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{{for|Cognitive Realm|the Cognitive Realm in general|pre=This article is about the Cognitive Realm region specific to [[Roshar]]}}
 
'''Shadesmar''' is the Rosharan subastral in the [[Cognitive Realm]].{{wob ref|4445}} It encompasses the entirety of the [[Rosharan system]]{{wob ref|14144}}{{wob ref|2262}} and is the kingdom, and birthplace, of [[spren]].{{book ref|sa3|89}}
 
Shadesmar is the colloquial name{{wob ref|7199}} of the Rosharan subastral{{wob ref|5814}} and also the Rosharan translation of "Cognitive Realm".{{wob ref|3010}} Although other worlds have their own words for "Cognitive Realm", when these get magically translated to another language, it results in the name "Shadesmar", even if not in reference to the Rosharan subastral.{{wob ref|10305}} Shadesmar, as coined and used by Rosharans, is also used in [[Silverlight]] as the [[cosmere]] standard.{{wob ref|10305}}
 
=== Locations ===
The Rosharan subastral is part of a single infinite plane{{wob ref|8594}} that connects to the other subastrals in the [[cosmere]] by regions that are locally known as ''Expanses''.{{map ref|Shadesmar}} Moving far enough in the direction of an Expanse, will take you to another world in the cosmere.{{wob ref|1392}}{{wob ref|1540}} The four Expanses at the edge of the Rosharan subastral are;
 
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It is possible{{wob ref|13234}} to cross between diametrical points on [[Roshar]] by utilizing the Cognitive Realm, however, it would be difficult.{{wob ref|12721}}
 
==== Notable Locations ====
True [[spren]] live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,{{book ref|sa2|3}}{{book ref|sa3|102}}{{book ref|sa3108}} however, not all [[Spren#True_Spren|Radiant spren]] their own kingdom.{{book ref|sa2.5|2}} [[Cryptics]] are known to rule one of the greater cities in Shadesmar,{{book ref|sa2|3}} and the [[honorspren]] have control of multiple locations.{{book ref|sa3|102}}{{book ref|sa3|108}} [[Cultivationspren]], however, rule no cities in the realm.{{book ref|sa2.5|2}} A clan of [[Horneaters]] live permanently in Shadesmar, presumably nearby to [[Cultivation’s Perpendicularity]].{{book ref|sa4|75}}
 
*[[Celebrant]] - a prominent trading port that can be found in the [[Sea of Lost Lights]]
*[[Lasting Integrity]] - the honorspren capital, located in the [[Sea of Souls]]
*[[Unyielding Fidelity]] - an honorspren stronghold located near [[Kharbranth]]
*[[Nameless]] - a small trading village in the Sea of Souls
 
== Geography and Ecology ==
=== Environment ===
The Cognitive Realm is an inverse reflection of the [[Physical Realm]], with Shadesmar's bodies of "water" mirroring land in the Physical Realm, and Cognitive Realm land being the reflection of oceans, rivers, and lakes. In the Rosharan subastral, "water" is made up of small beads that represent the cognitive aspects of physical world objects, while the land is created out of obsidian.{{book ref|sa2|7}}{{book ref|sa3|87}}{{book ref|sa3|89}}
 
Shadesmar overlays the Physical Realm,{{book ref|sa2|1}} however, as the Cognitive Realm is more compact,{{book ref|sa4|i|2}} locations todo not map one to one between the two realms.{{wob ref|13234}} As the realm forms based on people’s perception of objects and space, the vertical dimension,{{book ref|sa4|22}} space between planets,{{wob ref|5671}}{{wob ref|1392}} and unknown locations in the Physical Realm,{{wob ref|4132}}{{wob ref|5671}} are particularly compressed. Shadesmar geography does not need to be based off naturally occurring Physical Realm geology, and can also form as a reflection of man-made land or water sources.{{wob ref|11870}}
 
The sky in Shadesmar is pitch black{{book ref|sa2|7}} with no moon or stars.{{book ref|sa3|95}}{{book ref|sa4|22}} On the horizon sits a small, frail,{{book ref|sa4|22}} white sun,{{book ref|sa1|45}}{{book ref|sa2|1}} that provides enough light to illuminate the lands but not the sky, despite appearing almost too weak to achieve even this.{{book ref|sa4|22}} The sun does not move or change regardless of time of day or distance traveled - because of this, Shadesmar does not have any natural day and night cycle.{{book ref|sa3|91}}{{book ref|sa3|95}}{{book ref|Sa4|24}} Shadesmar has a natural atmosphere with a breathable air. This is, in part,atmosphere due to air permeating into the Cognitive from the Physical Realm.{{wob ref|9512}}
 
Long, straight,{{book ref|sa2|prologue}} flat{{book ref|sa3|116}} clouds run directly towards the sun{{book ref|sa2|prologue}} and give the impression that the object is at the end of a long tunnel.{{book ref|sa1|48}} It is possible for these clouds to appear and disappear and this may be related to which angle they are observed from.{{book ref|sa4|26}} The clouds are also corporeal and are sometimes used as landing pads for types of flying spren. When utilized this way, the spren disrupt the cloud patterns.{{book ref|sa4|34}}
Shadows behave strangely in Shadesmar, depending on the source of light that is creating them. Shadows cast by the sun will point towards it instead of away,{{book ref|sa2|7}}{{book ref|sa4|22}} while those cast by manifested fire will point away from the light source as would occur in the Physical Realm.{{book ref|sa3|97}} Backward shadows occur on rare occasions in the Physical Realm, and are related in some way to Shadesmar.{{wob ref|467}}{{book ref|sa2|prologue}}{{book ref|sa2|i|3}}
 
The land in Shadesmar is made of a glassy, black obsidian. Because of the nature of this material, the ground is cold to touch{{book ref|sa3|117}} and it is easy to move quietly.{{book ref|sa3|97}} The ground can be used as a resource if necessary,{{book ref|sa3|110}}{{book ref|sa4|26}} although it is difficult to remove chunks of obsidian as it shatters if struck incorrectly.{{book ref|sa4|26}} The spren rarely use obsidian as a building material because of this difficulty, although they occasionally create weaponry from it. To access pieces of usable obsidian, pickaxes are needed. Once removed, the obsidian is able to be [[Soulcast]], and is easily persuaded to change into other materials.{{book ref|sa4|21}}{{book ref|sa4|26}}
 
It is common to find peninsulas in Shadesmar as they are the mirror of Physical Realm rivers. The depth of the river does not dictate the depth of the peninsula and in most cases one would not be able to swim underneath the peninsula.{{wob ref|11365}} Channels are sometimes cut in these sections of land to create more convenient sea routes for travelers and traders.{{book ref|sa3|108}}{{map ref|Sea of Lost Lights}} Lighthouses can be found at the end of these peninsulas to signal to passing ships that they are close to land and that they should beware of hidden rocks.{{book ref|sa3|110}} These lighthouses are also trade waypoints where ships can deliver goods or restock supplies for their ongoing journey.{{book ref|sa3|95}}
 
==== Shadesmar Oceans ====
Instead of water, Shadesmar oceans, rivers, and lakes are made of small, translucent,{{book ref|sa2|1}} dark glass beads,{{book ref|sa1|45}}{{book ref|sa2|prologue}} approximately the size of the tip of an index finger,{{book ref|sa4|22}} a bean, or a fingernail.{{wob ref|8533}} Each of these beads represent the soul of a non-living item in the Physical Realm,{{book ref|sa3|89}} and have a very basic consciousness that is able to communicate its primal intent. The beads cannot always be understood and some spren are able to act as translators between beads and other parties.{{book ref|sa2|7}} Beads can be removed from their location in the ocean and taken anywhere within Shadesmar, regardless of where its corresponding item is in the Physical Realm, as the body and mind of the object are connected via the [[Spiritual Realm]].{{book ref|sa3|108}} The beads must be stored securely, however, to prevent them from returning on their own to the corresponding location of their item.{{book ref|sa3|108}} Consuming a bead and transitioning to the Physical Realm would have a negative effect.{{wob ref|12032}} There are no beads that represent the power of the Shards[[Shard]]s in the system.{{wob ref|14026}}
 
It is possible to gain impressions from beads of what object they represent{{book ref|sa2|prologue}}{{wob ref|6642}} - this is more easily done by those who are [[Invested]],{{book ref|sa3|89}}{{book ref|sa3|93}} however, there is still an element of natural talent with some people being better suited to the task than others.{{book ref|sa4|26}} [[Investiture]] is not needed to get impressions or visualize the souls of the beads,{{book ref|sa3|108}} although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.{{book ref|sa2|prologue}} Impressions will match the magnitude of the object, with larger, older, and/or grander objects threatening to overwhelm the person holding the bead.{{book ref|sa3|89}} As well as this, the weight of each bead is related, but not equal, to the physical object it represents, with souls for larger objects being deceptively heavier than they appear.{{book ref|sa2|7}}
 
Investiture, such as [[Stormlight]], can be detected by the beads if contained in a gemstone, or held by a [[Radiant]]. The degree that the beads can sense Investiture from a Knights Radiant is dependent on the Order, with some being less "detectable" than others.{{book ref|sa3|89}} Because of the reaction of the Shademar ocean beads, it can be dangerous for Surgebinders[[Surgebinder]]s to use their powers while in the Realm, lest they draw the beads - and dangerous spren - to themselves and their companions.{{book ref|sa3|89}} Despite these issues, traveling Shadesmar without sufficient Stormlight is unwise as it is the currency of the realm and can be used by the spren to heal if required.{{book ref|sa4|36}}{{book ref|sa3|97}} It is unclear if the Shadesmar beads can be infused with Stormlight.{{wob ref|10295}}{{wob ref|10290}}
 
If fed Stormlight by a [[Lightweaver]] or [[Elsecaller]], the beads can be used to build objects based on visualization the soul of a specific bead.{{wob ref|14422}} The beads will fit together with the source bead to form a lattice like structure until the object has formed.{{book ref|sa3|89}}{{book ref|sa2|prologue}} These objects can be load bearing,{{book ref|sa3|89}} even when they would not be in the Physical Realm, and the entire object does not need to be created.{{book ref|sa2|prologue}} Some creations can move on their own, though not very well.{{book ref|sa2|prologue}} Creations of larger or more solid objects, may be more difficult to relocate without first collapsing the structure, thanwhile smaller ones that can be moved around more easily. Stormlight can be reclaimed from these creations, although not all is returned to the user.{{book ref|sa3|89}}
 
Like with water, it is possible to drown if pulled under the beads, as they will swarm beings if they make contact and will attempt to force their way into a person's mouth and throat,{{book ref|sa2|prologue}} causing them to suffocate.{{book ref|sa1|70}} It is not possible to swim through the beads as they provide no buoyancy, and instead people will sink into what feels like a viscous liquid.{{book ref|sa2|prologue}} There is an underwater current that moves the beads,{{book ref|sa3|93}}{{book ref|sa3|99}} that is stronger than what would normally be found in Physical Realm oceans.{{book ref|sa4|26}}
=== Flora and Fauna ===
==== Flora ====
There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. Plants and trees are made of different types of glass or crystal and can be a variety of colors.{{book ref|sa2|7}}{{book ref|sa3|95}}{{book ref|sa3|110}} While a number of these plants are brittle and will shatter if touched, some are sturdier and are less prone to breaking.{{book ref|sa3|95}} While some plants and trees share the same general physical shape as flora in the [[Physical Realm]], others, such as mushroom trees, are much more alien.{{book ref|sa3|97}} Fully fledged forests can be found in the south of Shadesmar, both near the [[Thaylenah Oathgate]]{{book ref|sa3|116}} and near [[Lasting Integrity]].{{book ref|sa4|75}}
 
==== Fauna ====
Physical Realm creatures can also be found in the Cognitive, having been brought through a perpendicularity.{{book ref|sa3|102}} While most Physical Realm animals seem to appear as they would in their natural habitat, [[Ryshadium]] trail a faint afterimage.{{book ref|sa4|22}}
 
An animal exists in the Cognitive Realm that vaguely resembles a horse, and is used in a similar manner, by [[Spren#True_Spren|true spren]].{{book ref|s4|34}}
 
=== Beings ===
Living beings reflect in Shadesmar as small flames.{{book ref|sa2|7}}{{book ref|sa1|45}} These flames differ in size between species{{book ref|sa2|7}} and although they are often found hovering just above the Shadesmar ground,{{book ref|sa3|87}} they can also be found at different elevations depending on their location in the Physical Realm.{{book ref|sa4|22}} The flames do not produce heat,{{book ref|sa3|89}} however, they do produce light.{{book ref|sa1|70}}
 
If someone is corrupted, their soul will turn red.{{book ref|sa3|116}} The souls of [[Fused]] appear as a twisted humanoid shape that shimmer with dark light before the Fused has taken over a physical body,{{book ref|sa3|116}} and after taking a host, will resemble a dark flame that pulses like a beating heart.{{book ref|sa4|11}} The type of form that a [[singer]] is wearing is distinguishable through viewing their Cognitive aspect based on the [[spren]] they hold in their [[gemheart]], and it is easy to tell if they are a Fused, [[Regal]], or ordinary singer. It is also possible to tell apart the different brands of Fused by viewing their cognitive aspect.{{book ref|sa4|11}}
 
If someone is to die in the Physical Realm, their soul flame will disappear. Although the deceased does not seemingly appear in Shadesmar after they die, as they do in the [[Scadrial subastral]], it may be that they are just not visible to regular people, and one would need to be a [[Cognitive Shadow]] themselves to see the newly departed soul.{{book ref|sa3|89}}{{wob ref|11427}} Similar to the beads, touching a soul flame will give the impression of the person it represents and it is possible to feel their emotions and general thoughts.{{book ref|sa3|89}}
 
Singers are closer to the Cognitive Realm than humans and this, in part, is what allows them to change forms.{{epigraph ref|sa2|32}} [[Lift]] is also unique in that she isexists partially in the Cognitive, which allows her to physically touch spren when it shouldn't be possible.{{book ref|Sa2|i|9}}
 
==== Spren ====
:''Main article:'' [[Spren]]
Shadesmar is predominantly populated by spren, with [[Spren#True_Spren|true spren]] organized in civilizations and [[Spren#Lesser_Spren|lesser spren]] roaming wild, similar to animals as they would be found in the Physical Realm.{{book ref|sa4|22}} Many of these lesser spren live within the bead ocean{{book ref|sa3|89}} as they are drawn to human populations that are in the equivalent location in the other realm.{{book ref|sa3|101}} There is a regionality to the spread of spren types and certain spren may be more commonly found in different areas.{{wob ref|14430}} The number of spren in Shadesmar help to act as "release valves" for Honor’s splintered power, due to their nature as Splinters[[Splinter]]s.{{wob ref|4129}}
 
Many of the spren that live in the oceans are emotionsprenemotion spren, with several types considered quite dangerous.{{book ref|sa3|89}} Lesser spren, such as [[mandras]] can only travel so far away from human population centers in the Physical Realm before they will begin to die.{{book ref|sa3|99}} The [[spren#nature???|specific types of lesser spren]] that can be found in Shadesmar are tied into the natures of the two [[Shards]] on [[Roshar]], [[Cultivation]] and [[Honor]].{{wob ref|6134}}
 
Like in the Physical Realm, true spren do not tire from activities{{book ref|sa3|95}} nor do they require sleep or food while in Shadesmar,.{{book ref|sa3|91}} though theyThey can "feed" off emotion{{book ref|sa3|91}} and [[Stormlight]]{{book ref|sa4|26}} if it is available. Spren children can be created by [[Investiture]] coalescing in one place in Shadesmar and becoming sapient, however, this is a very rare occurrence and sometimes take hundreds of years. Children will look approximately the same as their elders and do not grow in the same fashion that human or singer children do.{{book ref|sa3|102}} If a spren is cut by a [[Shardblade]] in the Physical Realm they will eventually re-form in Shadesmar.{{book ref|sa4|44}} However, if they are hurt enough in the Cognitive Realm it can cause their minds to break and the spren will become akin to a deadeyes.{{book ref|sa4|35}} This can be undone by feeding spren a large quantity of Stormlight.{{book ref|sa4|90}} Unlike their cousins, lesserLesser spren do feed specifically on Stormlight.{{book ref|sa3|89}}
 
Spren physically reside in Shadesmar and, unlike in the Physical Realm, have mass and substance,.{{book ref|sa3|91}} Lesser spren can be pulled through to the Physical Realm if they are strongly attracted by an emotion or natural phenomena,{{book ref|sa2|1}}{{book ref|sa2|7}} while true spren can choose to transition their mind. Generally, only part of a spren, lesser or true, moves through to the Physical Realm; as such, most humans have never viewed the real bodies of the spren.{{book ref|sa2|3}}{{book ref|sa3|87}} While in Shadesmar, true spren do not need a [[Nahel bond]] to remain sapient.{{book ref|sa3|91}} The bodies of spren will physically change if corrupted by [[Sja-anat]].{{book ref|sa3|97}} Effects such as rippling clothing and hair that occur for some spren in the Physical Realm, do not occur in Shadesmar.{{book ref|sa3|97}}
 
The only time spren can voluntarily transfer their whole self into the Physical, is when they become Shardblades. When not in Blade form, a true spren’s physical body will present in Shadesmar, even though their mind has crossed over to another realm.{{book ref|sa2|7}} This partial transition is often why Radiant spren can remain invisible if they choose, although there is a level of skill that is involved with both appearing and disappearing from sight.{{book ref|sa2|i|9}} These spren will also still be visible in the Cognitive Realm even if they have become invisible in the other realm.{{book ref|sa4|11}}
Spren that have transitioned have barely any substance in the Physical making it difficult to touch them, and in some cases it should be impossible.{{book ref|sa2|i|9}} When Radiant spren first transition their minds from Shadesmar, they lose much of their mind and memory,{{book ref|sa2|7}} and risk losing their sapience.{{book ref|sa1|11}} This memory loss differs between spren and/or likely returns at different rates.{{book ref|sa2|i|9}}{{book ref|sa4|22}} Returning to the Cognitive Realm does not restore their memories completely, however, spren do appear to gain a certain amount of recognition about their surroundings{{book ref|sa3|95}} and some memories of the realm upon returning to Shadesmar.{{book ref|sa3|93}} It is possible for an unbonded true spren to return to the Cognitive Realm, although it is unknown how a spren would do this or whether any effects they have suffered in the Physical Ream would be reversed.{{book ref|sa4|67}}
 
Not all lesser spren reside in Shadesmar, with those that are more suited to primarily the Physical Realm, such as [[windspren]], rarely being seen in the Cognitive.{{book ref|sa3|108}} Lesser spren that live in the Cognitive can still be attracted by their individual attribute or emotion, which can pose a threat to travelers if a violent or vicious emotionsprenemotion spren is drawn to the group.{{book ref|sa3|110}}{{book ref|sa3|93}}{{book ref|sa3|95}} Unlike in the Physical Realm, both humans and spren can draw the attention of nearby emotionsprenemotion spren.{{book ref|sa3|95}}{{book ref|sa4|36}} Spren that are inhabiting a creature, can also be seen separate to the creature’s soul flame if viewed in Shadesmar.{{book ref|sa4|60}}
 
===== Spren as Fabrials =====
Editors, Keepers, Synod
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