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'''BioChromatic Breath''', also known simply as '''Breath''', is the power of life on [[Nalthis]].
==BioChroma and Awakening==
[[Awakening]] is the process by which an Awakener uses his stored BioChromatic Breath to animate an object.
The process causes some portion of the Awakener's stored Breath to exit his body and become
==Types of BioChromatic entities==
===Type I===
Spontaneous Sentient BioChromatic Manifestations in a Deceased Host, also known as the [[Returned]], are the only known natural BioChromatic entity.
The '''divine Breath''', a single powerful Breath that grants the powers of the first five Heightenings, is a [[Splinter]] of [[Endowment]].
===Type II===
Mindless Manifestations in a Deceased Host, also known as the [[Lifeless]], are non-sentient reanimated human remains.
Type II entities are cheap to make, even with awkward Commands.
===Type III===
The process generally thought of as [[Awakening]] creates Type III entities, a BioChromatic manifestation in an organic host far removed from being alive.
Type III objects can take a great deal of Breaths, often over one hundred, to create.
Someone who has reached the Ninth Heightening is able to Awaken things like stone or steel, which were never alive.{{ref|b|wb|c|51}}
===Type IV===
Type IV entities are Awakened objects with sentience.
==BioChromatic Laws==
==Collecting Breath==
In order to achieve the most interesting and extravagant Awakening, more than one Breath is required.
As a person gains more Breaths, they are granted certain properties. These [[Heightening]]s, as they are known, are markers along a continuous scale of Breath.
The number of Breaths for each Heightening are approximate.
==[[Heightening]]s==
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