Diferencia entre revisiones de «Usuaria:LadyLameness/Shadesmar»

sin resumen de edición
(Up to Human Society)
 
==== Human Societies ====
Generally humans that visit Shadesmar are refugees, merchants, or explorers,.{{book ref|sa3|99}} though thereThere are some permanent human settlements, such as a clan of [[Horneaters]] who presumably live near [[Cultivation’s Perpendicularity]] on the [[Horneater Peaks]].{{book ref|Sa4|75}} Some of the true spren are not used to dealing with humans from [[Roshar]] proper, likely because the [[Cognitive Realm]] has not been visited by Rosharans for several millennia.{{book ref|sa2|epilogue}}
 
{{quote
|The Peaks have a portal, Rysn. A gateway. A path to the world of gods and spren.” She met Rysn’s eyes. “Soon, everyone will know. And they will want our land. A portal to the land of spren is valuable enough to be worth the trip to the Peaks.”
“I . . .” Rysn trailed off. She wasn’t certain what to make of this. A portal to the land of the spren? She’d heard about Shadesmar; rumors of it were making their way through society. But if the Horneaters had a way into the place . . .
Dawnshard 14
}}
 
=== Travel ===
==== Local Travel ====
Travel is largely conducted by [[Reachers]] and [[peakspren]], who can be hired for travel over both land and sea.{{book ref|sa3|99}}{{book ref|sa4|26}} They utilize [[mandras]] for sea travel in lieu of standard sailing equipment to offset the lack of wind in Shadesmar.{{book ref|sa3|97}} Multiple mandras have to be used at the same time on all ships, as these spren will occasionally be pulled into the [[Physical Realm]] and vanish -- a phenomenon known as "dropping."{{book ref|sa3|99}} Ships in Shadesmar move faster than an average ship in the Physical Realm, largely because they are not dependent on wind direction and can use the most efficient path to reach their destination.{{book ref|sa3|99}} Some ships will keep rations and a water making machinesfabrial aboard in case they encountertake on human passengers.{{book ref|sa3|99}}
 
Not all ships are equipped, or willing, to take on humans. Although dock registrar's will keep a list of all ships in port and their destinations, as well as which will take passengers, they do not keep records of which ships are human friendly, and humans looking for passage must visit each ship individually to ask about passageenquire.{{book ref|sa3|101}}
 
Land travel is conducted using established caravan routes. A large number of caravans can be commonly found on the southern edge of Shadesmar near the [[Expanse of Vibrance]] and it is not unusual for these caravans to include humans.{{book ref|sa4|29}}
 
==== Realmatic Travel ====
Travel between the Realmsrealms is possible through the use of the Oathgates[[Oathgate]]s or [[Cultivation’s Perpendicularity]]. Those with access to the [[Surge of Transportation]] are also able to physically move between the Realmsrealms, although it is harder to move from Shadesmar to the Physical than vice versa. [[Stormlight]] is necessary when using the Oathgates{{book ref|sa3|8}} or [[Elsecalling]].{{book ref|sa1|70}} [[Odium]] is also able to transition [[Cognitive Shadows]] and the [[Unmade]] between the Realmsrealms to allow them to take over a physical host’s body. He does this by pulling the souls “along ancient paths” so that they can cross the realmspaths."{{book ref|sa3|116}}
 
Communication between the Physical Realm and Shadesmar is slow moving and likely requires the physical delivery of information through traders and travelers.{{book ref|sa4|78}} Instantaneous communication methods such as spanreeds do not work across the Realmsrealms,{{book ref|sa4|20}} likely due to the nature of spren. Unbound [[seons]], however, can be used to communicate with those on the different planes, provided one can be found and is willing to provide help with communication.{{book ref|sa4|78}}{{book ref|sa4|20}}
 
Due to the nature of the Cognitive Realm, it is possible to reach different worlds in the [[cosmere from the Rosharan subastral]]. However, this is significantly harder for highly [[Invested]] individuals who are [[Connected]] to [[Roshar]].{{book ref|sa4|13}}{{wob ref|1540}}{{wob ref|9285}}
 
=== Economy ===
==== Currency ====
[[Stormlight]] is the major currency of Shadesmar, however, due to its propensity to quickly fade, some cities have banks where infused gems can be exchanged for tokens.{{book ref|sa3|93}} The Stormlight is then transferred into [[perfect or near perfect gemstonesgemstone]]s so that it will not fade and is available for future use.{{book ref|sa3|99}}{{book ref|sa4|29}} Infused sphere’s[[sphere]]’s can be used as currency though it is up to the merchant to decide if they will accept sphere’s directly,{{book ref|sa3|97}} and while dun spheres can be traded, they are worth much less than infused ones.{{book ref|sa3|101}} In general, spren care very little about gemstones themselves or their value, and are instead only interested in any Stormlight the gems carry.{{book ref|sa4|26}}
 
==== Trade ====
[[Reachers]] and [[peakspren]] are commonly found as traders and sailors in Shadesmar, often transporting goods between the different port cities.{{book ref|sa3|99}}{{book ref|sas4|26}} There are dedicated cities and towns that act as waypoints where traders can resupply during their journeys.{{book ref|sa3|102}}{{book ref|sa4|29}} Haggling is an accepted practice in at least some trade cities.{{book ref|sa3|102}} Trade within these places is conducted in an open aired manner due toas the lackrealm ofdoes considerationnot neededneed for traditionalto Physicalworry Realmabout weather occurrencesissues.{{book ref|sa3|102}}{{book ref|sa4|29}}
 
Items that are imported from the [[Physical Realm]] are considered much more valuable than manifested items because they will not eventually disappear. However, these are much harder to obtain as they have to be brought through a perpendicularity or [[Oathgate]].{{book ref|sa4|29}} This has been historically unattainable since the [[Recreance]], as the Oathgates had been sealed and abandoned{{book ref|sa3|116}}{{book ref|sa4|22}} and the Horneaters[[Horneater]]s that guardedguard [[Cultivation’s PerpendicularlityPerpendicularity]] were not receptive to travelers using the waypoint.{{book ref|sa4|13}} Non-manifested weapons, in particular, are worth a lot of money in Shadesmar.{{book ref|sa4|75}} Following the [[True Desolation]], traders from outside of the Rosharan system increased in traffic, with people being drawn to the subastral by stories of Shardblades[[Shardblade]]s, and a desire to purchase them. [[Roshar#Wines|Rosharan wines]] are also popular off-world.{{book ref|sa4|30}}
 
As well as being the major currency, Stormlight is a valued commodity because it can be used to manifest objects from the Physical Realm. These objects can then be sold as wares by a merchant. The price set for an manifested item is reflective, not of the craftsmanship of the item,{{book ref|sa4|29}} but the length of time the object will last in Shadesmar before it disappears,{{book ref|Sa4|75}} not the craftsmanship of the item.{{book ref|sa4|29}} These items, however, can be reinfused so that they will last longer.{{book ref|sa4|26}} The skill of the manifester determines the length of time the item will remain in the realm,{{book ref|sa4|26}} although truethe ability to manifest objects is rare,{{book ref|sa4|26}} and can be quite dangerous,{{book ref|sa3|108}} and is rather draining.{{book ref|sa4|26}}
 
The demand for Stormlight as a commodity, both in Shadesmar and off-world, has led the [[Ghostbloods]] to attempt to set up a trade route that will transport the [[Investiture]] from the Physical Realm and through Shadesmar, using the Oathgates. They eventually plan to trade Stormlight on other planets, and although they are aware of how to transport the Investiture off of Roshar, they have run into issues in implementing their plan.{{book ref|sa4|13}}
 
{{quote
|“Aluminum,” Lopen said, still floating above the deck a few feet. “Yeah, it’s weird stuff. Can block a Shardblade, Rua tells me, if it’s thick enough. They get it from Soulcasting, though only a few can make it, so it’s pretty rare.”
“Can get from trade,” Cord said. “In Peaks. We trade.”
“Trade?” Huio said. “Who trade?”
“He is strange metal,” Cord said. “Does strange things to spren.”
Dawnshard 7
}}
 
=== Food and Drink ===
True spren do not require food or water to survive,{{book ref|sa3|93}} however, they are able to consume [[Stormlight]]{{boo ref|sa4|36}} or human emotions.{{book ref|sa3|99}} The weather patterns of Shadesmar also can have a similar effect onnourishes spren, thatthe nourishmentway food would have on anourish human.{{book ref|sa3|101}}{{book ref|sa3|110}} Lesser spren feed on Stor
 
Human rations are available for purchase in Shadesmar cities and are sometimes carried by spren sailors, even when they do not currently have human passengers.{{book ref|sa3|99}} Rations are most easily found in port cities which see a steady trade of the goods to help accommodate for humans that live in the area.{{book ref|sa3|93}} Tinned food is commonly found in Shadesmar, and may originate from [[Scadrial]] due to their canning processes.{{book ref|sa3|97}}{{book ref|sa3|102}}{{wob ref|8650}}{{wob ref|10807}} Water can be created using a [[hydrator]]; these devices are carried on ships in the case that humans are granted passage by the captain.{{book ref|sa3|99}}
 
=== Leisure Activities ===
==== Gardening ====
Gardening appears to be an art form in Shadesmar, that is enjoyed particularly by [[cultivationspren]]. It differs from Physical Realm gardening, with the cultivation of plants being considered mundane and pedestrian. Instead, Shadesmar gardening involves growing items out of crystals, based on the souls of objects, though this method is distinctly different from manifesting souls. Cultivationspren are known to create gardens of chairs. Like with Physical Realm artwork, these garden creations are put on display in exhibitions where they can be viewed by other spren.{{book ref|sa2.5|1}}
 
=== Clothing ===
Clothing in Shadesmar is either created as part of a spren’s essence, or is manifested from the Physical Realm.{{book ref|sa4|30}} Spren do not follow any of the fashion trends seen on Roshar, and will instead mix and match clothing from a variety of Rosharan cultures in ways that would be considered bizarre or unseemly into the Physical Realmhumans.{{book ref|sa3|102}}{{book ref|sa4|29}} Spren clothing that is created from a being essence can be changed by the given individual, however, [[Stormlight]] is required.{{book ref|sa3|102}}
 
[[Honorspren]] in particular have a propensity towards military dress,{{book ref|sa4|36}} although some in the younger generation tend towards flowing garments instead.{{book ref|sa4|87}}
 
=== Languages ===
Like humans, spren speak a multitude of different languages and the ability to speak multiple languages, spren or human, varies between individuals.{{book ref|sa2|60}}{{book ref|sa3|102}} These languages must be learned and are not inherently known.{{book ref|sa4|26}} Most spren are able to speak human languages.{{book ref|sa4|21}}
 
There appears to be some languages that are specific for different types of spren.{{book ref|sa3|108}}{{book ref|sa4|26}} Not all languages are spokenverbal, with some spren, such as [[Reachers]], knownbeing able to communicate using vibrations passed through metal plates.{{book ref|sa3|99}}
 
=== Religion ===
==== Mythology ====
Following the [[Recreance and]], the disappearance of the [[Knights Radiant]], and the locking of the Oathgates[[Oathgate]]s, knowledge of Shadesmar disappeared from the general population, and the realm faded into myths and legends, eventually becoming known as the mythical kingdom of the [[spren]].{{book ref|sa2|prologue}} This fictionalization of the realm was further fueled by the [[Vorin Church]] during the [[Hierocracy]], who tampered and altered a great number of texts to remove or change information about Shadesmar, in their effort to expunge knowledge of the Recreance and Knights Radiant from historical record.{{book ref|sa2|3}} Older texts on [[Roshar]] still contain mentions of the [[Cognitive Realm]], including in literature and children’s books,.{{book ref|sa1|i|8}}{{book ref|sa2|prologue}} whileFolklore folklorecontains makes referencereferences to those with backwards shadows, like one would have in Shadesmar, and describes the individuals as being cursed.{{book ref|sa2|prologue}}
 
Shadesmar is still believed to be real by at least some inhabitants of Roshar, prior to its "re-discovery" in 1174. [[Jasnah Kholin]] has written about the realm in some of her earlier scholarly works,{{book ref|sa2|3}} and at least some in the [[ardentia]] are aware that Shadesmar is a real place.{{book ref|sa1|i|8}}
 
=== Magic ===
Some species and people have a more natural ability to view the Cognitive Realm. [[Singers]] can commonly see some level of Shadesmar, which usually equates to seeing the entirety of a spren’s[[spren]]’s physical appearance,{{book ref|sa4|48)}} while humans rarely can see the other realm naturally.{{book ref|sa4|i|5}} Some [[Horneaters]] also have the ability to see spren that are invisible to others,{{book ref|sa3.5|9}} though it is unclear if this is related to their singer ancestry, or their interactions with [[Cultivation’s Perpendicularity]]. [[Cultivation]] has the power to permanently move someone more into the Cognitive than they normally would be, which can allow them to physical touch spren that are not physically manifested in the Physical.{{book ref|sa2.5|4}}
 
==== Surgebinding ====
All Radiants[[Radiant]]s have an attachment to Shadesmar, by virtue of the [[Nahel bondBond]],{{book ref|sa3|33}} and on occasion, they can see a glimpse of the realm.{{book ref|sa2|41}}{{book ref|sa1|45}} Some Orders however,that have greater access due to being able to access the Surges of Transformation andor Transportation have greater access.{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} Due to this higher affinity, it is particuarlyparticularly dangerous for [[Order_of_Elsecallers|Elsecallers]], [[Order_of_Lightweavers|Lightweavers]], and [[Order_of_Willshapers|Willshapers]] to visit Shadesmar without sufficient Stormlight as it risks their minds or physical beingsbody becoming trapped in the Cognitive Realm.{{book ref|sa1|70}}{{book ref|sa2|epilogue}} All three orders are capable of mentally peeking into Shadesmar,{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} although there is a level of talent involved in this process.{{book ref|sa4|20}} This ability is a "quiet" typeuse of [[Investiture]] and will not draw the attention of [[secretspren]].{{book ref|sa1|45}}
 
During times where the realms are closer, or combined, it is easier to access Shadesmar and foran someoverlay effect can createoccur anwith almostthe overlay[[Physical effectRealm]]. Soulcasting[[Soulcast]]ing also becomes much easier to perform.{{book ref|sa3|120}} When in Shadesmar, Soulcasting can be performed on any physical material that is in the Cognitive Realm, however, if performed on the beads then only the object in the Physical Realm wouldis changeaffected. Items that fully exists in Shadesmar, however, can be changed into other substances as would normally occur.{{book ref|sa3|93}}{{book ref|sa4|26}} Soulcasting items that are in the Cognitive Realm already is easier than changing the souls of the beads.{{book ref|sa4|93}}
 
Elsecalling to Shadesmar requires a large amount of Stormlight, and it is harder when moving from the Cognitive to the Physical, than the other way around.{{book ref|sa3|33}}{{wob ref|5758}} Although it is possible to leave the Cognitive from any point,{{wob ref|13196}} those who are less experience with using [[Surge_of_Transportation|Transportation]], require a transfer point, where the Physical and Cognitive Realms are closer together, to be able to make the journey.{{book ref|sa3|33}}
 
== Development ==
Shadesmar was loosely inspired by a painting by {{a|Michael Whelan}} that Brandon saw as a teeneagerteenager, and largely developed off Brandon’s interest in creating a place that was a reflection of the real world, but also different. The crystalline nature of Shadesmar was part of this interest.{{wob ref|13466}} The bead ocean wasn’t inspired by anything in particular and grew out of the general worldbuilding for [[The Stormlight Archive]].{{wob ref|13799}}
 
== Trivia ==
*[[Expanse of Vibrance]]: This expanse's name was hidden behind the Shadesmar's map's title.{{wob ref|4805}} BelievedIt is believed to be Nalthis.
Ingesting the beads and then moving to the Physical Realm would not be good for a person.{{wob ref|12032}}
* An uncanonical scene from [[Words of Radiance]] was released in 2014 about [[Jasnah]] transitioning to Shadesmar from the ''[[Wind’s Pleasure]]'' when it was attacked.{{wob ref |12304}} It was excluded from the book so as to not lessen the epilogue reveal that Jasnah survived the attack in the epilogue.{{wob ref|4576}}
*[[Expanse of Vibrance]]: This expanse's name was hidden behind the map's title.{{wob ref|4805}} Believed to be Nalthis
*This Although Brandon plans to use Shadesmar more widely in the cosmere, there may shift to being ‘Cognitive Realm’ as Brandon reaches Era 4 so that a more scientific term is being used.{{wob ref|10305}}
* An uncanonical scene from Words of Radiance was released in 2014 about Jasnah transitioning to Shadesmar from the Wind’s Pleasure when it was attacked.{{wob ref |12304}} It was excluded from the book so as to not lessen the reveal that Jasnah survived the attack in the epilogue.{{wob ref|4576}}
*This may shift to being ‘Cognitive Realm’ as Brandon reaches Era 4 so that a more scientific term is being used.{{wob ref|10305}}
* There is a specific reason that the Rosharan subastral is full of spheres.{{wob ref|2742}}
* The idea of Shadesmar can be tied back to Brandon’s love of Tel’aran’rhiod from the Wheel of Time and some ideas from ancient Green philosophy.{{wob ref|12616}}
Editors, Keepers, Synod
3209

ediciones