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A chalkling is a two-dimensional being made of chalk.[1]

Lines of Making

Rithmatists are able to create chalklings by drawing Lines of Making.[2] More detailed and beautiful chalklings are stronger than more simplistic ones. The reason for this is unknown.[3] The shape of a chalkling has a significant amount of influence on its abilities. A knight, for example, is strongest when attached to a bindpoint whereas a creature with long teeth and claws is better at attacking. Likewise an amphorus blob can take a number of hits from Lines of Vigor but moves slowly whereas a creature with many legs can move quickly but isn't as strong when attacking.[4] Binding a chalkling to a defense strengthens it (pg. 133).[Falta cita] Chalklings can be difficult to outrun and do not get tired (pg. 138).[Falta cita]

Glyphs

There are a wide variety of glyphs that are used to "program" chalklings. The sequence of glyphs is written beside the chalkling and determines which actions the chalkling takes, in what order, and for how long. Upon completion, the glyphs vanish and the chalkling begins executing its instructions. The form of the glyphs are not standardized, although the meanings of each glyph are fixed.[5] An number below a glyph can be added to determine duration of a Go command or the angle of a Turn command.

Go
An arrow pointing in the desired direction of travel.
Attack
An "X" shape.
Wait
A horizontal line.
Turn
An acute angle with an arrow pointing in the direction of the turn.[5]
Defend
A diamond shape, it instructs bound chalklings to patrol the area around the bindpoint they are tethered to and attack any chalkling not bound to the same circle as it.[6]
Glyph of Rending
Allows a chalkling to interact with objects not made of chalk.[7] This glyph is not taught until the Rithmatist arrives in Nebrask for their final year of training.

Rithmatist Instructions.svg

Wild Chalklings

The origin of wild chalklings is currently unknown.[8] The first interaction between wild chalklings and European settlers is a subject of some debate as well.[9]

When wild chalklings come across a human, they will attack him or her aggressively, leaving only a mangled corpse behind.[10]

As of the events of The Rithmatist, wild chalklings are confined to the Tower of Nebrask[11], where they are led by creatures known as Forgotten.[12]

Acid is used to combat chalklings as it is able to dissolve them more swiftly and completely than water.[13]

The Scribbler was able to turn captured Rithmatists into wild chalkings. These particular chalklings reformed instead of being destroyed.[Falta cita] After Joel, Melody, and Professor Fitch defeated the Scribbler, the victims are restored.[Falta cita]

Notes

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