3209
ediciones
==== Notable Locations ====
True [[spren]] live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,{{book ref|sa2|3}}{{book ref|sa3|102}}{{book ref|sa3108}} however, not all [[Spren#True_Spren|Radiant spren]] their own kingdom.{{book ref|sa2.5|2}} [[
*[[Celebrant]] - a prominent trading port that can be found in the [[Sea of Lost Lights]]
Instead of water, Shadesmar oceans, rivers, and lakes are made of small, translucent,{{book ref|sa2|1}} dark glass beads,{{book ref|sa1|45}}{{book ref|sa2|prologue}} approximately the size of the tip of an index finger,{{book ref|sa4|22}} a bean, or a fingernail.{{wob ref|8533}} Each of these beads represent the soul of a non-living item in the Physical Realm,{{book ref|sa3|89}} and have a very basic consciousness that is able to communicate its primal intent. The beads cannot always be understood and some spren are able to act as translators between beads and other parties.{{book ref|sa2|7}} Beads can be removed from their location in the ocean and taken anywhere within Shadesmar, regardless of where its corresponding item is in the Physical Realm, as the body and mind of the object are connected via the [[Spiritual Realm]].{{book ref|sa3|108}} The beads must be stored securely, however, to prevent them from returning on their own to the corresponding location of their item.{{book ref|sa3|108}} Consuming a bead and transitioning to the Physical Realm would have a negative effect.{{wob ref|12032}} There are no beads that represent the power of the [[Shard]]s in the system.{{wob ref|14026}}
It is possible to gain impressions from beads of what object they represent{{book ref|sa2|prologue}}{{wob ref|6642}} - this is more easily done by those who are [[Investiture#Investiture_of_Humans|Invested]],{{book ref|sa3|89}}{{book ref|sa3|93}} however, there is still an element of natural talent with some people being better suited to the task than others.{{book ref|sa4|26}} [[Investiture]] is not needed to get impressions or visualize the souls of the beads,{{book ref|sa3|108}} although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.{{book ref|sa2|prologue}} Impressions will match the magnitude of the object, with larger, older, and/or grander objects threatening to overwhelm the person holding the bead.{{book ref|sa3|89}} As well as this, the weight of each bead is related, but not equal, to the physical object it represents, with souls for larger objects being deceptively heavier than they appear.{{book ref|sa2|7}}
Investiture, such as [[Stormlight]], can be detected by the beads if contained in a gemstone, or held by a [[Radiant]]. The degree that the beads can sense Investiture from a Knights Radiant is dependent on the Order, with some being less "detectable" than others.{{book ref|sa3|89}} Because of the reaction of the Shademar ocean beads, it can be dangerous for [[Surgebinder]]s to use their powers while in the Realm, lest they draw the beads - and dangerous spren - to themselves and their companions.{{book ref|sa3|89}} Despite these issues, traveling Shadesmar without sufficient Stormlight is unwise as it is the currency of the realm and can be used by the spren to heal if required.{{book ref|sa4|36}}{{book ref|sa3|97}} It is unclear if the Shadesmar beads can be infused with Stormlight.{{wob ref|10295}}{{wob ref|10290}}
=== Flora and Fauna ===
==== Flora ====
There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. Plants and trees are made of different types of glass or crystal and can be a variety of colors.{{book ref|sa2|7}}{{book ref|sa3|95}}{{book ref|sa3|110}} While a number of these plants are brittle and will shatter if touched, some are sturdier and are less prone to breaking.{{book ref|sa3|95}} While some plants and trees share the same general physical shape as flora in the [[Physical Realm]], others, such as mushroom trees, are much more alien.{{book ref|sa3|97}} Fully fledged forests can be found in the south of Shadesmar, both near the [[Oathgate#Thaylenah|Thaylenah Oathgate]]{{book ref|sa3|116}} and near [[Lasting Integrity]].{{book ref|sa4|75}}
==== Fauna ====
If someone is corrupted, their soul will turn red.{{book ref|sa3|116}} The souls of [[Fused]] appear as a twisted humanoid shape that shimmer with dark light before the Fused has taken over a physical body,{{book ref|sa3|116}} and after taking a host, will resemble a dark flame that pulses like a beating heart.{{book ref|sa4|11}} The type of form that a [[singer]] is wearing is distinguishable through viewing their Cognitive aspect based on the [[spren]] they hold in their [[gemheart]], and it is easy to tell if they are a Fused, [[Regal]], or ordinary singer. It is also possible to tell apart the different brands of Fused by viewing their cognitive aspect.{{book ref|sa4|11}}
If someone is to die in the Physical Realm, their soul flame will disappear. Although the deceased does not seemingly appear in Shadesmar after they die, as they do in the [[Cognitive_Realm#Scadrial|Scadrial subastral]], it may be that they are just not visible to regular people, and one would need to be a [[Cognitive Shadow]] themselves to see the newly departed soul.{{book ref|sa3|89}}{{wob ref|11427}} Similar to the beads, touching a soul flame will give the impression of the person it represents and it is possible to feel their emotions and general thoughts.{{book ref|sa3|89}}
Singers are closer to the Cognitive Realm than humans and this, in part, is what allows them to change forms.{{epigraph ref|sa2|32}} [[Lift]] is also unique in that she exists partially in the Cognitive, which allows her to physically touch spren when it shouldn't be possible.{{book ref|Sa2|i|9}}
===== Spren as Fabrials =====
Sapient spren that have transitioned themselves to the Physical Realm, including [[Spren#Odium.27s_Influence|corrupted spren]],{{book ref|sa4|19}} to become [[fabrial]]s{{book ref|sa4|9}}{{book ref|sa4|19}} and [[
==== Urithiru and the Sibling ====
=== Perpendicularity ===
==== Honor's Perpendicularity ====
[[
The size of it when opened can be controlled{{book ref|sa4|47}} and the perpendicularity often, but not always, shrouds the summoner in a bright, almost impenetrable light. This light is also blinding to the summoner from their place within the perpendicularity, with people in the vicinity being hard to see.{{book ref|sa4|111}} Some people and objects, however, such as Ishar and [[Nightblood]], can be seen clearly when they are within the perpendicularity.{{book ref|sa4|111}} In Shadesmar, Honor’s Perpendicularity forms as a brilliant glowing pillar. If forming above the ocean, the perpendicularity will create a path from itself towards the land so it can be reached, by locking the beads together into a solid object.{{book ref|sa3|119}} It is quite taxing to hold open.{{book ref|sa4|3}}{{book ref|sa4|111}} The perpendicularity can be consumed by Nightblood if he is drawn within it. If he is stabbed into its center, the perpendicularity will be closed but not destroyed.{{book ref|sa4|111}}
=== Modern History ===
[[
Following the escape of [[Syl]] from [[Lasting Integrity]],{{book ref|sa3|102}} posters of Syl were placed in some, if not all, port cities in Shadesmar by the honorspren in an attempt to have her found and returned to the capital.{{book ref|sa3|102}}{{book ref|sa3|99}}
[[Jasnah]] first became aware of Shadesmar as a real place in 1167 when she was pulled through by [[Ivory]] when he attempted to kill her.{{book ref|sa2|prologue}} After bonding Ivory and becoming an Elsecaller, Jasnah began to research Shadesmar, along with [[Urithiru]] and the [[Voidbringers]].{{book ref|sa2|1}}
In 1173, Jasnah found herself in Shadesmar after Elsecalling there to escape an assassination attempt aboard the ''[[
Jasnah’s appearance in Shadesmar caused trouble for the spren, although it is unknown whether this is because she was a native Rosharan or because she was a [[Surgebinder]]. During her escape from the realm, she may have been involved in some sort of conflict.{{book ref|sa2|epilogue}}
After returning from the Cognitive
Her experience of being trapped in the Cognitive Realm left Jasnah with a heightened sense of paranoia, leading to her having an increased level of preparedness in the case that she might have to escape into Shadesmar at a future point.{{book ref|sar|47}}{{book ref|sa4|99}}
=== Azure’s Treasure Hunt ===
[[Azure]] first traveled to Shadesmar in 1173, in pursuit of [[Nightblood]] and [[Vasher]], and crossed into the Physical Realm using [[
Azure was one of the last humans to enter Lasting Integrity before it implemented its isolationist policy. She moved on approximately five months after her arrival.{{book ref|sa4|75}}{{book ref|sa4|78}}
Following their escape from the [[Kholinar Palace]] through the corrupted [[Oathgate]], [[Kaladin]], [[Shallan]], [[Adolin]], [[Azure]], along with the [[spren]] of the [[Radiant]]’s and [[Maya|Adolin’s Shardblade]], found themselves trapped in Shadesmar.{{book ref|sa3|87}} Unable to return through the Oathgate, and to escape [[Ashertmarn]], the group made their way to the [[Windrunner River]],{{book ref|sa3|89}}{{map ref|Alethkar}}{{map ref|Sea of Lost Lights}} before making their way up the peninsula and away from [[Kholinar]].{{book ref|sa3|89}}
Eventually, the travelers came upon [[Riino’s
Kaladin, deeming Riino’s Lighthouse to be safe, returned to fetch the other members of his party then convened at the lighthouse to enquire about travel and supplies.{{book ref|sa3|97}} A ship, captained by the [[Reacher]] [[Ico]], reached the lighthouse not long after the group arrived,{{book ref|sa3|97}}{{book ref|sa3|99}} and ferried them to [[Celebrant]], a trade city, found in the south east on the [[Sea of Spears]]. The party was unable to agree on a destination, with Azure wanting to go west to [[
Once they reached Celebrant, the group split in half with some members going to the market place to gather supplies, while the rest enquired about potential passage to [[Thaylen City]] or Cultivation’s Perpendicularity. While at the marketplace, [[Syl]], who had been disguised, was recognized as the
Once aboard, [[Notum]], the ship’s captain, began their voyage towards [[Lasting Integrity]], post-haste, to try and outrun the Fused. After being taken captive, most of the group, barring Syl, were released from captivity and allowed to explore most parts of Honor’s Path.{{book ref|sa3|108}} When it became apparent that the Fused were slowly gaining ground on the vessel, Notum decided to disobey his mandate and aided the friends in escaping to the [[
Having lost the Fused, the party made its way across the land in the direction of Thaylen City, following Kaladin’s hunch that [[Dalinar]] was in danger.{{book ref|sa3|110}} When they arrived, they found large numbers of Odium’s forces waiting. Soon after, Odium's minions disappeared, as they were drawn through to the Physical Realm.{{book ref|sa3|112}}{{book ref|sa3|115}} To buy time and give an opportunity for Shallan to reach the Oathgate, Kaladin, Adolin, and the spren engaged with the remaining Fused in their own ways.{{book ref|sa3|116}} Shallan attempted to convince the Oathgate spren to allow them passage, however, they refused, remaining steadfast in the mandate given to them by the [[Sibling]].{{book ref|sa3|116}}{{book ref|sa4|22}} With Kaladin out of [[Stormlight]], and Adolin severely injured, the hopes of the friends making it back to the Physical Realm were slim,{{book ref|sa3|117}}{{book ref|sa3|118}} until [[
Following the Battle of Thaylen Field, at least some of the Oathgates agreed to allow for passage between realms again.{{book ref|sa4|22}}
The different varieties of spren do not often mingle with each other. In mixed spren cities, each spren type will often only congregate with their own brethren unless they require a service rendered.{{book ref|sa3|102}}
Very few, if any, other types of spren think positively about [[honorspren]] or enjoy being in their company. This is in part due to their attempts to conquer Shadesmar in the past.{{book ref|sa3|47}}{{book ref|sa3|99}}{{book ref|sa3|102}} In turn, honorspren are not friendly towards most other types of spren; they have a negative political relationship with [[
Cryptics have a feared reputation in Shadesmar,{{book ref|sa2|3}} however, rarely venture outside of their city.{{book ref|sa4|26}} They are not well liked by other spren.{{book ref|sa4|26}} [[Cultivationspren]] are not very important politically,{{book ref|sa2.5|2}} however, those who re-bond humans are considered quite highly by others in the Cognitive Realm.{{book ref|sa4|19}} [[Inkspren]] are not commonly found around Shadesmar as the group tend to keep to themselves.{{book ref|sa4|29}}
Humans and spren have a strained relationship due to the Recreance, which had a profound effect on spren societies, with many true spren being partially{{book ref|sa3|47}}{{book ref|sa4|87}} or almost completely wiped out.{{book ref|sa4|87}} The spren hold deep resentment for humans and while humans have gained back the trust of some groups through reforging [[Nahel]] bonds, many of the spren are still suspicious or outright hostile towards them.{{book ref|sa3|102}}{{book ref|sa4|29}} Many true spren blame humans for the deaths of their friends and family during the Recreance,{{book ref|sa4|30}}{{book ref|sa4|29}} as they are unaware that these spren were willing participants at the time. Despite the tension between the two races, humans have never been known to attack spren or harm them.{{book ref|sa4|36}}{{book ref|sa4|111}}
The Radiants of [[Urithiru]] have attempted to open a diplomatic relationship with some of the more hostile spren, including the honorspren.{{book ref|sa4|30}} Following [[Adolin]]’s trial at the hands of the honorspren, and [[Maya]]’s confession about spren participation in the Recreance, the relationship between humans and spren may start to improve and be mended.{{book ref|sa4|115}}{{book ref
FIX THIS
{{quote
Nikli blinked in what seemed like a very human show of utter confusion. “I . . . have no idea what any of that means,” he said.
“. . . You don’t?” Cord asked.
==== Odium’s Forces ====
[[Odium]]’s forces control different sections of Shadesmar, including [[
Since their arrival in Shadesmar, the [[Voidspren]] have spread their influence across the realm.{{book ref|sa3|108}} [[
There is a level of hostility between the [[honorspren]] and the [[Fused]].{{book ref|sa3|102}} The honorspren appear to be a big contender in terms of controlling land in the southern portion of the [[Sea of Souls]], with any areas not controlled by either being dubbed as "free lands."{{book ref|sa4|29}} Despite this antagonistic relationship, some honorspren are considering siding with the Fused and Odium’s forces, as the highspren have already done. This would likely have a domino effect on the other spren types, and pave the way for many spren to join the enemy.{{book ref|sa4|87}}
== Culture and Society ==
==== True Spren Societies ====
The longstanding presence of one type of spren in a given area, can affect the fundamental forces in that section of Shadesmar, and although this may mimic [[Surgebinding]], these environmental changes are caused by another mechanism.{{book ref|sa4|78}} Some spren choose to build their cities in particular parts of Shadesmar for specific reasons, that may be related to these realmatic changes, however, this is rare and the different spren types mostly choose areas where they can assert political control.{{wob ref|12889}} The [[Lasting_Integrity|honorspren capital]], however, is one such place where the environment has been altered and the spren of this keep have utilized and integrated these changes into their lifestyles.{{book ref|sa4|78}} Most, if not all, spren cities utilize manifested objects to create their buildings.{{book ref|sa3|102}}
==== Deadeyes ====
[[
Although deadeyes physically live in Shadesmar, like with Radiant bonded spren, they can be pulled completely into the Physical Realm in the form of a [[Shardblade]]. Because Shardblades are their physical form, deadeyes are unable to be summoned as a blade in Shadesmar. They will, however, still respond if someone tries to summon them in the Cognitive Realm, stretching in an unnatural way towards the summoner.{{book ref|sa3|89}} This causes them distress and pain.{{book ref|sa3|89}}{{book ref|sa4|94}} As [[Shardplate]] is also the physical manifestation of spren in the Physical Realm,{{book ref|sa4|110}} it can also not be physically taken into Shadesmar.{{book ref|sa4|21}}{{book ref|sa4|22}}
==== Human Societies ====
Generally humans that visit Shadesmar are refugees, merchants, or explorers.{{book ref|sa3|99}} There are some permanent human settlements, such as a clan of [[
{{quote
==== Realmatic Travel ====
Travel between the realms is possible through the use of the [[Oathgate]]s or [[
Communication between the Physical Realm and Shadesmar is slow moving and likely requires the physical delivery of information through traders and travelers.{{book ref|sa4|78}} Instantaneous communication methods such as spanreeds do not work across the realms,{{book ref|sa4|20}} likely due to the nature of spren. Unbound [[seons]], however, can be used to communicate with those on the different planes, provided one can be found and is willing to provide help with communication.{{book ref|sa4|78}}{{book ref|sa4|20}}
Due to the nature of the Cognitive Realm, it is possible to reach different worlds in the [[cosmere]]. However, this is significantly harder for highly [[Investiture#Investiture_of_Humans|Invested]] individuals who are [[Connection|Connected]] to [[Roshar]].{{book ref|sa4|13}}{{wob ref|1540}}{{wob ref|9285}}
=== Economy ===
[[Reachers]] and [[peakspren]] are commonly found as traders and sailors in Shadesmar, often transporting goods between the different port cities.{{book ref|sa3|99}}{{book ref|sas4|26}} There are dedicated cities and towns that act as waypoints where traders can resupply during their journeys.{{book ref|sa3|102}}{{book ref|sa4|29}} Haggling is an accepted practice in at least some trade cities.{{book ref|sa3|102}} Trade within these places is conducted in an open aired manner as the realm does not need to worry about weather issues.{{book ref|sa3|102}}{{book ref|sa4|29}}
Items that are imported from the [[Physical Realm]] are considered much more valuable than manifested items because they will not eventually disappear. However, these are much harder to obtain as they have to be brought through a perpendicularity or [[Oathgate]].{{book ref|sa4|29}} This has been historically unattainable since the [[Recreance]], as the Oathgates had been sealed and abandoned{{book ref|sa3|116}}{{book ref|sa4|22}} and the [[Horneater]]s that guard [[
As well as being the major currency, Stormlight is a valued commodity because it can be used to manifest objects from the Physical Realm. These objects can then be sold as wares by a merchant. The price set for an manifested item is reflective, not of the craftsmanship of the item,{{book ref|sa4|29}} but the length of time the object will last in Shadesmar before it disappears,{{book ref|Sa4|75}} These items, however, can be reinfused so that they will last longer.{{book ref|sa4|26}} The skill of the manifester determines the length of time the item will remain in the realm,{{book ref|sa4|26}} although the ability to manifest objects is rare,{{book ref|sa4|26}} can be quite dangerous,{{book ref|sa3|108}} and is rather draining.{{book ref|sa4|26}}
=== Food and Drink ===
True spren do not require food or water to survive,{{book ref|sa3|93}} however, they are able to consume [[Stormlight]]{{
Human rations are available for purchase in Shadesmar cities and are sometimes carried by spren sailors, even when they do not currently have human passengers.{{book ref|sa3|99}} Rations are most easily found in port cities which see a steady trade of the goods to help accommodate for humans that live in the area.{{book ref|sa3|93}} Tinned food is commonly found in Shadesmar, and may originate from [[Scadrial]] due to their canning processes.{{book ref|sa3|97}}{{book ref|sa3|102}}{{wob ref|8650}}{{wob ref|10807}} Water can be created using a [[hydrator]]; these devices are carried on ships in the case that humans are granted passage by the captain.{{book ref|sa3|99}}
=== Religion ===
==== Mythology ====
Following the [[Recreance]], the disappearance of the [[Knights Radiant]], and the locking of the [[Oathgate]]s, knowledge of Shadesmar disappeared from the general population, and the realm faded into myths and legends, eventually becoming known as the mythical kingdom of the [[spren]].{{book ref|sa2|prologue}} This fictionalization of the realm was further fueled by the [[Vorinism|Vorin Church]] during the [[Hierocracy]], who tampered and altered a great number of texts to remove or change information about Shadesmar, in their effort to expunge knowledge of the Recreance and Knights Radiant from historical record.{{book ref|sa2|3}} Older texts on [[Roshar]] still contain mentions of the [[Cognitive Realm]], including in literature and children’s books.{{book ref|sa1|i|8}}{{book ref|sa2|prologue}} Folklore contains references to those with backwards shadows, like one would have in Shadesmar, and describes the individuals as being cursed.{{book ref|sa2|prologue}}
Shadesmar is still believed to be real by at least some inhabitants of Roshar, prior to its "re-discovery" in 1174. [[Jasnah Kholin]] has written about the realm in some of her earlier scholarly works,{{book ref|sa2|3}} and at least some in the [[ardentia]] are aware that Shadesmar is a real place.{{book ref|sa1|i|8}}
=== Magic ===
Some species and people have a more natural ability to view the Cognitive Realm. [[Singers]] can commonly see some level of Shadesmar, which usually equates to seeing the entirety of a [[spren]]’s physical appearance,{{book ref|sa4|48)}} while humans rarely can see the other realm.{{book ref|sa4|i|5}} Some [[
==== Surgebinding ====
During times where the realms are closer, or combined, it is easier to access Shadesmar and an overlay effect can occur with the [[Physical Realm]]. [[Soulcast]]ing also becomes much easier to perform.{{book ref|sa3|120}} When in Shadesmar, Soulcasting can be performed on any physical material that is in the Cognitive Realm, however, if performed on the beads then only the object in the Physical Realm is affected. Items that fully exists in Shadesmar, however, can be changed into other substances as would normally occur.{{book ref|sa3|93}}{{book ref|sa4|26}} Soulcasting items that are in the Cognitive Realm is easier than changing the souls of the beads.{{book ref|sa4|93}}
Elsecalling to Shadesmar requires a large amount of Stormlight, and it is harder when moving from the Cognitive to the Physical, than the other way around.{{book ref|sa3|33}}{{wob ref|5758}} Although it is possible to leave the Cognitive from any point,{{wob ref|13196}} those who are less experience with using [[
== Development ==
== Trivia ==
*[[Expanse of Vibrance]]: This expanse's name was hidden behind the Shadesmar's map's title.{{wob ref|4805}} It is believed to be Nalthis.
* An uncanonical scene from [[Words of Radiance]] was released in 2014 about [[Jasnah]] transitioning to Shadesmar from the ''[[
* Although Brandon plans to use Shadesmar more widely in the cosmere, there may shift to being ‘Cognitive Realm’ as Brandon reaches Era 4 so that a more scientific term is being used.{{wob ref|10305}}
* There is a specific reason that the Rosharan subastral is full of spheres.{{wob ref|2742}}
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