Diferencia entre revisiones de «Usuario:Thurin/Luthadel»

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up to book 1 ch 5
(up to book 1 ch 4)
(up to book 1 ch 5)
//ash, mist and 'normal' climate <br>
Luthadel is located relatively close to most of the [[Ashmounts]].{{map ref|Final Empire}} To prevent the city being buried, skaa workers gather the ash and throw it in the [[River Channerel]]. Luthadel's soil contains lots of minerals and metal traces that can be burned when ingested via ground water.{{book ref|mb1|2}} <br>
Even Noblemen and thieves reluctant about entering Mists.(culture section maybe?) Ambient starlight diffused by Mists was enough to see most times. Normal plants were brown.{{book ref|mb1|5}} <br>
 
=== Layout ===
Luthadel is a dark city covered and stained by ash. Buildings are darkest at the top, but rainfall carries stains down. It has paved streets.{{book ref|mb1|1}} <br>
Most buildings are constructed of stone blocks, with peaked wooden roofs or tile roofs for the rich. The buildings are packed closely together and are generally three stories high. From the outside houses and shops looked the same.{{book ref|mb1|2}} <br>
Blackened city, scorched by soot and red sunlight, hard, distinct, oppressive. At night Mist made everything obscure. Metal chimneys.{{book ref|mb1|5}} <br>
 
== Landmarks ==
//keep venture, keep hasting, keep erikeller, keep lekal <br>
About a dozen monolithic keeps spread throughout Luthadel. They have spearlike spires or deep archways. Most open grounds in Luthadel are around these keeps.{{book ref|mb1|2}} <br>
Ghostly, looming silhouettes at night. Keep Venture: defensive wall with normal armed guards, more artistic than fortification, sturdy buttressings, spires, stained-glass windows, bronze or copper sheeting on roof{{book ref|mb1|5}} <br>
 
=== Square of the Survivor ===
{{for|Noble}}
Each family that could afford a keep in Luthadel was considered a Great House.{{book ref|mb1|2}} <br>
House Venture was on top for last few years. High Nobles, contradictory to everyone else, could afford candles and lamp oil, therefore stay up late at night. Most Great Houses held hazekillers. Some Nobles cultivated plants indoors, those were white or ruddy or even slightly yellow.{{book ref|mb1|5}} <br>
 
=== Middle class ===
Most Nobles weren't rich enough to be considered part of a Great House. Being Noble is about lineage, not money.{{book ref|mb1|2}} <br>
Lesser Nobles could be guard at a Noble keep.{{book ref|mb1|5}} <br>
 
=== Skaa ===
Successful crew leader gains wealth for entire crew, by sometimes tempting to kill crew leader and take money. Scavenging and begging is difficult in Luthadel. About 1:10000 Mistings among skaa-halfbreeds, depending on lineage.{{book ref|mb1|3}} <br>
2 types of crews: regular ones like Camon's and Theron's (crumbs), and special crews that used Allomancers (extremely skillful, foolhardy and talented). Didn't mix, but Misting crews sometimes hired regular crews for mundane work and choose a representative (twixt). Allomancer crews were often small and specialized and worked together. Larger portion of underground: thieves, crews whores and beggars; other side: rebels.{{book ref|mb1|4}} <br>
Kelsier was already most infamous crewleader, a legend, in Luthadel before Hathsin. Robbed from wealthiest Great Houses and brought them to their knees. Had to overcome fear of Mists to get somewhere in the underworld. Mistcloak warns city guard and other Mistborn to not bother you.{{book ref|mb1|5}} <br>
 
 
== Politics ==
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