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===Interlude I-3: The Glory of Ignorance===
 
Szeth is now serving a man named Took, who uses him to gain the interestadmiration of mine workers in the small towns they pass through. As a demonstration of Szeth's total obedience, he has him do various things, such as jump up and down and cut his own arm. When he orders Szeth to kill himself, Szeth informs him that he cannot be ordered to kill himself, thenand returns to his own thoughts. The others are shocked at how refined his speech is, and are slightly discomfited, associating him with the lighteyes. Szeth reflects that his speech and mannerisms may well be part of the reason that his masters never keep him for long, since his masters know that he is capable of so much more than they are using him for, and that in many ways, he is much more refined and intelligent than they are. Szeth revels in his common labor, though, as it means that he is not being used to spill more blood.
 
As the night passes on and it becomes apparent that the townsfolk are no longer really listening to Took's stories, Took and Szeth leave. However, on the way out of town, Took is killed by a group of thugs, who consider selling Szeth to the slavers. Then one of them picks up Szeth's [[Oathstone]], and he informs them of his obligation to serve them as long as they hold it. When asked for clarification, Szeth tells him that he must obey any order except to kill himself, and thinks to himself that he can't be asked to give up his Shardblade either, but the man need not know that. The man muses for a moment on the possibilities he has with such a servant.
===Chapter 12: Unity===
 
[[Adolin]] is on a [[chasmfiend]] hunt with Dalinar, [[Renarin]], [[Elhokar]], and [[Sadeas]]. He is troubled by Dalinar's increasingly strange behavior, especially his fits during the highstorms, and worries that his father is going mad. Sadeas also continually taunts Dalinar over his lack of recent success in capturing [[gemhearts]], which frustrates Adolin.
 
Meanwhile, Dalinar, riding up by Elhokar and Sadeas, tells Elhokar that if they had a proper vantage point, they could observe the progress of the soldiers crossing the chasms. Elhokar charges off to a nearby rock formation, betting Dalinar five broams that he can beat him there. Dalinar races after him, at first thinking only of Elhokar's safety, but eventually getting into the thrill of the contest. Just as Dalinar is about to win, he remembers the strange voice in his dreams, who he presumes to be the Almighty, telling him to “unite them.” He hesitates, and Elhokar beats him to the top. When he sees how thrilled Elhokar is to have beaten him, Dalinar is glad to have waited. They watch the soldiers cross for a few minutes, then begin to return to the others. Adolin watches their return, all the while giving orders for his men to circle around to various plateaus, securing the area.
 
Dalinar and Elhokar return, and Adolin gives his report to them. Elhokar reluctantly agrees to wait for the rest of the soldiers to cross, setting up a small awning to wait under, and conversing with his courtiers. Adolin questions Dalinar about the purpose and the wisdom of their hunting expedition, particularly where it leaves Elhokar open to a potential Parshendi ambush. Dalinar replies that a victory such as a successful hunt, in a controlled, safe environment, will bolster the king's reputation and increase his self-confidence as well. Just as heAdolin gainsbegins Adolin'sagreeing with confidence,him however, he voices a thought about how the Alethi should be in Alethkar, not on the Shattered Plains. This shocks and upsets Adolin.
 
After a brief conversation with the King's Wit, in which Wit tells Dalinar that Renarin is not as fragile as he thinks, Dalinar and Adolin meet again with Elhokar and Sadeas, making final preparations for the hunt. After only a few minutes conversing with [[Bashin]], the hunt master, however, Dalinar and Adolin realize that something is wrong. At this point, the [[chasmfiend]] they are supposedly hunting appears, climbing onto the platform with all of the courtiers and scribes, rather than the smaller plateau the hunt was supposed to take place on.
 
===Chapter 13: Ten Heartbeats===
===Chapter 14: Payday===
 
Kaladin gets up before any of the other bridgemen, resolved that he's going towill fight for a better existence, even in his terrible circumstances. He attempts to rouse the rest of Bridge Four, but none come. After Kaladin physically carries [[Moash]] out of the barrack, however, the rest of the bridgemen reluctantly get up. Kaladin then informs the men of bridge four that instead of sleeping in each morning, they will be training, and that he intends to do everything he can to insureensure that Bridge Four never loses another man.
 
The other bridgemen all refuse to participate in Kaladin's training once Gaz informs them that they don't have to. Kaladin goes to Gaz and gets his pay for the week, returning one of his five spheres as a bribe. Gaz tells Kaladin that he has no authority and will be unable to sway the bridgemen, then leaves. Kaladin, worried that Gaz may decide Kaladin is more trouble than he's worth and kill him, asks Syl to watch over him at night and wake him if Gaz tries anything.
 
Kaladin then proceeds to spend his morning training, jogging back and forth across the lumberyard with aan longunfinished board of a bridge. He does this for several hours, before meeting several of the men from Bridge Four to dismiss them for lunch. Syl informs Kaladin that she is changing, becoming better at remembering things and understanding new concepts and abstract ideas. Kaladin realizes that she feels much the way about her new understanding of life as he does about his current position – afraid to continue, but sure that he can't go back.
 
===Chapter 15: The Decoy===
In the pavilion, Elhokar chides Dalinar for not making serious efforts to win gemhearts, comparing him to Sadeas. Eventually, the conversation deteriorates to taunting, until Adolin calls Sadeas a coward. Sadeas in turn calls Renarin useless, nearly sparking a duel and possibly a war then and there, until he retracts his statement. Wit appears and taunts Sadeas for a while before actually praising Renarin's intelligence.
 
Adolin and Dalinar then go to examine the strap of Elhokar's saddle to see if it could have been cut. Adolin questions this until he realizes that Elhokar believes that the strap was cut as an assassination attempt, at which point he remarks on Elhokar's increasing paranoia. Dalinar tells Adolin to take the strap to a leatherworker to examine, to talk to he grooms about the saddle, and to double the king's guard. Adolin wonders whether Sadeas wouldis attemptbehind itthe cut strap. Dalinar then approaches Highprince [[Vamah]], manipulating him into making greater use of Elhokar's [[Soulcaster]]s, insuringensuring continued income for Elhokar.
 
Sadeas approaches Dalinar to ensuretell him of the success of thetheir manipulation of Vamah, and Adolin realizes that the two of them had planned the entire thing between them. After a brief argument, Adolin and Dalinar leave. Dalinar then tells Adolin that though he hates Sadeas, he's certain that he wouldn't hurt Elhokar. Dalinar reveals that Sadeas was the decoy the night of Gavilar's assassination, attempting to lead Szeth away so Gavilar could escape. He then tells Adolin that Sadeas has sworn to protect Elhokar at any cost, then further discusses Gavilar's assassination.
 
Elhokar approaches, asking if they've learned anything about the saddle. He and Dalinar then begin arguing, Elhokar insisting that someone is trying to kill him and Dalinar insisting that Elhokar is simply overreacting. Elhokar leaves, and Dalinar sends Adolin to prepare the soldiers to move. As he begins to make his way back to camp, Dalinar reflects on his failure to determine the meaning of Gavilar's last words and his desire to protect Elhokar.
Seven and a half years ago:
 
Kaladin is talking to his friend [[Laral]] about his fathers plans for him to be a surgeon. Laral encourages him to become a soldier and win Shardplate and blade for himself. Tien interrupts their conversation and gives Kaladin a rock, intended to make him feel better. Tien and Kaladin then go hunting for lurgs[[lurg]]s, a type of small, slimy, spider-like creatures.
 
Kaladin and Laral go to talk to some of the other boys, questioning why they aren't working in the fields like usual. Jost, another boy, claims that his father was cheated out of a Shardblade, but Kaladin insists that the area where his father fought wouldn't have had any Shardbearers, and Jost's father must be remembering wrong. Jost gets angry and challenges Kaladin to fight him.
 
Kaladin gets in a few good hits, and is surprised by how good the quarterstaff feels in his hands, but is outmatched by Jost. Tien helps him up, and they return home. There, Kaladin is informed that [[Brightlord Wistiow]], the Citylord and Laral's father, is dead, and that he's left Kaladin a large number of spheres for him to go to Kharbranth, be trained as a surgeon, then return to Hearthstone to serve the people there with his new knowledge.
 
===Chapter 17: A Bloody Red Sunset===