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<!-- TODO: Find a place for File: Warbreaker by Phoebe Rothfeld.jpg maybe when discussing Vivenna/using her first impressions-->
 
   
 
'''T'Telir''' is the capital city of [[Hallandren]] on [[Nalthis]].{{book ref|wb|prologue}} It is set on its coast and is known for its blaze of color because of the dyes grown in the area. A person from T'Telir is called a T'Telirite.{{book ref|wb|25}}
 
'''T'Telir''' is the capital city of [[Hallandren]] on [[Nalthis]].{{book ref|wb|prologue}} It is set on its coast and is known for its blaze of color because of the dyes grown in the area. A person from T'Telir is called a T'Telirite.{{book ref|wb|25}}
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== Geography ==
 
== Geography ==
   
The city of T'Telir is built in a crescent around a bay of the [[Bright Sea]], abutting the water. This position means the city wall only has to run around the landward half-circle of the city. The city is designed with many open spaces and has palm trees and other flora growing along the streets.{{book ref|wb|4}} Like most of Hallandren, T'Telir is in the lowlands in a tropical climate; the temperature is quite warm, colorful animals and flowers are common, and harsh weather is rare.{{book ref|wb|2}}{{book ref|wb|12}} The [[Court of Gods]] stands on a small plateau that rises above the city with a spectacular view of the sea. {{book ref|wb|4}}
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The city of T'Telir is built in a crescent around a bay of the [[Bright Sea]], abutting the water. This position means the city wall only has to run around the landward half-circle of the city. The city is designed with many open spaces and has palm trees and other flora growing along the streets.{{book ref|wb|4}} Like most of Hallandren, T'Telir is in the lowlands in a tropical climate; the temperature is quite warm, colorful animals and flowers are common, and harsh weather is rare.{{book ref|wb|2}}{{book ref|wb|12}} The [[Court of Gods]] stands on a small plateau that rises above the city with a spectacular view of the sea.{{book ref|wb|4}}
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The city's placement on the sea makes it a choice location as a port; because of T'Telir's unique climate, it has a monopoly on dye production from the [[Tears of Edgli]].{{book ref|wb|22}} Other nations use the sea to bring exotic merchandise and fresh foods from their lands in trade.{{book ref|wb|9}}
   
 
== Landmarks ==
 
== Landmarks ==
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== Culture ==
 
== Culture ==
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{{image|Warbreaker by Phoebe Rothfeld.jpg|Vivenna and Parlin's arrival in T'Telir|side=left|width=300px}}
The city is indeed very bright, and the main areas of the city are very beautiful. Buildings are dyed in all colors here, and the people are much the same. D'Denir, huge statues of great warriors holding weapons in various poses, line the walkways and are frequently adorned with brightly coloured accessories such as scarves and hats by the people. Finally, on a plateau overlooking the sea lies the Court of Gods, where the [[Returned]] live in huge mansions, each in a different color (except for the palace of the [[God King]], which is black). However, the slum areas where the Idrians of the city live aren't quite as nice: although it is still colorful, the buildings are quite run-down and dirty, and there are many beggars and urchins.
 
   
 
T'Telir is very bright, and the main areas of the city are very beautiful. Buildings are dyed in all colors here,{{book ref|wb|4}} and the people, all of whom dress in vibrant colors and some of whom even dye their hair,{{book ref|wb|14}} are much the same. D'Denir, huge statues of great warriors holding weapons in various poses, line the walkways and are frequently adorned with brightly colored accessories such as scarves and hats by the people.{{book ref|wb|9}} Many streets in the city are just dirt, not cobblestoned, though especially in wealthy areas they have sidewalks and are lined with palms and other tropical plants.{{book ref|wb| On a plateau overlooking the sea lies the Court of Gods, where the Returned live in huge mansions, each in a different color (except for the palace of the [[God King]], which is black).{{book ref|wb|4}} However, the slum areas where the Idrians of the city live aren't quite as nice: although still colorful, the buildings are quite run-down and dirty, and there are many beggars and urchins.{{book ref|wb|31}}
The Idrian misconception of T'Telir is that it is a city of horrors, as Siri shows when being led to the gates:
 
   
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T'Telir is a very wealthy city compared to [[Bevalis]], the capital city of Idris.{{book ref|wb|9}} The houses in T'Telir are generally much larger and nicer than in Idris,{{book ref|wb|17}} and the city is one of the only places with enough wealthy people to support restaurants;{{book ref|wb|5}} in fact, enterprising young street boys wander the streets proclaiming their services, willing to deliver food from restaurants right to people's homes for a fee.{{book ref|wb|17}} The food served in T'Telir tends to be spicy, centered around seafood, or seasoned with exotic spices.{{book ref|wb|5}}{{book ref|wb|8}}
{{quote
 
| The city walls were next; they were immense and daunting, yet they almost looked more artistic than functional. The wall's top was curved in massive half-circles, like rolling hills, and the rim was plated with a golden metal. The gates themselves were in the form of two twisting, lithe sea creatures who curved up in a massive archway. Siri passed through them, and the guard of Hallandren cavalrymen - who appeared to be living men - accompanied her. She had always thought of Hallandren as a place of death. Her impressions were based on stories told by passing ramblemen or by old women at the winter hearth. They spoke of city walls built from skulls, then painted with sloppy, ugly streaks of color. She's imagined the buildings inside with different clashing hues. Obscene.
 
| [[Siri]]'s description of the city{{book ref|wb|4}}
 
}}
 
   
T'Telir is also a very wealthy city compared to Bevalis, the capital city of Idris.{{book ref|wb|9}} It is noted by Vasher that T'Telir is one of the only places with enough wealthy people to support restaurants.{{book ref|wb|5}}
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Timepieces are not common,{{book ref|wb|11}} and punctuality is not a high priority in the city.{{book ref|wb|14}} People here like to be together, tending to crowd the same streets.{{book ref|wb|17}}
   
 
== Politics ==
 
== Politics ==

Revisión del 02:35 29 ago 2020

{{settlement
|image=City of the Returned by Bryan Mark Taylor.jpg
|nation=Hallandren
|world=Nalthis
|universe=[[Cosmere]]
|books=[[Warbreaker]]
}}


T'Telir is the capital city of Hallandren on Nalthis.[1] It is set on its coast and is known for its blaze of color because of the dyes grown in the area. A person from T'Telir is called a T'Telirite.[2]

Geography

The city of T'Telir is built in a crescent around a bay of the Bright Sea, abutting the water. This position means the city wall only has to run around the landward half-circle of the city. The city is designed with many open spaces and has palm trees and other flora growing along the streets.[3] Like most of Hallandren, T'Telir is in the lowlands in a tropical climate; the temperature is quite warm, colorful animals and flowers are common, and harsh weather is rare.[4][5] The Court of Gods stands on a small plateau that rises above the city with a spectacular view of the sea.[3]

The city's placement on the sea makes it a choice location as a port; because of T'Telir's unique climate, it has a monopoly on dye production from the Tears of Edgli.[6] Other nations use the sea to bring exotic merchandise and fresh foods from their lands in trade.[7]

Landmarks

T'Telir is home to the Court of Gods, an imposing feature of the city built on a plateau and entirely walled off. This is where the Returned live in their palaces and assemble weekly to pass judgments.[3][8]

Another notable feature of T'Telir lies in the D'Denir Statues, imposing statues of warriors supposedly left as a memorial to those who died in the Manywar and as a reminder to the Hallandrens of the cost of war.[9] The first ones were left to the city by Peacegiver the Blessed right after the Manywar, though new ones are commissioned yearly by the Returned.[7]

History

Culture

Vivenna and Parlin's arrival in T'Telir

T'Telir is very bright, and the main areas of the city are very beautiful. Buildings are dyed in all colors here,[3] and the people, all of whom dress in vibrant colors and some of whom even dye their hair,[10] are much the same. D'Denir, huge statues of great warriors holding weapons in various poses, line the walkways and are frequently adorned with brightly colored accessories such as scarves and hats by the people.[7] Many streets in the city are just dirt, not cobblestoned, though especially in wealthy areas they have sidewalks and are lined with palms and other tropical plants.{{book ref|wb| On a plateau overlooking the sea lies the Court of Gods, where the Returned live in huge mansions, each in a different color (except for the palace of the God King, which is black).[3] However, the slum areas where the Idrians of the city live aren't quite as nice: although still colorful, the buildings are quite run-down and dirty, and there are many beggars and urchins.[11]

T'Telir is a very wealthy city compared to Bevalis, the capital city of Idris.[7] The houses in T'Telir are generally much larger and nicer than in Idris,[12] and the city is one of the only places with enough wealthy people to support restaurants;[13] in fact, enterprising young street boys wander the streets proclaiming their services, willing to deliver food from restaurants right to people's homes for a fee.[12] The food served in T'Telir tends to be spicy, centered around seafood, or seasoned with exotic spices.[13][8]

Timepieces are not common,[14] and punctuality is not a high priority in the city.[10] People here like to be together, tending to crowd the same streets.[12]

Politics

T'Telir is the capital of Hallandren and home to the Returned.[3] The God King rules T'Telir officially and can overrule any decision made by the Court of Gods, although his priests usually make most decisions for him. The Returned are given votes when it comes to big decisions; before casting votes, they listen to their priests debate about the issues in court. Some of the Returned also sit on various councils and vote on other important matters in the city.[15] This method of government, waiting on debates and arguments that must be brought to the gods (who cannot leave the court to be among the people of the city), operates much more slowly than Idris' monarchy.[16]

The King and the rest of the Returned are revered as gods, and those of people who are in trouble, are sick or lame, can go to them to ask for help. The poorer people are also entered into a lottery where they can come and view the gods while they make their decisions.


integrate w history somehow? At the time of the Pahn Kahl rebellion, there were factions in the court pushing a war with Idris.[13] The general opinion in the city expected Idris to back out on the treaty with Susebron.[13][8] People were beginning to doubt their gods more and more, seeing them as less divine, weaker, and less wise.[17]

Notable Citizens

Trivia

== Notes ==
<references />
{{partial}}
{{Warbreaker}}
  1. El aliento de los dioses prólogo#
  2. El aliento de los dioses capítulo 25#
  3. a b c d e f El aliento de los dioses capítulo 4#
  4. El aliento de los dioses capítulo 2#
  5. El aliento de los dioses capítulo 12#
  6. El aliento de los dioses capítulo 22#
  7. a b c d El aliento de los dioses capítulo 9#
  8. a b c El aliento de los dioses capítulo 8#
  9. El aliento de los dioses capítulo 28#
  10. a b El aliento de los dioses capítulo 14#
  11. El aliento de los dioses capítulo 31#
  12. a b c El aliento de los dioses capítulo 17#
  13. a b c d El aliento de los dioses capítulo 5#
  14. El aliento de los dioses capítulo 11#
  15. El aliento de los dioses capítulo 30#
  16. El aliento de los dioses capítulo 1#
  17. El aliento de los dioses capítulo 16#