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There are two types of crews in Luthadel, the regular ones like [[Camon's crew]] and the special crews that used Allomancers, the former often called "crumbs" by the latter.{{book ref|mb1|4}} Life in regular crews is harsh, as thieves have to get back to work when they get wounded or else are abandoned for dead by their crew leader.{{book ref|mb1|16}} On the other hand, a successful crewleader gains wealth for the entire crew, but sometimes it got tempting to kill the crewleader and take his money nonetheless.{{book ref|mb1|3}} Stealing from the Steel Ministry was only done when desperate.{{book ref|mb1|2}} Their lairs weren't supposed to exist, often being situated in a secret basement beneath the cover of a shop or warehouse.{{book ref|mb1|1}}
The other type,
Occasionally a Misting crew hired regular crews for more mundane work.{{book ref|mb1|4}}
Hoid spent some time in Luthadel, where he acted as an informant. He had been around for a long time, and was considered one of the best, but most informants didn't live as long.{{book ref|mb1|19}}
Skaa in the Final Empire aren't allowed to travel on their own,{{book ref|mb1|6}} and even a lot of thieves never left their plantation or town.{{book ref|mb1|8}} However, there are illegal ways for skaa to travel in the Central Dominance. There is an underground movement network to help runaways travel the canals from plantation to plantation, which isn't noticed because noblemen don't pay attention to skaa faces.{{book ref|mb1|23}} <br>
Getting in and out of Luthadel is more difficult, as all city gates are guarded and both skaa and nobles need permission to pass through them{{book ref|mb1|24}} after interview and interrogation.{{book ref|mb2|42}} Ways to get around this were the so called passwalls, most of which were in the form of tunnels with fake walls or ropes that were thrown over the city walls.{{book ref|mb2|42}}
== Politics ==
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