Diferencia entre revisiones de «Usuaria:LadyLameness/Shadesmar»

UP to Electric Boogaloo: The Brady Bunch Adventures
(Up to Spren as Fabrials)
(UP to Electric Boogaloo: The Brady Bunch Adventures)
 
===== Spren as Fabrials =====
Sapient spren that have transitioned themselves to the Physical Realm, including [[Spren#Odium.27s_Influence|corrupted spren]],{{book ref|sa4|19}} to become fabrials[[fabrial]]s{{book ref|sa4|9}}{{book ref|sa4|19}} and [[Soulcasters]]{{book ref|sa4|9}} still manifest in the Cognitive Realm. Soulcaster spren are small and unresponsive, and appear in Shadesmar with their eyes closed,{{book ref|sa4|9}} while corrupted spren have more of an ability to communicate and are more aware of their surroundings.{{book ref|sa4|19}}
 
==== Urithiru and the Sibling ====
In Shadesmar, the [[Sibling]] resembles a shimmering mountain of bright light. Similar to the highstorm[[Highstorm]], the Sibling has a mother of pearl or iridescent coloring as well as a crystalline feel. While the Sibling does not completely take the shape of [[Urithiru]], they do form a vague approximation. A large number of emotion spren can generally be found around the tower in the Cognitive Realm, due to the number of beings that occupy the space in the Physical Realm. Despite the light given off by the tower, the Sibling casts no shadow.{{book ref|sa4|22}}
 
Spren can be harder to see ifwhen peaking into Shadesmar, due to the light given off by the Sibling, although it is not impossible to see regular spren{{book ref|sa4|39}} or [[Voidspren]].{{book ref|sa4|51}} The tower has some form of protection in Shadesmar against the more violent types of spren, who could be a danger to anyone in the vicinityCognitive whileRealm inand the Cognitivevicinity.{{book ref|sa4|22}}
 
Urithiru sits at a higher elevation than the bead ocean and ramps can be found spirallingspiraling down from the [[Oathgate]] platforms, for those who need to reach the ocean below. Because of Shadesmar’s compressed space, the distance from the top of the Oathgate pillar to the ocean is smaller than it would be in the Physical Realm. The glow from the tower, though not the tower itself, can be seen from sea level.{{book ref|sa4|22}}
 
==== Unmade ====
Many of the [[Unmade]] exists within the space between the Cognitive and Physical Realm, and were deliberately trapped there by [[Odium]].{{book ref|sa4|i|2}} They are able to see into both, however the corporality of their form in either realm differs between individuals.{{book ref|Sa4|i|2}}{{book ref|sa3|89}}{{book ref|sa3|84}} Different Unmade may have varying levels of control over which plane they exist in at any given time, and how much they can move around the different realms.{{book ref|Sa4|i|2}}{{book ref|sa3|89}}{{book ref|sa3|84}}{{book ref|sa2|i|14}}
 
=== Climate ===
Weather patterns in Shadesmar differ to those from the Physical Realm, and are not based on temperature or precipitation.{{book ref|sa4|75}} As such, travelers and residents of the Cognitive Realm do not need shelters that are equipped to deal with storms or bad weather.{{book ref|sa4|26}} There is also no wind in Shadesmar.{{book ref|sa3|97}}{{book ref|sa3|116}}
 
Instead of physical patterns, the Shadesmar weather has a direct effect on the emotions and wellbeing of spren, causing them to feel invigorated on some days and dreary and weighed down on others. Both true spren and lesser spren are affected by these weather patterns, andwith smaller types oflesser spren can becomebecoming aggravated baseddepending on the daily weather.{{book ref|sa4|75}}{{book ref|sa4|87}} This phenomenon is also seen with the passing highstormHighstorm, which provides true spren with energy and helps to revitalize them.{{book ref|sa3|110}}
 
==== Types of Weather Patterns ====
===== Crystalline Day =====
On a crystalline day, a faint violet-pink shimmering haze can be seen in the air in the far distance. Plants are also affected on these days and will grow faster, with changes being visible to the naked eye. Before plant growth occurs, a faint shimmer can be seen in the surrounding air. Pink crystal fuzz will also spontaneously grow on objects before spreading over nearby surfaces.{{book ref|sa4|75}}
 
===== Energetic Weather =====
 
===== Highstorm =====
The highstormHighstorm appears as ripples and vibrant colors in the sky, with shimmering clouds that are an ethereal luminescence.{{book ref|sa3|97}} There is a pulse to the highstormHighstorm, that may be similar in nature to the beat heard by true spren during other weather phenomenonsevents.{{book ref|sa3|97}}
 
The three realms blend together within the highstormHighstorm, and an Invested person can briefly see into the Spiritual Realm if they are able to access the storm via Shadesmar. However, it does not appear possible to access the Physical Realm using this method.{{book ref|sa3|97}} The Stormfather is able to sense someone accessing the realms through the Highstorm in the Cognitive Realm highstorm, however, this is not a common occurrence.{{book ref|sa3|107}} This connection is not two ways, however, and the person in the storm cannot sense the Stormfather.{{book ref|sa3|97}}
 
=== Perpendicularity ===
==== Honor's Perpendicularity ====
[[Honor’s Perpendicularity]], also referred to as honor’sHonor’s path,{{book ref|sa4|111}} is an unstable portal{{book ref|sa3|93}} that can allow for transport between the Physical and Cognitive Realm. It moves around Shadesmar randomly, however, can be summoned by both Dalinar and [[Ishar]].{{book ref|sa3|119}}{{book ref|sa4|111|Ishar}} The Stormfather can feel when the perpendicularity is opened, except when done by Ishar.{{book ref|sa4|111}} The [[Fused]] also appear to be negatively affected by the perpendicularity.{{book ref|sa3|119}}
 
The size of it when opened can be controlled{{book ref|sa4|47}} and when open, the perpendicularity often, but not always, shrouds the summoner in a bright, almost impenetrable light. This light is also blinding to the summoner from their place within the perpendicularity, with people in the vicinity being hard to see.{{book ref|sa4|111}} Some people and objects, however, such as Ishar and [[Nightblood]], can be seen clearly when they are within the perpendicularity.{{book ref|sa4|111}} In Shadesmar, Honor’s Perpendicularity forms as a brilliant glowing pillar. If forming above the ocean, the perpendicularity will create a path from itself towards the land so it can be reached, by locking the beads together into a solid object.{{book ref|sa3|119}} Some people and objects, however, such as Ishar and Nightblood, can be seen clearly when they are within the perpendicularity.{{book ref|sa4|111}} It is quite taxing to hold open.{{book ref|sa4|3}}{{book ref|sa4|111}} The perpendicularity can be consumed by Nightblood if he is drawn within it it. If he is stabbed into its center, the perpendicularity will be closed but not destroyed.{{book ref|sa4|111}}
 
When the perpendicularity is summoned, Shadesmar is visible to the summoner{{epigraph ref|sa3|5}} and certain individuals in their proximity,{{book ref|sa4|3}} although not everyone who is a passive witness to the opening of the perpendicularly can see through to the other realm.{{book ref|sa4|6}}{{book ref|sa4|5}} The rhythms and tones of Roshar, can be heard when the perpendicularity has beenis opened.{{book ref|sa4|3}}{{book ref|sa4|6}}
 
The perpendicularity forms during each highstormHighstorm,{{book ref|sa3|64}} however does not appear to be the storm itself.{{wob ref|1525}}{{book ref|sa3|119}} This allows for the renewal of gemstones, due to the perpendicularity combining and piercing the three realms and exposing gems and spheres to the [[Spiritual Realm]].{{book ref|sa3|64}} When moving freely of its own accord, Honor’s Perpendicularity is considered to be unpredictable and dangerous and will appear randomly at different points across the Cognitive Realm.{{book ref|sa3|93}} Due to its wild nature, guides advice against travelers trying to locate it.{{book ref|sa3|93}}
 
It is potentially possible to open Honor’s Perpendicularity at Urithiru, however, it requires strong magical abilities, and may not be possible if a [[Bondsmith]] is below at least the Fourth Ideal. There is both a measure of strength and a measure of skill required.{{book ref|sa4|101}}
 
==== Cultivation's Perpendicularity ====
[[Cultivation's Perpendicularity]] resides in the [[Horneater Peaks]],{{book ref|sa2|46}} with clans of [[Unkalaki]] living on both sides of the portal.{{book ref|sa4|13}} Although it is a working waypoint between the realms, the Horneaters that guard the perpendicularity are not amenable to travelers, though some worldhoppers dohave gaingained access to the portal and transitiontransitioned between the different planes.{{book ref|sa3|93}}{{book ref|sa2|46}} It is unclear whether this is with the permission of the Unkalaki people.
 
As there are Physical Realm items that pass through Shadesmar, it is possible that some level of trade is allowed by the Horneater people, though they are selective of who can trade through the perpendicularity.{{book ref|sa4|13}} The [[Dawnshard]] is known to have arrived on [[Roshar]] through Cultivation's Perpendicularity.{{book ref|sa3.5|14}}
 
== History ==
=== Early History ===
Prior to the [[Recreance]], the [[spren]] and humans had a good relationship. The [[Order_of_Elsecallers|Elsecallers]] were the primary liaisons, however, they would often bring along others to assist them when they interacted and visited the spren.{{epigraph ref|sa2|53}} Written treaties were also formed between the spren during this time.{{book ref|sa4|94}}
 
Shortly before the Recreance, as the [[Sibling]] was retreating, they ordered the Oathgates[[Oathgate]]s to be closed and locked so that people would no longer be able to transfer between realms.{{book ref|sa4|22}}{{book ref|sa3|116}} Losing this means of transportation, likely severely decreased the number of Rosharans accessing the realm, eventually leading to Shadesmar becoming a myth amongst the cultures who lived in [[Physical Realm]].{{book ref|sa2|prologue}}
 
At some point, the [[honorspren]] tried to take over Shadesmar, and warred with other spren groups, including the [[inkspren]].{{book ref|sa3|47}}{{book ref|sa3|99}}{{book ref|sa3|102}}{{book ref|sa4|20}}
 
=== Modern History ===
[[Cryptics]] began, at some point, to flock to the Shadesmar location equivalent to [[Kharbranth]].{{book ref|sa1|29}}{{book ref|sa1|42}}{{book ref|sa1|45}}{{book ref|sa1|48}}
 
Following the escape of [[Syl]] from [[Lasting Integrity]],{{book ref|sa3|102}} posters of Syl were placed in some, if not all, port cities in Shadesmar by the honorspren in an attempt to have her found and returned to the honorspren capital.{{book ref|sa3|102}}{{book ref|sa3|99}}
 
==== Jasnah’s Holiday ====
[[Jasnah]] first became aware of Shadesmar as a real place in 1167 when she was pulled through by [[Ivory]] when he attempted to kill her.{{book ref|sa2|prologue}} After bonding Ivory and becoming an Elsecaller, Jasnah began to research Shadesmar, along with [[Urithiru]] and the [[Voidbringers]].{{book ref|sa2|1}}
 
In 1173, Jasnah found herself in Shadesmar after Elsecalling there to escape an assassination attempt aboard the ''[[Winds Pleasure]]''.{{book ref|sa2|7}}{{book ref|sa3|33}} Unable to return to the Physical Realm without first finding a waypoint, she spent several months{{wob ref|5758}} trekking across Shadesmar to a location that corresponded to the middle of the wilderness. During her journey, Jasnah spent time with the [[highspren]], who shared with her details of the past, and the history surrounding the Recreance and [[Desolations]]. She also learned of the [[Everstorm]] and the effect it would have on the entrapped singers[[singer]]s of Roshar.{{book ref|sa2|epilogue}}
 
Jasnah’s appearance in Shadesmar caused trouble for the spren, although it is unknown whether itthis is because she was a native Rosharan or because she was a [[Surgebinder]]. During her escape from the realm, she may have been involved in some sort of conflict.{{book ref|sa2|epilogue}}
 
After returning from the realmCognitive Realve, Jasnah recorded her exploration and experiences of Shadesmar in a number of journals. She released some of these records to the public after becoming queen, however, not all journals were released, much to the chagrin of her mother, [[Navani]].{{book ref|sa4|6}}
 
Her experience of being trapped in the Cognitive Realm left Jasnah with a heightened sense of paranoia, leading to her having an increased level of preparedness in the case that she might have to escape into Shadesmar at a future point.{{book ref|sar|47}}{{book ref|sa4|99}}
 
=== Azure’s Treasure Hunt ===
[[Azure]] first traveled to Shadesmar in 1173, in pursuit of [[Nightblood]] and [[Vasher]], and crossed into the Physical Realm using [[Cultivation’s Perpendicularity]].{{book ref|sa3|93}} After being unintentionally brought back during the battle at [[Kholinar Palace]],{{book ref|sa3|87}} she travelled with [[Adolin]] and his companions, before parting ways when they jumped off ''[[Honor’s Path]]'' in an attempt to escape the [[Fused]].{{book ref|sa3|110}} Azure had already made a bargain with the honorspren prior to the appearance of Odium’s[[Odium]]’s forces, where they would allow her to travel with them and enter Lasting Integrity. Once there, the spren would exchange information about Nightblood, who had passed through their fortress, for information on [[Azure's blade]].{{book ref|sa3|108}}
 
Azure was one of the last humans to enter Lasting Integrity before it implemented its isolationist policy. She moved on approximately five months after her arrival.{{book ref|sa4|75}}{{book ref|sa4|78}}
 
=== Uh oh, Big Bad Alert ===
The [[Everstorm]] started building and approaching the planet Roshar’s subastral many generations before it was transferred to the Physical Realm.{{book ref|sa4|86}} Initially broken off from the storm that surrounds [[Braize]], Odium gradually moved it until it reached the edge of the local Shadesmar{{book ref|sa4|86}}{{book ref|sa4|89}}{{book ref|sa4|57}} where it remained brewing for a long period of time,{{book ref|sa4|i|2}} somewhere in the southern banks.{{book ref|sa4|73}} Because of its remote location in Shadesmar, Odium’s forces had to contend with traveling far out to sea in the Physical Realm to be able to reach the storm so they could draw through Voidspren to begin the process of transferring the storm to the Physical Realm.{{book ref|sa4|73}}
 
The transition of the Everstorm out of Shadesmar triggered the beginning of the new Desolation and the return of the Fused. Voidspren began to appear in Shadesmar to the west of the [[Nexus of Imagination]] and made their way to the relative location of the Horneater Peaks to seize control of Cultivation’s Perpendicularity and the surrounding areas,{{book ref|sa3|101}}{{book ref|sa3|102}} and securegain control of travel between the realms.{{book ref|sa3|108}} They leveraged their control to influence trade and harass sailors and travelers in the area, demanding tolls and tributes and sinking or capturing ships.{{book ref|sa3|97}} This led to a sharp decrease in travel in that region of Shadesmar,{{book ref|sa3|97}} with spren refusing to go near the Perpendicularityperpendicularity, and preferring to stick to the eastern part of the realm where there was less Fused influence.{{book ref|sa3|102}} Unfortunately, Voidspren influence began spreading further east, with the Fused ending up with loose control over [[Celebrant]] by 1174.{{book ref|sa3|102}}
 
Travel and trade further decreased into 1175 with fewer ships willing to travel, lest they encounter Odium’s forces. They were further disincentivized to travel due to strange occurrences in [[Shinovar]], as well as a general preference against encountering travellingtraveling honorspren.{{book ref|sa4|22}}
 
=== The Brady Bunch Adventure ===
Following their escape from the [[Kholinar Palace]] through the corrupted [[Oathgate]], [[Kaladin]], [[Shallan]], [[Adolin]], [[Azure]], along with the [[spren]] of the Radiant’s[[Radiant]]’s and [[Maya|Adolin’s Shardblade]], found themselves trapped in Shadesmar.{{book ref|sa3|87}} Unable to return through the Oathgate, and to escape the Unmade that lurked in the beaded ocean[[Ashertmarn]], the group made their way to the strip of land nearby that reflected a tributary of the [[Windrunner River]],{{book ref|sa3|89}}{{map ref|Alethkar}}{{map ref|Sea of Lost Lights}} before making their way up the peninsula and away from [[Kholinar]].{{book ref|sa3|89}}
 
Eventually, the travelers came upon [[Riino’s Lighthouse]];{{book ref|sa3|95}} while Kaladin went to investigate the building and find out more about the occupants, Shallan and the others were contacted by [[Sja-anat]]. When the group had first transitioned to Shadesmar, the UnmadeSja-anat had falsedfalsely reported back to [[Odium]] that theythe group had been transported to an unknown point, far from the Kholinar Oathgate. Odium ordered Sja-anat to search for the Radiants, however, once she located them she used the opportunity to warn them about Odium’s hunt and that they should avoid his forces.{{book ref|sa3|97}}
 
Kaladin, deeming Riino’s Lighthouse to be safe, returned to fetch the other members of his party sothen they could conveneconvened at the lighthouse andto enquire about travel and supplies.{{book ref|sa3|97}} A ship, captained by the [[Reacher]] [[Ico]], reached the lighthouse not long after the group arrived,{{book ref|sa3|97}}{{book ref|sa3|99}} and ferried them to [[Celebrant]], a trade city, found in the south east on the [[Sea of Spears]]. The party was unable to agree on a destination, with Azure wanting to go west to [[Cultivation’s Perpendicularity]] as she had previously used it to reach the Physical Realm,{{book ref|sa3|93}}{{book ref|sa3|99}} while Kaladin was strongly insistent about travellingtraveling south to [[Thaylenah]], due to a vision he had when he touched Riino’s magic globe.{{book ref|sa3|99}}{{book ref|sa3|101}}
 
Once they reached Celebrant, the group split in half with some members going to the market place to gather supplies, while the rest enquired about potential passage to [[Thaylen City]] or Cultivation’s Perpendicularity. While at the marketplace, [[Syl]], who had been disguised, was recognised as either a honorspren orrecognized as the [[Ancient Daughter]], leading her to confess to Adolin and Kaladin that she may be a wanted person by the honorspren. Meanwhile at the docks, Shallan and Azure were unable to secure passage to either of their proposed destinations. After realizngrealizing that a Fused was conducting an insepctioninspection on Ico’s ship, the two women, as well as [[Pattern]] and [[Maya]], returned to the dock registrar to interrogate her, and learnt about the increased [[Voidspren]] presence in Shadesmar over the preceding months. After escaping the Fused at the docks with out detection, the group reconvened to decide on how to proceed. Syl, having seen ''[[Honor’s Path]]'' docked in the harbor, ran to catch the ship before it pulled away, revealing who she was so that she and her friends could escape Odium’s minions on the honorspren vessel.{{book ref|sa3|102}}
 
Once aboard, [[Notum]], the ship’s captain, began their voyage towards [[Lasting Integrity]], post-haste, to try and outrun the Fused. After being taken captive, most of the group, barring Syl, were released from captivity and allowed to explore most parts of Honor’s Path.{{book ref|sa3|108}} When it became apparent that the Fused were slowly gaining ground on the vessel, Notum decided to disobey his mandate and aided the friends in escaping to the island that represented the [[Longbrow’s Straits]], by dropping them secretly into the beads.{{book ref|sa3|110}}
 
Having lost the Fused, the party made its way across the land in the direction of Thaylen City, following Kaladin’s hunch that [[Dalinar]] was in danger.{{book ref|sa3|110}} When they arrived, they found large numbers of Odium’s forces waiting. that soonSoon after, Odium's minions disappeared, as they were drawn through to the Physical Realm.{{book ref|sa3|112}}{{book ref|sa3|115}} To buy time and give an opportunity for Shallan to reach the Oathgate, Kaladin, Adolin, and the spren engaged with the remaining Fused in their own ways.{{book ref|sa3|116}} Shallan attempted to convince the Oathgate spren to allow them passage, however, they refused, remaining steadfast in the mandate given to them by the [[Sibling]].{{book ref|sa3|116}}{{book ref|sa4|22}} With the Fused gaining the advantage, Kaladin out of [[Stormlight]], and Adolin severely injuriedinjured, the hopes of the friends making it back to the Physical Realm were slim,{{book ref|sa3|117}}{{book ref|sa3|118}} until [[Honor’s Perpendicularity]] appeared after being opened by [[Dalinar]] during the [[Battle of Thaylen Field]].{{book ref|sa3|119}} The group transitioned back to the Physical Realm using the perpendicularity to then engage in the ongoing conflict that was occuringoccurring in Thaylen City.{{book ref|sa3|120}}
 
Following the Battle of Thaylen Field, at least some of the Oathgates agreed to allow for passage between realms again.{{book ref|sa4|22}}
Editors, Keepers, Synod
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