Diferencia entre revisiones de «Elendel»

No hay cambio en el tamaño ,  hace 7 años
m
tweak
m (tweak)
{{settlement
{{place
|map=Elendel.jpg
|map-artist=[[Isaac Stewart]]
|world=Scadrial|region=Elendel Basin
|world=Scadrial
|books=[[Mistborn Era 2]]
}}
 
=== Executive ===
 
The leader of the Executive Branch is the Governor. The Governor is elected by the Senate{{book ref|mb5|6}}. The Governor is assisted in his duties by an Executive Staff. Known Executive Staff positions include the sanitation director, minister of trade, secretary of education, and minister of public affairs. The governor has the authority to declare martial law, a strong implication that, like on Earth, law enforcement is considered within the penumbra of the executive branch. As such, they will be covered here.
 
==== The Constabulary ====
 
Primary (and possibly all) law enforcement within Elendel is the Constabulary. Each Octant is headed by a Constable-General, though each reports directly to the Governor. The Governor had the authority to appoint Aradel as "lord high constable", a position which it seems he invented on the spot, as neither the Constable-General, one of his best lieutenants, or his aide had ever heard of it before. They even wondered aloud whether or not the "lord" in the title conveyed peerage, though the Governor lacks the authority to appoint someone to the nobility. The lord high constable was given authority over the other seven Constable-Generals, and did not seem to give up his position as Constable-General of his own octant.
 
 
=== Legislative ===
 
The legislative branch of Elendel is bicameral in nature. Both houses, however, are comprised of politicians called Senators. There are mixed methods of appointment, some hereditary and some elected. One house is comprised entirely of Noble Houses. Whoever inherits any given High Noble title also inherits their vote in the Senate, although they can assign a proxy to do the actual voting. The other house is elected by the people, divided by profession via guilds (i.e., there is a seat for Orchard Growers, and one for Seamstresses, etc). Term limits and years of service are, at the moment, unknown. It is also unknown if the guild seats are weighted in some way to reflect number of constituents or importance towards the city. It is unknown what allows a group of workers to band together, declare themselves a guild, and gain a seat, or if some arrangement is made for people in niche industries that might not have a guild.
 
 
=== Judicial ===
 
A judicial system is known to exist, but little is known of the specifics, apart, notably, from its ability to assign capital punishment. Judges are appointed by the Governor; it's unknown if the decision needs to be ratified by any body. Most are noble.
 
 
=== Checks and Balances ===
 
As yet, little is known about how the branches interact. There does seem to be basic separation of powers; Rep Innate had to abdicate his Seat on the Senate when elected Governor.
 
 
=== Foreign Policy ===
 
The lands of the Basin and the Roughs appear to operate as an Elendel Hegemony. The main city contains roughly half the population of the known world, and in size dwarfs even the largest other cities. The canals lead exclusively to and from Elendel, so all trade by water must be either to or through Elendel, or to one of the few cities along a single canal. The railroads have historically followed canals, so most train freight must also go through the capital city. Elendel imposes tariffs on all shipped goods, which results in the Houses and businesses in Elendel being the only ones with the funds to maintain and build railroads, which in turn means they get to keep all goods flowing through them. Actual laws passed by Elendel don't appear to have effect outside the city, and a constable's credentials appear to have less weight, but Elendel appears to rule the basin through finance.
 
Shards, Editors, Keepers, Synod
40 275

ediciones