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I do not feel this is relevant. Obviously Soulcasting can make metals. Not notable, and this is in a weird spot too.
(I do not feel this is relevant. Obviously Soulcasting can make metals. Not notable, and this is in a weird spot too.)
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{{image|Mistborn by Hunter Bonyun.jpg|side=right|size=300px|[[Vin]] as [[Preservation]] fuelling [[Elend Venture|Elend's]] Allomancy|side=right|width=350px}}
 
There are sixteen basic Allomantic metals. The metals come in pairs: one metal is a periodic element, while the other is the alloy of that base metal. These pairs have complementary effects. [[Iron]] Pulls on nearby metals, while its alloy, [[steel]], Pushes on metals. Similarly, each elemental metal is classified as a "Pulling" ability, whereas each alloy is classified as a "Pushing" ability.{{wob ref|2478}} The purity of the metal corresponds to its effectiveness and alloys require precise compound percentages for maximum power. Burning an impure alloy may cause sickness,{{book ref|mb1|7}} while metals that are not Allomantically viable cannot be burned after being ingested.{{wob ref|13503}} Perfectly pure Pulling metals can be created via Soulcasting. {{wob ref|6733}}
 
In addition to Pulling and Pushing classifications, there are external and internal metals. External powers influence things outside an Allomancer's body, while internal powers influence the Allomancer. This naturally divides the sixteen Allomantic metals into four groups of four metals each: physical, mental, temporal, and enhancement powers. Each quadrant has a metal and alloy pair of an external power, and another pair of internal powers.
Shards, Editors, Keepers, Synod
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