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===Taldain===
 
===Taldain===
They have black powder pistols & explosives, seemingly no rifles. The handguns look like flintlocks but act like a cartridge firearm... difficult to tell. There is also the [[Zinkall]], which is technically an *air gun*, not a firearm, as the projectile is driven by mechanically compressed air instead of a chemical propellant. {{book ref|ws1|4}}
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They have black powder pistols & explosives, seemingly no rifles. The handguns look like flintlocks but act like a cartridge firearm... difficult to tell. There is also the [[Zinkall]], which is technically an ''air gun'', not a firearm, as the projectile is driven by mechanically compressed air instead of a chemical propellant. {{book ref|ws1|4}}
   
 
===Ashyn===
 
===Ashyn===

Revisión del 01:23 30 abr 2020

This page is a compendium of the info we have about the various types of firearms in the Cosmere, separated by magical vs traditional, and then by planet. This is quite unfinished, as I am lazy, and will be expanded as we learn more (and as time progresses in the Cosmere).

Traditional Firearms

Scadrial

Too much. I'll fill this in later

Taldain

They have black powder pistols & explosives, seemingly no rifles. The handguns look like flintlocks but act like a cartridge firearm... difficult to tell. There is also the Zinkall, which is technically an air gun, not a firearm, as the projectile is driven by mechanically compressed air instead of a chemical propellant. [1]

Ashyn

Confirmed flintlock technology[2], which is interesting in the Rosharan System. Of course, Ashyn is completely uncanonical right now anyway so who knows what is subject to change.

Magical Firearms

Threnody

As of circa 342 PC on Scadrial, Nazh carries a handgun that appears to fire Shades, which cause the instant deterioration of anything they touch. The projectiles appear to be made of ghost-shaped energy and scream as they travel through the air. The handgun's side is covered in runes that glow green normally, switching to red when about to fire. The pistol can be temporarily disarmed by a Leecher, although it is quickly able to be readied again.[3]