Diferencia entre revisiones de «Leyes de la magia de Sanderson»

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== [[bws: sandersons-first-law|Sanderson's First Law]] ==
: '''An author's ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic.'''
If characters (especially viewpoint characters) solve a problem by usinguse of magic, the reader should be made to understand how that magic works. Otherwise, the magic can constitute a ''deus ex machina.''.
 
Ideally, the magic is explained to the reader before it is used to resolve a conflict. Much like a sword or a large sum of money, magic is a useful tool. Understanding the tools available to a character helps the reader understand the character's actions. It avoids questions like, "Where did he get that?" or "How did he do that?"
 
"Mysterious magic" (or "Softsoft Magicmagic"), which has no clearly defined rules, should, in genre fantasy, not solve problems, although it may ''create'' them. Soft magic in genre fantasy is generallyusually used to create a sense of awe and wonder, and the workings of it aren’t known to the reader and most characters. Brandon has said that J.R.R. Tolkien and George R.R Martin’s use of magic is a good example of a soft magic system.
 
“Hard magic” on the other hand has rules explicitly described by the author. This, meansmeaning that the reader can understand the magic so that solving problems with it doesn’t seem to “Mystically“mystically make everything better”. Instead, it’s the characters’ wit and experience that solves the problems. This makes magic a tool which can be used to solve problems and enhance the story. L.E. Modesitt Jr. and Melanie Rawn, according to Brandon, write in this way, according to Brandon.
 
The middle ground is a situation where the reader knows some of the limits and possibilities of the magic but doesn’t understand its workings. Brandon has saidcited the magic in J.K. Rowling’s Harry Potter booksseries areas a great example of this.
 
== [[bws: sandersons-second-law|Sanderson's Second Law]] ==
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