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=== Keeps ===
Keeps look like ghostly, looming silhouettes at night with bronze or copper sheetings on their roofs, and have a defensive wall with normal armed guards around them, but this is often more artistic than actual fortification.{{book ref|mb1|5}} Prominent in especially the ballrooms are intricate stained-glass windows, often showing mythology dedicated to the Lord Ruler and the Deepness plus a [[Ruin's Perpendicularity|dark lake]], portraits of famous noblemen, or depictions of exotic animals and distant landscapes. Each of these was an extravagant, detailed marvel of resplendent color, sparkling light across the floor.{{book ref|mb1|28}}
During balls some keeps were illuminated from the outside, using limelights (quicklime stones that can be heated to brilliance without melting them) and mirrors to deflect their radiated light toward the building.{{book ref|mb1|12}}
Without doubt, [[Keep Venture]] was the finest of all keeps in Luthadel.{{book ref|mb1|30}} However, Keep Elariel had a ballroom separate from the main hall with a ceiling of stained-glass windows,{{book ref|mb1|18}} or Keep Lekal was shaped like a pyramid from the inside with four tiers of balconies and its stained-glass windows were smaller but by far more intricate.{{book ref|mb1|28}}
▲Consist of a tall round central keep, surrounded by six auxiliary towers, each set off from the main building a short distance and connected to it by walltop walkways. All seven towers were set with winding, curving patterns of stained glass. Keep Hasting had its ballroom at the top of the wide central tower. It had a skaa-powered pulley platform system to reach the top.{{book ref|mb1|23}} <br>
=== Squares ===
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