ref|5|2}} She is imperious and appears to be an authority figure within the Ire.{{msh ref|5|3}}
 
== Attributes and Abilities ==
As an Elantrian, Alonoe would presumably have the power to use [[AonDor]] on [[Sel]]. However, Selish magic is known to function poorly off-world{{wob ref|1473}} and although Alonoe and the rest of the Ire remain Elantrians in their current location, they are not able to access the [[Dor]].{{wob ref|3407}} Alonoe is also a [[worldhopper]] since she was able to travel to the Cognitive Realm and move between planetary systems.{{msh ref|5|2}} She appears to be an overbearing but effective leader, as she is able to keep the Ire focused on the plan to acquire the power of a [[Shard]].{{msh ref|5|3}} Her plan may have been successful had Kelsier not interfered, although she was not fully prepared for the ramifications of ascension.{{wob ref|11820}}
 
== History ==
 
About a week later, Alonoe leads an expedition of five members of the Ire and fifteen guards who ride from the keep on horseback, intending to take control of Preservation.{{msh ref|5|3}} Although four of the Ire members carry decoy orbs, Kelsier correctly guesses that Alonoe would not allow the real orb to leave her possession.{{msh ref|5|3}} He begins to sow seeds of chaos, pretending to be Ruin and whispering disturbing things into Alonoe's ears.{{msh ref|5|3}} Alonoe is determined to persevere, but Kelsier's antics prevent the group from sleeping, leading to confusion and infighting.{{msh ref|5|3}} When the expedition approaches a jungle, Kelsier seizes the opportunity to scare the group's horses and isolate Alonoe amidst the vegetation.{{msh ref|5|3}} Using one of Alonoe's robes that he stole from the fortress, he tricks the rest of the group into thinking that she has disintegrated, scaring them away.{{msh ref|5|3}} He then doubles back to confront a terrified Alonoe, who believes he is Ruin and gives up the orb.{{msh ref|5|3}} Alonoe even offers to serve Ruin, but Kelsier dismisses her, forcing her to walk to find her companions.{{msh ref|5|3}}
 
== Attributes and Abilities ==
As an Elantrian, Alonoe would presumably have the power to use [[AonDor]] on [[Sel]]. However, Selish magic is known to function poorly off-world{{wob ref|1473}} and although Alonoe and the rest of the Ire remain Elantrians in their current location, they are not able to access the [[Dor]].{{wob ref|3407}} Alonoe is also a [[worldhopper]] since she was able to travel to the Cognitive Realm and move between planetary systems.{{msh ref|5|2}} She appears to be an overbearing but effective leader, as she is able to keep the Ire focused on the plan to acquire the power of a [[Shard]].{{msh ref|5|3}} Her plan may have been successful had Kelsier not interfered, although she was not fully prepared for the ramifications of ascension.{{wob ref|11820}}
 
== Notes ==
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