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The origin of the wild chalklings is currently unknown.{{book ref|Rithmatist|7}} The first interaction between wild chalklings and European settlers is a subject of some debate as well.{{book ref|Rithmatist|17}}
 
The origin of the wild chalklings is currently unknown.{{book ref|Rithmatist|7}} The first interaction between wild chalklings and European settlers is a subject of some debate as well.{{book ref|Rithmatist|17}}
   
When wild chalklings come across a human they will attack him or her aggressively leaving only a mangled corpse behind.{{book ref|Rithmatist|10}}
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When wild chalklings come across a human, they will attack him or her aggressively, leaving only a mangled corpse behind.{{book ref|Rithmatist|10}}
   
 
As of the events of [[The Rithmatist]] wild chalklings are confined to the [[Tower of Nebrask]].{{book ref|Rithmatist|6}} The wild chalklings in the Tower of Nebrask are led by creatures known as [[Forgotten]].{{book ref|Rithmatist|24}}
 
As of the events of [[The Rithmatist]] wild chalklings are confined to the [[Tower of Nebrask]].{{book ref|Rithmatist|6}} The wild chalklings in the Tower of Nebrask are led by creatures known as [[Forgotten]].{{book ref|Rithmatist|24}}

Revisión del 03:33 19 dic 2015

  1. REDIRECT Template:Lifeform

A chalkling is a two-dimensional being made of chalk.[1]

Lines of Making

Rithmatists are able to create chalklings by drawing Lines of Making.[2] More detailed and beautiful chalklings are stronger than more simplistic ones. The reason for this is unknown.[3] The shape of a chalkling has a significant amount of influence on its abilities. A knight, for example, is strongest when attached to a bindpoint whereas a creature with long teeth and claws is better at attacking. Likewise an amphorus blob can take a number of hits from Lines of Vigor but moves slowly whereas a creature with many legs can move quickly but isn't as strong when attacking.[4]

Glyphs

There is a wide variety of glyphs that are used to "program" chalklings. The sequence of glyphs tells the chalkling what to do, in what order to do it, and how long to do it. They are written beside the chalkling they are to instruct and disappear when the chalkling begins to follow them. Many glyphs have a variety of forms but some do have a standardized shape. A number written beneath a glyph determines how many heartbeats that glyph should remain in effect.[5]

Go
An arrow pointing in the direction to be traveled.
Attack
An "X" shape.
Wait
A horizontal line perpendicular to the direction of travel.
Turn
An acute angle with an arrow pointing in the direction of the turn. The degrees that the chalkling is supposed to turn is written underneath the arrow.[5]
Defend
A diamond shape, it instructs bound chalklings to patrol the area around the bindpoint they are tethered to and attack any chalkling not bound to the same circle as it.[6]
Glyph of Rending
Allows a chalkling to interact with objects not made of chalk.[7]

Rithmatist Instructions.svg

Wild Chalklings

The origin of the wild chalklings is currently unknown.[8] The first interaction between wild chalklings and European settlers is a subject of some debate as well.[9]

When wild chalklings come across a human, they will attack him or her aggressively, leaving only a mangled corpse behind.[10]

As of the events of The Rithmatist wild chalklings are confined to the Tower of Nebrask.[11] The wild chalklings in the Tower of Nebrask are led by creatures known as Forgotten.[12]

Acid is used to combat chalklings as it is able to dissolve them more swiftly and completely than water[13]

Notes

A este artículo le falta información. Por favor, ayuda a The Coppermind a expandirla.