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A person needs to be born with the hereditary Allomantic ability to get Allomancy. This is not a a recessive or dominant gene and it doesn't work according to physical genetics.{{wob ref|12576}} This instead works according to spiritual genetics, which behave differently from physical genetics. When a person is born with the hereditary Allomantic ability, they cannot burn metals until the Allomantic ability is awakened in them. The process of Allomancy being activated within a person is called [[Snapping]]. In the [[Final Empire]] era of Scadrial, Snapping required immense trauma. This was usually inflicted by an intense beating at a young age. It was possible for Allomancers to Snap from other intense emotions, like joy, but this was much more uncommon.{{annotation ref|mb3|chapter=70}} It was said that the more powerful the Allomancer, the more intense the trauma had to be to Snap.{{cite}} However, after the [[Final Ascension]], [[Harmony]] changed the way Snapping operated, but it is unknown how it was altered.{{wob ref|6888}}
 
Once an Allomancer has Snapped, they will feel a reserve of power in their stomach when they have ingested a metal they can burn. The metals are usually ingested by drinking specifically prepared metal vials, which contain metal flakes suspended in an alcohol solution or other such liquid i.e. cod oil. When using their powers, many Allomancers describe a warm feeling in the stomach, hence the term "burning metal". It is completely instinctual for an Allomancer to activate and burn their metal and gain its ability; it does not require training to do it (however, there is much training in using their metals properly). It is so instinctual that in some circumstances, an Allomancer can even burn metals while unconscious.{{book ref|mb1|15}} An Allomancer can also burn their metals at an accelerated rate, which is called "flaring." Flaring grants more power, but the reserve of metals depletes much faster, too.{{book ref|mb1|7}} Allomancers can burn metals from any [[Shardworld]].{{wob ref|12692}}
 
{{anchor|Mistings}} Allomancers will either be able to burn a single metal ('''Mistings''') or they will be able to burn every metal ('''Mistborn'''). There is no natural way for a person to have, say, exactly two Allomantic powers. It is either one or all of them. Each type of Misting was given a particular name depending on their ability, such as Lurcher, Coinshot, or Soother. An Allomancer's lineage does not usually play a factor in which kind of Misting they are.{{wob ref|12582}}
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