Diferencia entre revisiones de «Usuario:Vegvisr/Firearms in the Cosmere»

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This page is a compendium of the info we have about the various types of firearms in the [[Cosmere]], separated by magical vs traditional, and then by planet. This is quite unfinished, as I am lazy, and will be expanded as we learn more (and as time progresses in the Cosmere).
 
==Traditional Firearms==
 
==Scadrial==
This is "the big one" in terms of having a really lasting Cosmere effect for the Scadrians: aluminum guns & bullets are a serious check against Allomantic Iron & Steel. This is doubly true once Scadrial fully industrializes and aluminum becomes not only common but cheap. I truly believe this may be the most important "Cosmere gun" contribution that Scadrial makes, given aluminum's seemingly Cosmere-wide immunity to magic. Aluminum bullets are immune to allomancy, and I suspect that they would also be immune to basically any type of magic interference. For example, an [[Elantrian]] would probably not be able to magically shield themselves from an AlumBullet, however shardplate would provide some measure of physical protection.
 
===Taldain===
They have black powder pistols & explosives, seemingly no rifles. The handguns look like flintlocks but act like a cartridge firearm... difficult to tell. There is also the [[Zinkall]], which is technically an ''air gun'', not a firearm, as the projectile is driven by mechanically compressed air instead of a chemical propellant. {{book ref|ws1|4}}
 
===Ashyn===
Confirmed flintlock technology{{wob ref|12303}}, which is interesting in the Rosharan System. Of course, Ashyn is completely uncanonical right now anyway so who knows what is subject to change.
 
==Magical Firearms==
 
===Threnody===
As of circa {{date|342|fa}} on [[Scadrial]], [[Nazh]] carries a handgun that appears to fire [[Shade]]s, which cause the instant deterioration of anything they touch. The projectiles appear to be made of ghost-shaped energy and scream as they travel through the air. The handgun's side is covered in runes that glow green normally, switching to red when about to fire. The pistol can be temporarily disarmed by a [[Leecher]], although it is quickly able to be readied again.{{file ref|New Ascendancy broadsheet.jpg|The New Ascendancy Broadsheet}}
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