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The '''Steel Inquisitors''' were a type of [[Hemalurgic]] construct on [[Scadrial]] created from humans. Steel inquisitors were created and controlled by the [[Lord Ruler]] as the policing force for his ministries. The Steel inquisitors made up the Canton of Inquisition whose job it was to Controlcontrol the use and spread of [[Allomancy]]
 
== Description and Physiology ==
The most notable feature is the large Steelsteel spikes where their eyes should be. These spikes fill the eye socket and protrude out the back of the head several inches. Steel inquisitors, like the obligators from which they were created, are bald with a large number of tattoos spreading from their eye sockets across their head. These tattoos indicated many things including rank and what kind of [[Allomancer]] they were before recruitment. SteelThe Lord Ruler's steel inquisitors have severaleleven morespikes Spikesin onall--two theirthrough bodythe eye sockets, mostone in the middle of whichthe arespine noton visiblethe back, and eight--one for each known allomantic power--in the torso.
 
Although created from humans, they were physiologically and mentally distinct. They could, however, still mate with humans.{{qa ref|691|20|Can Inquisitors still breed through human reproductive methods?|date=2010-05}}
According to [[Aradan Yomen]], one of the ways in which the number 16 made itself known in their time was that the [[Lord Ruler]] had originally made 16 Steel Inquisitors.{{book ref|mb3|70}} The number 16 in relation to the Inquisitors showed up once again, as [[Ruin]] created or otherwise used 16 Inquisitors to further his goals during the time after the [[Collapse]] (as there were 13 during the final battle, while [[Elend]] and [[Vin]] had already dispatched 3 previously).{{book ref|mb3|55}}{{book ref|mb3|73}}
 
To create an Inquisitor, metal spikes are inserted at various points in the subject's body by hammering the metal spike through the heart of a [[misting]] or [[Feruchemist]] into the new Inquisitor, this reduces the loss of power through the Hemalurgichemalurgic process, due to the spike spending a minimal amount of time outside of a body. These spikes, now hemalurgicalyhemalurgically charged, tear into and forcibly splice information from the victim to the subject's [[spiritweb]]. This process moves vital organs, allowing the spikes to be inserted practically anywhere without fatally wounding the subject.{{book ref|mb3|41}} This process is not painless for either person involved, as both violent changes to the spiritweb and having metal spikes driven into one's body causes pain. The [[Steelsteel]] spikes inserted into eye sockets allow the Inquisitor to navigate via the blue Allomanticallomantic lines from the traces of metals in everything. The spikes create a chain in an inquisitor's body, and there is a central spike or Linchpinlinchpin spike that acts as a Connectorconnector to the lower and upper spikes. If this spike is removed, the inquisitor dies.
 
Creating an Inquisitor bestows many of allomantic and some feruchemical abilities onto the subject, on top of their any of their own natural allomantic powers, meaning any abilities the subject had prior to the transformation are augmented by the spikes. As such, Mistborn and seekers were the preferred subjects, as their increased Seeking ability would allow them to pierce copper clouds.{{book ref|mb3|37}}{{book ref|mb3|45}}
Regular humans who were turned into Inquisitors could fully remember who they were before being transformed and what life had been like before their transformation.{{book ref|mb3|40}}
 
During the days after the [[Collapse]], [[Ruin]] gave his Inquisitors several advantages which the [[Lord Ruler]] would never allow them, lest they become too strong. This included extra spikes to give them [[Feruchemy|feruchemical]] powers, as well as a metal plate which would cover the Hemalurgichemalurgic linchpin between their shoulder blades which could be pulled out to kill an inquisitor.{{book ref|mb3|3}}{{book ref|mb3|6}}
 
== Weaknesses ==
Steel Inquisitors were very powerful and - with feruchemical healing - nearly invincible. Rumors in the skaa underground held that Inquisitors were immortal, that they could see into people's souls and that they were warriors with no equal.{{book ref|mb1|3}} However, removing spikes from an Inquisitor could effectively kill it, most notably the linchpin spike located between their shoulder blades. This was a weakness build into them by The Lord Ruler. Similarly, Inquisitors could not survive beheading this is because the chain of Spikesspikes in a inquisitor would be broken. Removing one eye spike is not enough to kill most inquisitors. MostInquisitors inquisitorsalso needrequired tomore rest frequentlyand tosleep chargethan theira feruchmicalnormal powershuman would.
 
Another major weakness in Inquisitors came from the Hemalurgic spikes they bore, though this was not a problem before Ruin was released. Any Spikespike in a person allows for influence to be more easily pushed on a person via the tears in their spirit web. These tears allow for people to control a Hemalurgichemalurgic construct using allomancy. This weakness is present in both kandra and koloss. This also allowed them to be controlled by [[Ruin]] the more spikes they had, the greater the weakness was. However the stronger a creature's will is the more it can resist that influence or even break free from it for a time. Because of their Hemalurgichemalurgic origins, all Steel Inquisitors were able to hear the voice of [[Ruin]].
 
== Powers ==
All inquisitors show a nigh-indifference to pain and most forms of physical damage presumably because they're in worse pain because of their spikes. Depending on which Hemalurgichemalurgic spikes the Inquisitor had, their abilities could vary immensely. Not all Inquisitors had an atium spike, nor could all of them tap health. During the time of Kelsier, however, most had those spikes.
 
 
* Bronze spikes: Allows inquisitors to pierce copper clouds. [[Allomancer#Mistborn|Mistborn]] and Bronze [[Misting]]s like [[Marsh]] are usually chosen to allow for this to be easily attained through minimal additional spikes
 
Inquisitors who had been made from Mistborn were notably more powerful, having their Allomantic abilities almost doubled. Some of the Inquisitors who obtained Feruchemical spikes also discovered out how to Compoundcompound, gaining more power from their [[metalmind]]s. This is not something the Lord Ruler taught the Inquisitors. Compounding was something they had to figuredfigure out themselves.
 
== Canton of Inquisition ==
During the [[Final Empire]] the '''Canton of Inquisition''' of the [[Steel Ministry]] was run by the of Steel Inquisitors, and acted as law enforcement, especially over the magical elements of society. Obligators of the Canton of Inquisition were marked by the regular Ministry tattoos with the addition of a stark red line.{{book ref|mb1|27}}
 
In addition to dealing with anyone that went against Ministry protocol, the Canton of Inquisition also had bases all around the city of [[Luthadel]], called Soothing stations. These were to dampen the emotions of everyone in the area, calming and depressing them. In addition, it is possible that many Inquisitors found skaa Mistings this way.{{book ref|mb1|27}}
[[Marsh]] is the only known surviving Inquisitor.
 
Inquisitors are often depicted as ravens in artwork, and known as the Lord Ruler's wraiths.{{book ref|mb6|12}}
 
== Notes ==
Usuario anónimo