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(Up to Human Society) |
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==== Human Societies ====
Generally humans that visit Shadesmar are refugees, merchants, or explorers
{{quote
|The Peaks have a portal, Rysn. A gateway. A path to the world of gods and spren.” She met Rysn’s eyes. “Soon, everyone will know. And they will want our land. A portal to the land of spren is valuable enough to be worth the trip to the Peaks.”
“I . . .” Rysn trailed off. She wasn’t certain what to make of this. A portal to the land of the spren? She’d heard about Shadesmar; rumors of it were making their way through society. But if the Horneaters had a way into the place . . .
Dawnshard 14
}}
=== Travel ===
==== Local Travel ====
Travel is largely conducted by [[Reachers]] and [[peakspren]], who can be hired for travel over both land and sea.{{book ref|sa3|99}}{{book ref|sa4|26}} They utilize [[mandras]] for sea travel in lieu of standard sailing equipment to offset the lack of wind in Shadesmar.{{book ref|sa3|97}} Multiple mandras have to be used at the same time on all ships, as these spren will occasionally be pulled into the [[Physical Realm]] and vanish -- a phenomenon known as "dropping."{{book ref|sa3|99}} Ships in Shadesmar move faster than an average ship in the Physical Realm, largely because they are not dependent on wind direction and can use the most efficient path to reach their destination.{{book ref|sa3|99}} Some ships will keep rations and a water making
Not all ships are equipped, or willing, to take on humans. Although dock registrar's will keep a list of all ships in port and their destinations, as well as which will take passengers, they do not keep records of which ships are human friendly, and humans looking for passage must visit each ship individually to
Land travel is conducted using established caravan routes. A large number of caravans can be commonly found on the southern edge of Shadesmar near the [[Expanse of Vibrance]] and it is not unusual for these caravans to include humans.{{book ref|sa4|29}}
==== Realmatic Travel ====
Travel between the
Communication between the Physical Realm and Shadesmar is slow moving and likely requires the physical delivery of information through traders and travelers.{{book ref|sa4|78}} Instantaneous communication methods such as spanreeds do not work across the
Due to the nature of the Cognitive Realm, it is possible to reach different worlds in the [[cosmere
=== Economy ===
==== Currency ====
[[Stormlight]] is the major currency of Shadesmar, however, due to its propensity to quickly fade, some cities have banks where infused gems can be exchanged for tokens.{{book ref|sa3|93}} The Stormlight is then transferred into [[perfect
==== Trade ====
[[Reachers]] and [[peakspren]] are commonly found as traders and sailors in Shadesmar, often transporting goods between the different port cities.{{book ref|sa3|99}}{{book ref|sas4|26}} There are dedicated cities and towns that act as waypoints where traders can resupply during their journeys.{{book ref|sa3|102}}{{book ref|sa4|29}} Haggling is an accepted practice in at least some trade cities.{{book ref|sa3|102}} Trade within these places is conducted in an open aired manner
Items that are imported from the [[Physical Realm]] are considered much more valuable than manifested items because they will not eventually disappear. However, these are much harder to obtain as they have to be brought through a perpendicularity or [[Oathgate]].{{book ref|sa4|29}} This has been historically unattainable since the [[Recreance]], as the Oathgates had been sealed and abandoned{{book ref|sa3|116}}{{book ref|sa4|22}} and the
As well as being the major currency, Stormlight is a valued commodity because it can be used to manifest objects from the Physical Realm. These objects can then be sold as wares by a merchant. The price set for an manifested item is reflective, not of the craftsmanship of the item,{{book ref|sa4|29}} but the length of time the object will last in Shadesmar before it disappears,{{book ref|Sa4|75
The demand for Stormlight as a commodity, both in Shadesmar and off-world, has led the [[Ghostbloods]] to attempt to set up a trade route that will transport the [[Investiture]] from the Physical Realm and through Shadesmar, using the Oathgates. They eventually plan to trade Stormlight on other planets, and although they are aware of how to transport the Investiture off of Roshar, they have run into issues
{{quote
|“Aluminum,” Lopen said, still floating above the deck a few feet. “Yeah, it’s weird stuff. Can block a Shardblade, Rua tells me, if it’s thick enough. They get it from Soulcasting, though only a few can make it, so it’s pretty rare.”
“Can get from trade,” Cord said. “In Peaks. We trade.”
“Trade?” Huio said. “Who trade?”
“He is strange metal,” Cord said. “Does strange things to spren.”
Dawnshard 7
}}
=== Food and Drink ===
True spren do not require food or water to survive,{{book ref|sa3|93}} however, they are able to consume [[Stormlight]]{{boo ref|sa4|36}} or human emotions.{{book ref|sa3|99}} The weather patterns of Shadesmar also
Human rations are available for purchase in Shadesmar cities and are sometimes carried by spren sailors, even when they do not currently have human passengers.{{book ref|sa3|99}} Rations are most easily found in port cities which see a steady trade of the goods to help accommodate for humans that live in the area.{{book ref|sa3|93}} Tinned food is commonly found in Shadesmar, and may originate from [[Scadrial]] due to their canning processes.{{book ref|sa3|97}}{{book ref|sa3|102}}{{wob ref|8650}}{{wob ref|10807}} Water can be created using a [[hydrator]]; these devices are carried on ships in the case that humans are granted passage by the captain.{{book ref|sa3|99}}
=== Leisure Activities ===
==== Gardening ====
Gardening appears to be an art form in Shadesmar, that is enjoyed particularly by [[cultivationspren]]. It differs from Physical Realm gardening, with the cultivation of plants being considered mundane and pedestrian. Instead, Shadesmar gardening involves growing items out of crystals, based on the souls of objects, though this method is distinctly different from manifesting souls. Cultivationspren are known to create gardens of chairs. Like with Physical Realm artwork, these garden creations are put on display in exhibitions where they can be viewed by other spren.{{book ref|sa2.5|1}}
=== Clothing ===
Clothing in Shadesmar is either created as part of a spren’s essence, or is manifested from the Physical Realm.{{book ref|sa4|30}} Spren do not follow any of the fashion trends seen on Roshar, and will instead mix and match clothing from a variety of Rosharan cultures in ways that would be considered bizarre or unseemly
[[Honorspren]] in particular have a propensity towards military dress,{{book ref|sa4|36}} although some in the younger generation tend towards flowing garments instead.{{book ref|sa4|87}}
=== Languages ===
Like humans, spren speak a multitude of different languages and the ability to speak multiple languages, spren or human, varies between individuals.{{book ref|sa2|60}}{{book ref|sa3|102}} These languages must be learned and are not inherently known.{{book ref|sa4|26}} Most spren are able to speak human languages.{{book ref|sa4|21}}
There appears to be some languages that are specific for different types of spren.{{book ref|sa3|108}}{{book ref|sa4|26}} Not all languages are
=== Religion ===
==== Mythology ====
Following the [[Recreance
Shadesmar is still believed to be real by at least some inhabitants of Roshar, prior to its "re-discovery" in 1174. [[Jasnah Kholin]] has written about the realm in some of her earlier scholarly works,{{book ref|sa2|3}} and at least some in the [[ardentia]] are aware that Shadesmar is a real place.{{book ref|sa1|i|8}}
=== Magic ===
Some species and people have a more natural ability to view the Cognitive Realm. [[Singers]] can commonly see some level of Shadesmar, which usually equates to seeing the entirety of a
==== Surgebinding ====
All
During times where the realms are closer, or combined, it is easier to access Shadesmar and
Elsecalling to Shadesmar requires a large amount of Stormlight, and it is harder when moving from the Cognitive to the Physical, than the other way around.{{book ref|sa3|33}}{{wob ref|5758}} Although it is possible to leave the Cognitive from any point,{{wob ref|13196}} those who are less experience with using [[Surge_of_Transportation|Transportation]], require a transfer point, where the Physical and Cognitive Realms are closer together, to be able to make the journey.{{book ref|sa3|33}}
== Development ==
Shadesmar was loosely inspired by a painting by {{a|Michael Whelan}} that Brandon saw as a
== Trivia ==
*[[Expanse of Vibrance]]: This expanse's name was hidden behind the Shadesmar's map's title.{{wob ref|4805}}
* An uncanonical scene from [[Words of Radiance]] was released in 2014 about [[Jasnah]] transitioning to Shadesmar from the ''[[Wind’s Pleasure]]'' when it was attacked.{{wob ref |12304}} It was excluded from the book so as to not lessen the epilogue reveal that Jasnah survived
▲*[[Expanse of Vibrance]]: This expanse's name was hidden behind the map's title.{{wob ref|4805}} Believed to be Nalthis
*
▲* An uncanonical scene from Words of Radiance was released in 2014 about Jasnah transitioning to Shadesmar from the Wind’s Pleasure when it was attacked.{{wob ref |12304}} It was excluded from the book so as to not lessen the reveal that Jasnah survived the attack in the epilogue.{{wob ref|4576}}
▲*This may shift to being ‘Cognitive Realm’ as Brandon reaches Era 4 so that a more scientific term is being used.{{wob ref|10305}}
* There is a specific reason that the Rosharan subastral is full of spheres.{{wob ref|2742}}
* The idea of Shadesmar can be tied back to Brandon’s love of Tel’aran’rhiod from the Wheel of Time and some ideas from ancient Green philosophy.{{wob ref|12616}}
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